Player Matchup

Guan Yu
Guan Yu
Jax Dealer
Guan Yu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 120L
1,405 Elo+
Party 2
Cerberus
Cerberus
Monster Slayz
Cerberus
Level 105
God Stats
53W - 33L
1,612 SR
Queue Stats
231W - 250L
1,482 Elo+
Party 2
Zhong Kui
Zhong Kui
Purely Slayz
Zhong Kui
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 234L
1,484 Elo+
Party 2
Team Averages
Level 119
1,537 SR
1,457 Elo+

VS

Team Averages
Level 70
1,633 SR
1,726 Elo+
Hun Batz
Hun Batz
EnderWadeCalvin
Hun Batz
Level 156
God Stats
2W - 2L
1,535 SR
Queue Stats
556W - 463L
1,701 Elo+
Party 1
Anubis
Anubis
Gvp23
Anubis
Level 27
God Stats
38W - 15L
1,672 SR
Queue Stats
146W - 68L
1,695 Elo+
Party 1
Achilles
Achilles
oatemil
Achilles
Level 28
God Stats
11W - 4L
1,692 SR
Queue Stats
134W - 42L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Jax Dealer
Guan Yu
11
1 / 5 / 2
8,311
756
3,526
16,325
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Monster Slayz
Cerberus
10
0 / 5 / 3
7,451
677
4,532
17,877
15,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Purely Slayz
Zhong Kui
12
2 / 4 / 1
7,986
726
10,550
14,098
8,850
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
4 / 1 / 10
8,627
784
17,510
9,769
3,592
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Gvp23
Anubis
13
3 / 0 / 11
8,383
762
8,467
6,453
3,025
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
oatemil
Achilles
14
7 / 2 / 4
9,437
858
14,666
9,578
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
14
14
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
4
1
10
9
W
Anubis
Gvp23
Anubis
3
0
11
8.5
L
Guan Yu
Jax Dealer
Guan Yu
1
5
2
0.4
L
Cerberus
Monster Slayz
Cerberus
0
5
3
0.3
L
Zhong Kui
Purely Slayz
Zhong Kui
2
4
1
0.63
W
Achilles
oatemil
Achilles
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,608
Damage
40,643
48,300
Taken
25,800
34,021
Mitigated
15,696
14,021
Healing
4,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
17,510
5,083
0
497
9,769
3,592
0
5,667
4,102
0
44,334
W
Anubis
Gvp23
Anubis
8,467
1,304
0
1,771
6,453
3,025
0
4,339
2,114
20,424
0
L
Guan Yu
Jax Dealer
Guan Yu
3,526
93
1,003
4,833
16,325
9,868
0
2,058
14,267
0
11,769
L
Cerberus
Monster Slayz
Cerberus
4,532
543
206
2,285
17,877
15,303
0
4,719
13,158
13,749
0
L
Zhong Kui
Purely Slayz
Zhong Kui
10,550
184
339
5,355
14,098
8,850
0
1,894
12,204
34,189
0
W
Achilles
oatemil
Achilles
14,666
3,303
0
1,961
9,578
9,079
0
5,517
4,061
0
23,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,748
Gold Earned
26,447
111
Minions Killed
110
4
Camps Cleared
6
597,144
Distance Traveled
619,832
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,627
784
62
6
2
230,950
2
W
Anubis
8,383
762
32
3
1
191,676
0
L
Guan Yu
8,311
756
15
1
1
223,364
1
L
Cerberus
7,451
677
32
3
0
177,759
0
L
Zhong Kui
7,986
726
64
6
3
196,021
1
W
Achilles
9,437
858
16
1
3
197,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role