Player Matchup

Hercules
Hercules
NekuNuy
Hercules
Level 69
God Stats
9W - 16L
1,539 SR
Queue Stats
251W - 222L
1,683 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
vantablank
Ah Muzen Cab
Level 109
God Stats
7W - 7L
1,794 SR
Queue Stats
166W - 129L
1,701 Elo+
Party 2
Atlas
Atlas
yurei111
Atlas
Level 18
God Stats
9W - 5L
1,500 SR
Queue Stats
39W - 31L
1,546 Elo+
Party 2
Team Averages
Level 65
1,611 SR
1,643 Elo+

VS

Team Averages
Level 72
1,500 SR
1,439 Elo+
Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Vibrioidpath948
Bellona
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thanatos
Thanatos
xxTAP
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
NekuNuy
Hercules
12
4 / 1 / 10
7,871
787
9,126
8,389
4,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
vantablank
Ah Muzen Cab
14
9 / 0 / 3
8,383
838
12,848
8,062
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
yurei111
Atlas
12
1 / 0 / 10
7,915
792
4,130
6,618
7,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 1
5,949
595
8,493
7,673
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 7 / 1
5,630
563
3,582
11,521
8,272
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
xxTAP
Thanatos
10
1 / 5 / 0
6,014
601
5,116
9,987
4,441
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
1
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Hercules
NekuNuy
Hercules
4
1
10
9
L
0
7
1
0.07
W
Ah Muzen Cab
vantablank
Ah Muzen Cab
9
0
3
10.5
L
Thanatos
xxTAP
Thanatos
1
5
0
0.2
W
Atlas
yurei111
Atlas
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,104
Damage
17,191
23,069
Taken
29,181
15,701
Mitigated
15,518
6,437
Healing
4,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,493
135
0
250
7,673
2,805
0
1,303
6,370
25,499
0
W
Hercules
NekuNuy
Hercules
9,126
2,533
0
920
8,389
4,874
426
2,865
5,240
0
19,104
L
3,582
1,343
0
72
11,521
8,272
0
1,245
10,276
0
5,076
W
Ah Muzen Cab
vantablank
Ah Muzen Cab
12,848
6,921
0
4,278
8,062
3,794
1,139
3,059
4,741
0
50,061
L
Thanatos
xxTAP
Thanatos
5,116
433
0
3,733
9,987
4,441
0
1,688
8,299
0
13,238
W
Atlas
yurei111
Atlas
4,130
1,027
0
1,239
6,618
7,033
32
2,030
4,224
9,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,169
Gold Earned
17,593
118
Minions Killed
93
8
Camps Cleared
1
621,346
Distance Traveled
486,021
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,949
595
57
6
0
176,976
2
W
Hercules
7,871
787
42
4
0
204,137
3
L
Bellona
5,630
563
9
1
0
146,865
0
W
Ah Muzen Cab
8,383
838
71
7
8
213,854
4
L
Thanatos
6,014
601
27
3
1
162,180
2
W
Atlas
7,915
792
5
1
0
203,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role