Player Matchup

Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
JoaoPauloF
Ra
Platinum II
Level 156
God Stats
3W - 4L
1,816 SR
Queue Stats
645W - 688L
1,874 MMR
Solo
Nike
Nike
Platinum II
KlonoaBR
Nike
Platinum II
Level 160
God Stats
81W - 50L
1,606 SR
Queue Stats
527W - 516L
1,852 MMR
Solo
Athena
Athena
Platinum IV
Tropikaus
Athena
Platinum IV
Level 160
God Stats
3W - 6L
1,543 SR
Queue Stats
263W - 270L
1,850 MMR
Solo
Fenrir
Fenrir
Platinum I
Veeel
Fenrir
Platinum I
Level 157
God Stats
2W - 3L
1,725 SR
Queue Stats
111W - 104L
1,894 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,638 SR
1,794 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,558 SR
1,628 MMR
Thoth
Thoth
Platinum I
 
Thoth
Platinum I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vulcan
Vulcan
Platinum III
 
Vulcan
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond II
 
Mercury
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Platinum I
Malluuh
Ne Zha
Platinum I
Level 138
God Stats
2W - 0L
1,741 SR
Queue Stats
90W - 85L
1,925 MMR
Party 1
Izanami
Izanami
Gold I
VØltts
Izanami
Gold I
Level 154
God Stats
3W - 4L
1,551 SR
Queue Stats
15W - 16L
1,717 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 6 / 0
8,299
488
4,262
14,105
3,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 4 / 2
8,513
501
2,166
9,471
3,237
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
13
1 / 5 / 0
8,707
512
8,758
18,505
8,763
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Tropikaus
Athena
10
0 / 3 / 1
7,142
420
4,668
16,982
13,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Veeel
Fenrir
15
9 / 4 / 1
9,795
576
10,595
17,737
7,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
Yu HuangGebHadesSusano

VS

Bans
PersephoneLancelotMulanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
8 / 3 / 3
10,689
629
10,725
8,797
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
 
Vulcan
16
4 / 4 / 4
10,322
607
8,948
9,002
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
 
Mercury
16
2 / 1 / 9
9,960
586
10,529
10,892
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
Malluuh
Ne Zha
14
2 / 3 / 8
9,323
548
5,396
17,200
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
VØltts
Izanami
18
6 / 0 / 3
11,811
695
10,817
10,455
3,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
11
Kills
22
22
Deaths
11
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
0
0.17
W
Thoth
 
Thoth
8
3
3
3.17
W
Vulcan
 
Vulcan
4
4
4
1.5
W
Mercury
 
Mercury
2
1
9
6.5
L
0
4
2
0.25
L
Nike
1
5
0
0.2
W
Ne Zha
Malluuh
Ne Zha
2
3
8
2
L
Athena
Tropikaus
Athena
0
3
1
0.17
L
Fenrir
Veeel
Fenrir
9
4
1
2.38
W
Izanami
VØltts
Izanami
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,449
Damage
46,415
76,800
Taken
56,346
35,829
Mitigated
30,128
12,036
Healing
12,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,262
2,116
0
1,515
14,105
3,139
1,653
1,525
12,580
0
69,425
W
Thoth
 
Thoth
10,725
460
0
2,364
8,797
3,026
2,306
2,114
6,557
85,597
0
W
Vulcan
 
Vulcan
8,948
3,168
0
1,620
9,002
3,660
2,089
1,064
7,938
69,565
0
W
Mercury
 
Mercury
10,529
7,623
0
1,580
10,892
4,522
408
1,665
9,183
0
88,992
L
2,166
144
422
1,036
9,471
3,237
302
5,161
4,310
63,563
0
L
Nike
8,758
1,726
0
3,416
18,505
8,763
0
4,755
13,750
0
68,838
W
Ne Zha
Malluuh
Ne Zha
5,396
1,307
0
3,341
17,200
14,942
0
2,024
15,164
63
27,642
L
Athena
Tropikaus
Athena
4,668
1,366
0
2,304
16,982
13,161
0
3,408
13,574
22,362
0
L
Fenrir
Veeel
Fenrir
10,595
3,723
0
3,343
17,737
7,529
23
4,887
12,850
0
77,933
W
Izanami
VØltts
Izanami
10,817
6,038
0
4,089
10,455
3,978
4,038
1,415
9,032
0
116,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,456
Gold Earned
52,105
518
Minions Killed
605
0
Camps Cleared
0
1,660,412
Distance Traveled
1,735,857
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,299
488
113
7
0
299,457
5
W
Thoth
10,689
629
146
9
0
298,524
5
W
Vulcan
10,322
607
113
7
0
355,774
6
W
Mercury
9,960
586
131
8
0
399,290
3
L
Ra
8,513
501
137
8
0
328,970
6
L
Nike
8,707
512
129
8
0
338,445
4
W
Ne Zha
9,323
548
39
2
0
342,844
3
L
Athena
7,142
420
26
2
0
339,878
5
L
Fenrir
9,795
576
113
7
0
353,662
4
W
Izanami
11,811
695
176
10
0
339,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role