Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
fadedshadow456
Hun Batz
Level 127
God Stats
11W - 13L
1,541 SR
Queue Stats
393W - 400L
1,606 Elo+
Party 2
Nu Wa
Nu Wa
l cophin l
Nu Wa
Level 108
God Stats
24W - 17L
1,636 SR
Queue Stats
408W - 408L
1,606 Elo+
Party 2
Team Averages
Level 119
1,559 SR
1,571 Elo+

VS

Team Averages
Level 94
1,522 SR
1,365 Elo+
Chaac
Chaac
Jack_Beasley95
Chaac
Level 69
God Stats
6W - 5L
1,553 SR
Queue Stats
55W - 75L
1,309 Elo+
Party 1
King Arthur
King Arthur
Vividux
King Arthur
Level 105
God Stats
21W - 32L
1,424 SR
Queue Stats
64W - 81L
1,351 Elo+
Party 1
Agni
Agni
raahin16
Agni
Level 107
God Stats
14W - 13L
1,590 SR
Queue Stats
127W - 128L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
6 / 0 / 12
7,823
782
6,568
10,788
9,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
12
8 / 1 / 12
8,578
858
12,660
10,775
7,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
13
8 / 0 / 14
8,672
867
11,902
6,650
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 0
5,656
566
5,031
13,131
6,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
Vividux
King Arthur
8
1 / 6 / 0
5,950
595
7,592
12,595
7,087
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
9
0 / 7 / 0
5,866
587
7,661
8,902
2,371
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
1
22
Kills
1
1
Deaths
22
38
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
6
0
12
12
L
0
9
0
0
L
King Arthur
Vividux
King Arthur
1
6
0
0.17
W
Hun Batz
8
1
12
14
W
Nu Wa
8
0
14
15
L
Agni
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
20,284
28,213
Taken
34,628
20,168
Mitigated
15,541
8,558
Healing
2,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,568
3,233
0
3,195
10,788
9,821
280
3,505
7,149
0
12,479
L
5,031
1,222
101
2,018
13,131
6,083
0
4,324
8,544
0
13,011
L
King Arthur
Vividux
King Arthur
7,592
1,092
0
258
12,595
7,087
0
5,502
6,745
0
17,866
W
Hun Batz
12,660
5,303
0
2,311
10,775
7,703
597
3,842
6,671
0
25,920
W
Nu Wa
11,902
5,217
0
3,052
6,650
2,644
1,473
971
5,562
32,798
0
L
Agni
7,661
851
0
334
8,902
2,371
0
2,283
6,385
23,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,073
Gold Earned
17,472
91
Minions Killed
74
6
Camps Cleared
1
587,033
Distance Traveled
478,147
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,823
782
18
2
2
209,192
1
L
Chaac
5,656
566
30
3
0
150,362
0
L
King Arthur
5,950
595
15
2
1
152,130
1
W
Hun Batz
8,578
858
25
3
3
197,914
0
W
Nu Wa
8,672
867
48
5
1
179,927
2
L
Agni
5,866
587
29
3
0
175,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role