Player Matchup

Ao Kuang
Ao Kuang
BattleKappa
Ao Kuang
Level 97
God Stats
4W - 2L
1,644 SR
Queue Stats
43W - 33L
1,629 Elo+
Party 2
Atlas
Atlas
Dawgpound69
Atlas
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,620 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
EDscargot
Ah Muzen Cab
Level 45
God Stats
3W - 2L
1,209 SR
Queue Stats
172W - 181L
1,477 Elo+
Solo
Neith
Neith
SuperH0rny
Neith
Level 29
God Stats
1W - 1L
1,494 SR
Queue Stats
25W - 15L
1,685 Elo+
Party 2
Mulan
Mulan
SwaggyMcDawg
Mulan
Level 58
God Stats
8W - 9L
1,587 SR
Queue Stats
66W - 57L
1,545 Elo+
Party 2
Team Averages
Level 49
1,487 SR
1,591 Elo+

VS

Team Averages
Level 66
1,666 SR
1,538 Elo+
Jing Wei
Jing Wei
Dirtymungo
Jing Wei
Level 35
God Stats
5W - 3L
2,008 SR
Queue Stats
13W - 11L
1,627 Elo+
Party 1
Eset
Eset
MothDaLegend
Eset
Level 98
God Stats
10W - 7L
1,664 SR
Queue Stats
353W - 365L
1,448 Elo+
Party 3
Ravana
Ravana
ObiWanBlajobi
Ravana
Level 21
God Stats
39W - 24L
1,581 SR
Queue Stats
239W - 239L
1,498 Elo+
Party 3
Mercury
Mercury
SwallowMyKids
Mercury
Level 107
God Stats
2W - 5L
1,464 SR
Queue Stats
418W - 441L
1,505 Elo+
Party 3
Atlas
Atlas
ixpluto
Atlas
Level 68
God Stats
16W - 17L
1,615 SR
Queue Stats
110W - 96L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BattleKappa
Ao Kuang
10
1 / 0 / 1
5,662
566
1,903
6,069
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 0 / 0
5,330
533
1,952
5,224
2,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
EDscargot
Ah Muzen Cab
10
1 / 0 / 1
5,915
592
3,729
2,999
1,213
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
9
0 / 1 / 1
5,333
533
3,284
5,061
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 0
6,223
622
5,534
8,195
4,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dirtymungo
Jing Wei
3
0 / 0 / 0
3,752
375
1,448
1,602
293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 2 / 0
4,874
487
1,837
5,627
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
0 / 2 / 1
5,159
516
4,846
6,022
3,066
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
10
1 / 0 / 1
5,661
566
2,865
7,661
2,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atlas
ixpluto
Atlas
9
1 / 1 / 0
5,183
518
3,212
8,246
4,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
2
2
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BattleKappa
Ao Kuang
1
0
1
1.5
W
1
0
0
1
L
Jing Wei
Dirtymungo
Jing Wei
0
0
0
0
W
Ah Muzen Cab
EDscargot
Ah Muzen Cab
1
0
1
1.5
L
0
2
0
0
L
0
2
1
0.25
W
Neith
0
1
1
0.5
W
2
1
0
2
L
Mercury
1
0
1
1.5
L
Atlas
ixpluto
Atlas
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,402
Damage
14,208
27,548
Taken
29,158
12,380
Mitigated
12,439
10,451
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BattleKappa
Ao Kuang
1,903
406
0
2,227
6,069
2,082
560
487
5,582
43,399
0
W
1,952
1,112
0
1,567
5,224
2,474
97
1,397
3,827
10,731
0
L
Jing Wei
Dirtymungo
Jing Wei
1,448
1,221
0
500
1,602
293
0
344
1,258
0
8,381
W
Ah Muzen Cab
EDscargot
Ah Muzen Cab
3,729
914
0
1,072
2,999
1,213
345
1,350
1,649
0
43,849
L
1,837
121
0
1,349
5,627
2,001
0
1,163
4,464
29,052
0
L
4,846
1,349
0
2,303
6,022
3,066
0
0
5,617
0
27,559
W
Neith
3,284
1,924
0
2,589
5,061
1,700
0
1,635
3,426
0
38,383
W
5,534
2,018
0
2,996
8,195
4,911
0
0
7,692
0
35,451
L
Mercury
2,865
1,358
0
1,820
7,661
2,602
0
740
6,832
0
39,498
L
Atlas
ixpluto
Atlas
3,212
1,595
234
2,273
8,246
4,477
0
1,608
6,638
26,065
1,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,463
Gold Earned
24,629
316
Minions Killed
262
0
Camps Cleared
0
958,549
Distance Traveled
856,086
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,662
566
66
7
0
212,276
2
W
Atlas
5,330
533
15
2
0
200,362
2
L
Jing Wei
3,752
375
15
2
0
63,071
0
W
Ah Muzen Cab
5,915
592
94
9
0
189,217
2
L
Eset
4,874
487
69
7
0
182,216
5
L
Ravana
5,159
516
52
5
0
196,233
4
W
Neith
5,333
533
67
7
0
188,229
1
W
Mulan
6,223
622
74
7
0
168,465
2
L
Mercury
5,661
566
85
9
0
230,802
3
L
Atlas
5,183
518
41
4
0
183,764
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role