Player Matchup

Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Cooltermination
Persephone
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,724 Elo+
Solo
Ares
Ares
Tph Ventry
Ares
Level 64
God Stats
6W - 5L
1,589 SR
Queue Stats
199W - 179L
1,605 Elo+
Solo
Osiris
Osiris
neurobiology
Osiris
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,500 Elo+
Solo
Yu Huang
Yu Huang
xikd
Yu Huang
Level 106
God Stats
4W - 5L
1,555 SR
Queue Stats
534W - 538L
1,502 Elo+
Solo
Team Averages
Level 109
1,529 SR
1,566 Elo+

VS

Team Averages
Level 131
1,634 SR
1,588 Elo+
Danzaburou
Danzaburou
D0nkeytron
Danzaburou
Level 57
God Stats
3W - 0L
1,847 SR
Queue Stats
135W - 93L
1,644 Elo+
Party 1
Ganesha
Ganesha
JonathanFcx
Ganesha
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,469 Elo+
Solo
Merlin
Merlin
LoliKamisama
Merlin
Level 142
God Stats
6W - 3L
1,575 SR
Queue Stats
159W - 120L
1,654 Elo+
Party 1
Baba Yaga
Baba Yaga
TeaCope
Baba Yaga
Level 160
God Stats
11W - 6L
1,743 SR
Queue Stats
248W - 263L
1,517 Elo+
Solo
Anubis
Anubis
Zfighter8000
Anubis
Level 149
God Stats
3W - 1L
1,505 SR
Queue Stats
155W - 118L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
18
1 / 6 / 13
11,938
702
8,562
24,743
30,676
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Persephone
Cooltermination
Persephone
20
9 / 3 / 9
13,044
767
22,048
17,346
8,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 12
11,434
673
9,968
24,051
33,092
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
16
2 / 6 / 15
10,818
636
9,307
18,904
24,466
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yu Huang
xikd
Yu Huang
20
6 / 2 / 9
12,764
751
17,785
10,834
5,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D0nkeytron
Danzaburou
17
3 / 8 / 14
11,550
679
13,234
16,270
7,898
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
JonathanFcx
Ganesha
19
0 / 4 / 19
11,271
663
13,484
20,780
24,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
19
4 / 4 / 14
12,381
728
21,384
12,396
6,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
TeaCope
Baba Yaga
20
5 / 2 / 13
12,611
742
15,858
11,597
6,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
20
10 / 2 / 11
14,335
843
22,610
15,871
11,651
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
93
20
Kills
22
22
Deaths
20
58
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
6
13
1.25
L
Persephone
Cooltermination
Persephone
9
3
9
4.5
W
Danzaburou
D0nkeytron
Danzaburou
3
8
14
1.25
W
Ganesha
JonathanFcx
Ganesha
0
4
19
2.38
W
Merlin
4
4
14
2.75
W
Baba Yaga
TeaCope
Baba Yaga
5
2
13
5.75
L
2
5
12
1.6
W
Anubis
10
2
11
7.75
L
Osiris
2
6
15
1.58
L
Yu Huang
xikd
Yu Huang
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,670
Damage
86,570
95,878
Taken
76,914
102,120
Mitigated
56,408
31,337
Healing
31,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
8,562
416
8,063
4,810
24,743
30,676
715
17,994
6,346
21,008
0
L
Persephone
Cooltermination
Persephone
22,048
2,955
2,845
6,091
17,346
8,144
1,505
14,521
2,510
47,363
0
W
Danzaburou
D0nkeytron
Danzaburou
13,234
8,086
2,331
1,750
16,270
7,898
3,381
13,175
3,095
0
18,579
W
Ganesha
JonathanFcx
Ganesha
13,484
423
1,366
3,849
20,780
24,125
962
15,117
5,663
20,567
0
W
Merlin
21,384
1,385
742
2,617
12,396
6,316
1,784
10,259
2,137
46,887
0
W
Baba Yaga
TeaCope
Baba Yaga
15,858
520
2,299
4,357
11,597
6,418
2,010
8,782
2,815
31,411
0
L
9,968
338
1,803
3,081
24,051
33,092
0
18,663
5,021
16,290
0
W
Anubis
22,610
1,035
3,280
9,312
15,871
11,651
1,458
11,333
4,538
64,044
0
L
Osiris
9,307
2,150
0
750
18,904
24,466
819
11,272
7,523
303
17,165
L
Yu Huang
xikd
Yu Huang
17,785
1,193
1,833
2,061
10,834
5,742
1,572
9,406
1,142
51,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,998
Gold Earned
62,148
188
Minions Killed
196
0
Camps Cleared
0
1,551,038
Distance Traveled
1,464,351
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,938
702
33
2
0
335,270
1
L
Persephone
13,044
767
64
4
0
300,092
0
W
Danzaburou
11,550
679
22
1
0
272,775
7
W
Ganesha
11,271
663
0
0
0
310,969
0
W
Merlin
12,381
728
47
3
0
302,813
2
W
Baba Yaga
12,611
742
39
2
0
304,743
0
L
Ares
11,434
673
12
1
0
310,706
1
W
Anubis
14,335
843
88
5
0
273,051
0
L
Osiris
10,818
636
16
1
0
277,139
0
L
Yu Huang
12,764
751
63
4
0
327,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role