Player Matchup

Horus
Horus
ItsGlit
Horus
Level 129
God Stats
2W - 6L
1,794 SR
Queue Stats
249W - 203L
1,718 Elo+
Solo
Kukulkan
Kukulkan
RETSAMEDOC27
Kukulkan
Level 86
God Stats
14W - 10L
1,590 SR
Queue Stats
320W - 319L
1,550 Elo+
Party 1
Arachne
Arachne
yeoldeburrito
Arachne
Level 104
God Stats
3W - 4L
1,544 SR
Queue Stats
336W - 333L
1,597 Elo+
Party 1
Team Averages
Level 106
1,643 SR
1,621 Elo+

VS

Team Averages
Level 111
1,419 SR
1,423 Elo+
Da Ji
Da Ji
GunsBlade
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,482 Elo+
Party 2
Thoth
Thoth
McYago
Thoth
Level 140
God Stats
0W - 1L
1,258 SR
Queue Stats
20W - 15L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
meison443
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ItsGlit
Horus
15
5 / 1 / 11
10,730
715
14,431
20,233
18,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
RETSAMEDOC27
Kukulkan
17
5 / 3 / 9
11,331
755
17,937
9,131
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
15
6 / 2 / 9
10,948
730
14,821
11,960
6,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GunsBlade
Da Ji
14
4 / 6 / 1
9,543
636
11,336
17,060
8,297
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thoth
McYago
Thoth
13
1 / 5 / 2
9,115
608
11,153
13,868
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
meison443
Cthulhu
13
0 / 5 / 4
9,570
638
6,695
21,753
30,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
5
6
Deaths
16
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
GunsBlade
Da Ji
4
6
1
0.75
W
Horus
ItsGlit
Horus
5
1
11
10.5
L
Thoth
McYago
Thoth
1
5
2
0.4
W
Kukulkan
RETSAMEDOC27
Kukulkan
5
3
9
3.17
L
Cthulhu
meison443
Cthulhu
0
5
4
0.4
W
Arachne
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,189
Damage
29,184
41,324
Taken
52,681
29,668
Mitigated
44,588
13,807
Healing
2,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
GunsBlade
Da Ji
11,336
2,281
0
320
17,060
8,297
0
6,636
10,424
0
31,586
W
Horus
ItsGlit
Horus
14,431
6,531
1,735
6,470
20,233
18,830
255
9,201
10,157
0
25,401
L
Thoth
McYago
Thoth
11,153
503
0
500
13,868
5,660
495
4,013
9,855
51,476
0
W
Kukulkan
RETSAMEDOC27
Kukulkan
17,937
2,259
0
1,079
9,131
4,056
1,138
3,554
5,577
75,759
0
L
Cthulhu
meison443
Cthulhu
6,695
912
0
1,197
21,753
30,631
0
7,499
14,254
17,607
0
W
Arachne
14,821
8,308
0
4,523
11,960
6,782
796
5,951
6,009
0
32,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,009
Gold Earned
28,228
172
Minions Killed
164
8
Camps Cleared
5
820,708
Distance Traveled
782,136
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,543
636
41
3
4
243,739
5
W
Horus
10,730
715
23
2
1
284,633
3
L
Thoth
9,115
608
99
7
1
247,508
1
W
Kukulkan
11,331
755
121
8
3
242,457
4
L
Cthulhu
9,570
638
24
2
0
290,889
0
W
Arachne
10,948
730
28
2
4
293,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role