Player Matchup

Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold IV
DesCorHow
Horus
Gold IV
Level 124
God Stats
19W - 15L
1,579 SR
Queue Stats
74W - 65L
1,597 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Platinum V
RikkiBobbyFast
Ah Muzen Cab
Platinum V
Level 102
God Stats
62W - 52L
1,618 SR
Queue Stats
359W - 418L
1,576 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,566 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,550 SR
1,542 MMR
Fafnir
Fafnir
Gold III
CrookedLw
Fafnir
Gold III
Level 83
God Stats
4W - 3L
1,634 SR
Queue Stats
154W - 152L
1,681 MMR
Party 1
Kukulkan
Kukulkan
Gold II
mellowhype_nyc
Kukulkan
Gold II
Level 116
God Stats
26W - 26L
1,555 SR
Queue Stats
127W - 118L
1,745 MMR
Party 1
Izanami
Izanami
Silver I
ssuccubuss
Izanami
Silver I
Level 148
God Stats
58W - 61L
1,462 SR
Queue Stats
179W - 215L
1,200 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
8 / 2 / 5
10,942
729
15,467
14,552
9,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
DesCorHow
Horus
14
1 / 0 / 9
9,577
638
7,709
15,901
16,387
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
RikkiBobbyFast
Ah Muzen Cab
14
4 / 2 / 9
10,464
698
12,009
14,162
5,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
AresHeraAchillesGilgameshBaron Samedi

VS

Bans
AtlasBastetHadesMedusaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CrookedLw
Fafnir
13
2 / 5 / 2
9,438
629
10,471
18,806
21,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
14
1 / 3 / 2
9,172
611
13,779
8,247
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
ssuccubuss
Izanami
12
1 / 5 / 1
8,804
587
7,327
13,078
5,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
4
4
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
2
5
5.25
L
Fafnir
CrookedLw
Fafnir
2
5
2
0.6
W
Horus
DesCorHow
Horus
1
0
9
5.5
W
Ah Muzen Cab
RikkiBobbyFast
Ah Muzen Cab
4
2
9
4.25
L
Kukulkan
1
3
2
0.67
L
Izanami
ssuccubuss
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,185
Damage
31,577
44,615
Taken
40,131
31,570
Mitigated
30,691
24,762
Healing
4,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,467
1,753
3,476
5,674
14,552
9,196
607
7,455
7,097
46,245
0
L
Fafnir
CrookedLw
Fafnir
10,471
3,180
0
3,871
18,806
21,818
7
5,389
13,417
17,413
0
W
Horus
DesCorHow
Horus
7,709
3,541
3,504
8,167
15,901
16,387
279
9,209
6,692
0
17,036
W
Ah Muzen Cab
RikkiBobbyFast
Ah Muzen Cab
12,009
5,171
0
3,941
14,162
5,987
1,672
8,094
6,068
0
51,854
L
Kukulkan
13,779
679
0
0
8,247
3,397
0
4,084
4,163
43,509
0
L
Izanami
ssuccubuss
Izanami
7,327
4,532
0
361
13,078
5,476
662
6,429
6,649
0
31,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,983
Gold Earned
27,414
161
Minions Killed
145
7
Camps Cleared
4
868,457
Distance Traveled
774,621
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,942
729
62
4
5
276,040
1
L
Fafnir
9,438
629
8
1
0
248,092
1
W
Horus
9,577
638
20
1
0
313,396
2
W
Ah Muzen Cab
10,464
698
79
5
2
279,021
2
L
Kukulkan
9,172
611
80
5
1
280,794
1
L
Izanami
8,804
587
57
4
3
245,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role