Player Matchup

Artio
Artio
BYRNMAH
Artio
Level 86
God Stats
2W - 1L
1,890 SR
Queue Stats
90W - 101L
1,415 Elo+
Solo
Anhur
Anhur
CoolBrees09
Anhur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,678 Elo+
Party 1
Loki
Loki
DomesticWookies
Loki
Level 156
God Stats
7W - 7L
1,519 SR
Queue Stats
182W - 172L
1,540 Elo+
Party 1
Hun Batz
Hun Batz
ShiniRico
Hun Batz
Level 148
God Stats
2W - 4L
1,472 SR
Queue Stats
193W - 219L
1,491 Elo+
Party 1
Eset
Eset
SturdyLyric28
Eset
Level 121
God Stats
1W - 3L
1,350 SR
Queue Stats
112W - 104L
1,477 Elo+
Party 1
Team Averages
Level 107
1,546 SR
1,520 Elo+

VS

Team Averages
Level 90
1,488 SR
1,491 Elo+
Mulan
Mulan
BamgledoorGoo
Mulan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,261 Elo+
Party 2
Ullr
Ullr
Cardsfan116
Ullr
Level 147
God Stats
1W - 1L
1,285 SR
Queue Stats
69W - 68L
1,579 Elo+
Party 2
Vamana
Vamana
Chayoot
Vamana
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,586 Elo+
Party 2
Atlas
Atlas
JayPlease
Atlas
Level 83
God Stats
2W - 0L
1,654 SR
Queue Stats
31W - 27L
1,540 Elo+
Party 2
Neith
Neith
Tobafu
Neith
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BYRNMAH
Artio
20
2 / 9 / 15
12,901
586
11,132
50,506
55,728
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
1 / 8 / 16
12,267
558
19,738
24,872
12,513
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

20
9 / 9 / 6
15,191
691
28,607
31,329
16,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
ShiniRico
Hun Batz
20
3 / 6 / 16
14,257
648
30,547
27,282
19,515
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
9 / 8 / 6
15,228
692
28,521
27,550
13,079
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 21
14,806
673
30,862
29,047
31,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
12 / 4 / 14
15,815
719
33,010
23,582
11,667
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Chayoot
Vamana
20
8 / 5 / 22
15,480
704
21,420
45,959
46,785
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
JayPlease
Atlas
20
3 / 6 / 24
13,761
626
29,534
25,191
14,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Tobafu
Neith
20
8 / 6 / 23
15,642
711
29,240
20,957
12,282
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
144
24
Kills
40
40
Deaths
24
59
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Artio
BYRNMAH
Artio
2
9
15
1.06
W
9
3
21
6.5
W
12
4
14
4.75
W
Vamana
Chayoot
Vamana
8
5
22
3.8
L
1
8
16
1.13
L
9
9
6
1.33
W
Atlas
JayPlease
Atlas
3
6
24
2.5
L
Hun Batz
ShiniRico
Hun Batz
3
6
16
1.83
L
9
8
6
1.5
W
Neith
Tobafu
Neith
8
6
23
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,545
Damage
144,066
161,539
Taken
144,736
116,929
Mitigated
116,427
58,325
Healing
60,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
BYRNMAH
Artio
11,132
293
5,391
17,362
50,506
55,728
562
6,991
43,231
20,028
0
W
30,862
2,510
4,639
11,240
29,047
31,508
1,288
6,880
22,167
723
46,909
W
33,010
14,467
4,235
4,285
23,582
11,667
3,149
9,067
14,515
0
52,180
W
Vamana
Chayoot
Vamana
21,420
8,456
2,811
19,751
45,959
46,785
1,062
10,568
35,391
0
46,399
L
19,738
8,307
573
4,134
24,872
12,513
450
4,299
20,411
0
31,194
L
28,607
3,808
903
8,163
31,329
16,094
1,448
7,664
23,324
0
59,525
W
Atlas
JayPlease
Atlas
29,534
6,393
3,645
4,871
25,191
14,185
758
6,761
18,430
49,764
0
L
Hun Batz
ShiniRico
Hun Batz
30,547
6,190
5,567
8,506
27,282
19,515
1,611
5,197
21,824
0
63,154
L
28,521
1,001
1,822
5,904
27,550
13,079
336
4,900
22,492
51,021
0
W
Neith
Tobafu
Neith
29,240
12,481
0
5,255
20,957
12,282
2,916
6,377
14,580
0
64,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,844
Gold Earned
75,504
211
Minions Killed
225
0
Camps Cleared
0
1,750,294
Distance Traveled
1,986,469
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,901
586
17
1
0
291,856
3
W
Mulan
14,806
673
27
1
0
429,052
4
W
Ullr
15,815
719
41
2
0
401,907
3
W
Vamana
15,480
704
55
3
0
417,081
3
L
Anhur
12,267
558
24
1
0
352,175
0
L
Loki
15,191
691
43
2
0
368,202
0
W
Atlas
13,761
626
31
1
0
385,992
5
L
Hun Batz
14,257
648
68
3
0
407,673
4
L
Eset
15,228
692
59
3
0
330,388
0
W
Neith
15,642
711
71
3
0
352,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role