Player Matchup

Cthulhu
Cthulhu
MLG King Vlad
Cthulhu
Level 126
God Stats
11W - 7L
1,608 SR
Queue Stats
542W - 496L
1,599 Elo+
Party 2
Horus
Horus
howsare007
Horus
Level 125
God Stats
3W - 1L
1,641 SR
Queue Stats
451W - 458L
1,557 Elo+
Party 2
Bacchus
Bacchus
juantiflas
Bacchus
Level 147
God Stats
11W - 18L
1,526 SR
Queue Stats
136W - 156L
1,485 Elo+
Party 2
Izanami
Izanami
roguewarrior11
Izanami
Level 120
God Stats
5W - 7L
1,393 SR
Queue Stats
369W - 375L
1,542 Elo+
Party 2
Serqet
Serqet
xXqreepXx
Serqet
Level 28
God Stats
20W - 12L
1,728 SR
Queue Stats
113W - 59L
1,645 Elo+
Party 2
Team Averages
Level 109
1,579 SR
1,566 Elo+

VS

Team Averages
Level 62
1,642 SR
1,519 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BigJuice2XL
Anubis
Level 38
God Stats
15W - 5L
1,701 SR
Queue Stats
27W - 23L
1,494 Elo+
Party 1
Atlas
Atlas
CrazyCorn1734
Atlas
Level 47
God Stats
6W - 1L
1,713 SR
Queue Stats
31W - 21L
1,576 Elo+
Party 1
Tiamat
Tiamat
DreadNewtt
Tiamat
Level 85
God Stats
6W - 2L
1,573 SR
Queue Stats
38W - 30L
1,518 Elo+
Party 1
Arachne
Arachne
Names Dirty Dan
Arachne
Level 107
God Stats
7W - 5L
1,723 SR
Queue Stats
36W - 30L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 0 / 1
9,621
601
6,741
12,652
8,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
12
0 / 0 / 10
8,578
536
4,389
12,347
9,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
juantiflas
Bacchus
12
1 / 2 / 6
7,204
450
5,837
9,570
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 1 / 3
10,416
651
11,336
7,550
2,489
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Serqet
xXqreepXx
Serqet
15
5 / 1 / 8
9,562
598
11,022
13,030
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 3 / 0
8,066
504
3,229
9,047
2,807
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
2 / 3 / 0
7,500
469
9,492
6,766
2,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 3
6,589
412
5,688
16,406
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
DreadNewtt
Tiamat
13
1 / 3 / 0
8,066
504
3,694
8,707
4,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 1
6,972
436
5,347
16,139
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
4
4
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
L
Anubis
2
3
0
0.67
L
0
5
3
0.3
L
Tiamat
DreadNewtt
Tiamat
1
3
0
0.33
W
Cthulhu
3
0
1
3.5
L
0
2
1
0.25
W
Horus
0
0
10
5
W
Bacchus
juantiflas
Bacchus
1
2
6
2
W
7
1
3
8.5
W
Serqet
xXqreepXx
Serqet
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,325
Damage
27,450
55,149
Taken
57,065
31,104
Mitigated
25,329
12,010
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,229
853
0
1,387
9,047
2,807
0
611
8,436
0
54,359
L
Anubis
9,492
524
144
1,949
6,766
2,983
700
1,178
5,382
62,283
0
L
5,688
1,988
330
1,821
16,406
9,619
374
1,874
13,898
18,842
0
L
Tiamat
DreadNewtt
Tiamat
3,694
226
0
1,497
8,707
4,492
1,287
5,534
2,816
52,575
0
W
Cthulhu
6,741
479
175
2,500
12,652
8,640
0
3,648
9,004
62,627
0
L
5,347
3,298
0
4,037
16,139
5,428
0
2,881
12,678
0
59,422
W
Horus
4,389
1,977
1,815
5,577
12,347
9,406
161
5,847
6,500
0
26,896
W
Bacchus
juantiflas
Bacchus
5,837
747
0
0
9,570
5,099
303
4,418
5,152
32,061
0
W
11,336
6,364
0
1,523
7,550
2,489
1,244
2,529
5,021
0
99,842
W
Serqet
xXqreepXx
Serqet
11,022
2,560
0
420
13,030
5,470
92
3,122
9,908
0
91,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,381
Gold Earned
37,193
526
Minions Killed
419
0
Camps Cleared
0
1,701,919
Distance Traveled
1,454,455
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,066
504
105
7
0
298,004
3
L
Anubis
7,500
469
82
5
0
266,488
2
L
Atlas
6,589
412
26
2
0
294,949
2
L
Tiamat
8,066
504
117
7
0
297,478
0
W
Cthulhu
9,621
601
144
9
0
324,339
5
L
Arachne
6,972
436
89
6
0
297,536
1
W
Horus
8,578
536
36
2
0
332,592
4
W
Bacchus
7,204
450
53
3
0
336,177
5
W
Izanami
10,416
651
163
10
0
313,963
4
W
Serqet
9,562
598
130
8
0
394,848
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role