Player Matchup

Ganesha
Ganesha
DemensedGalaxy
Ganesha
Level 160
God Stats
3W - 7L
1,455 SR
Queue Stats
277W - 278L
1,473 Elo+
Solo
Chang'e
Chang'e
LIL__MIKE510
Chang'e
Level 119
God Stats
19W - 8L
1,739 SR
Queue Stats
95W - 86L
1,541 Elo+
Party 1
Guan Yu
Guan Yu
SMMEYL
Guan Yu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 92L
1,425 Elo+
Solo
Ymir
Ymir
TUNUN_510
Ymir
Level 129
God Stats
13W - 8L
1,694 SR
Queue Stats
90W - 85L
1,529 Elo+
Party 1
Ullr
Ullr
YoungGoofyMoo
Ullr
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 14L
1,205 Elo+
Party 1
Team Averages
Level 111
1,578 SR
1,435 Elo+

VS

Team Averages
Level 128
1,469 SR
1,476 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
ComicDust91409
Ne Zha
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 94L
1,453 Elo+
Party 2
Sylvanus
Sylvanus
Jkrillboy
Sylvanus
Level 127
God Stats
7W - 6L
1,548 SR
Queue Stats
107W - 113L
1,462 Elo+
Solo
Skadi
Skadi
NathanR808
Skadi
Level 136
God Stats
1W - 0L
1,297 SR
Queue Stats
389W - 402L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,342
445
4,034
11,369
8,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
LIL__MIKE510
Chang'e
11
2 / 2 / 1
6,258
522
5,778
7,816
3,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
SMMEYL
Guan Yu
10
1 / 1 / 2
5,859
488
3,887
10,357
9,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
11
4 / 1 / 2
6,474
540
5,819
8,284
4,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 1
4,969
414
3,137
6,196
1,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 2 / 0
7,029
586
7,730
8,783
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
 
Sol
12
3 / 2 / 2
6,906
576
7,409
9,031
3,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 1 / 5
6,662
555
3,387
11,086
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
Jkrillboy
Sylvanus
10
0 / 3 / 3
5,751
479
5,617
9,826
6,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Skadi
12
4 / 0 / 0
7,093
591
5,455
5,844
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
7
Kills
8
8
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
2
0
0.5
W
Sol
 
Sol
3
2
2
2
W
0
1
5
2.5
L
0
3
2
0.33
W
Sylvanus
Jkrillboy
Sylvanus
0
3
3
0.5
L
Chang'e
LIL__MIKE510
Chang'e
2
2
1
1.25
W
Skadi
4
0
0
4
L
Guan Yu
SMMEYL
Guan Yu
1
1
2
2
L
Ymir
4
1
2
5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,655
Damage
29,598
44,022
Taken
44,570
27,062
Mitigated
20,451
13,337
Healing
19,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,730
1,613
0
3,520
8,783
4,749
1,683
1,829
6,365
46,142
0
W
Sol
 
Sol
7,409
2,422
0
3,602
9,031
3,004
0
5,508
3,523
47,008
0
W
3,387
1,059
0
6,216
11,086
4,438
0
3,271
7,731
0
45,627
L
4,034
516
102
2,794
11,369
8,592
0
5,060
6,202
24,663
0
W
Sylvanus
Jkrillboy
Sylvanus
5,617
2,255
1,485
3,330
9,826
6,403
29
4,734
5,092
25,130
9,675
L
Chang'e
LIL__MIKE510
Chang'e
5,778
643
788
2,346
7,816
3,123
0
3,288
4,279
43,703
0
W
Skadi
5,455
1,861
0
1,712
5,844
1,857
325
1,661
4,183
0
48,507
L
Guan Yu
SMMEYL
Guan Yu
3,887
1,254
85
3,668
10,357
9,498
0
6,102
3,680
0
32,284
L
Ymir
5,819
1,655
0
3,031
8,284
4,020
0
2,637
5,531
30,260
0
L
3,137
680
0
523
6,196
1,829
195
1,779
4,401
0
25,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,902
Gold Earned
33,441
254
Minions Killed
407
0
Camps Cleared
0
1,100,660
Distance Traveled
1,040,503
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,029
586
101
8
0
176,938
3
W
Sol
6,906
576
92
8
0
196,784
1
W
Ne Zha
6,662
555
73
6
0
267,945
2
L
Ganesha
5,342
445
17
1
0
229,276
5
W
Sylvanus
5,751
479
53
4
0
186,049
2
L
Chang'e
6,258
522
76
6
0
206,763
4
W
Skadi
7,093
591
88
7
0
212,787
3
L
Guan Yu
5,859
488
57
5
0
231,097
2
L
Ymir
6,474
540
55
5
0
223,751
0
L
Ullr
4,969
414
49
4
0
209,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role