Player Matchup

Arachne
Arachne
KingHEROBEAST
Arachne
Level 49
God Stats
12W - 5L
1,616 SR
Queue Stats
45W - 51L
1,510 Elo+
Solo
Ares
Ares
THEREALEST29
Ares
Level 68
God Stats
51W - 56L
1,474 SR
Queue Stats
142W - 149L
1,447 Elo+
Party 2
Hou Yi
Hou Yi
ThePraxis
Hou Yi
Level 88
God Stats
6W - 5L
1,500 SR
Queue Stats
221W - 216L
1,491 Elo+
Party 2
Zhong Kui
Zhong Kui
Thtdude1234
Zhong Kui
Level 84
God Stats
9W - 5L
1,802 SR
Queue Stats
325W - 305L
1,476 Elo+
Party 2
King Arthur
King Arthur
lookitup
King Arthur
Level 26
God Stats
47W - 51L
1,391 SR
Queue Stats
56W - 56L
1,381 Elo+
Party 2
Team Averages
Level 63
1,556 SR
1,461 Elo+

VS

Team Averages
Level 62
1,268 SR
1,423 Elo+
Cerberus
Cerberus
Blo0dS0ul
Cerberus
Level 29
God Stats
0W - 4L
1,201 SR
Queue Stats
69W - 96L
1,369 Elo+
Party 1
Guan Yu
Guan Yu
Kaiixa
Guan Yu
Level 49
God Stats
3W - 8L
1,176 SR
Queue Stats
399W - 418L
1,484 Elo+
Solo
Rama
Rama
NickRock117
Rama
Level 148
God Stats
6W - 6L
1,436 SR
Queue Stats
115W - 136L
1,395 Elo+
Party 1
Hera
Hera
Reapersoul0615
Hera
Level 49
God Stats
0W - 1L
1,251 SR
Queue Stats
132W - 151L
1,434 Elo+
Solo
Mercury
Mercury
THADD3U2
Mercury
Level 37
God Stats
0W - 2L
1,274 SR
Queue Stats
146W - 137L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
2 / 2 / 3
6,200
517
4,577
9,944
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 0
7,018
585
4,108
6,419
4,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
ThePraxis
Hou Yi
11
1 / 0 / 4
6,174
515
6,874
5,148
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Thtdude1234
Zhong Kui
12
3 / 0 / 0
6,999
583
7,190
5,843
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
lookitup
King Arthur
11
0 / 2 / 2
6,255
521
1,460
8,933
3,676
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blo0dS0ul
Cerberus
8
0 / 3 / 0
5,134
428
1,435
7,906
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Kaiixa
Guan Yu
12
3 / 1 / 1
7,092
591
7,182
6,521
5,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

8
0 / 2 / 0
5,345
445
1,947
6,963
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 1
5,814
485
2,804
5,364
2,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
THADD3U2
Mercury
9
1 / 2 / 3
5,734
478
4,386
10,821
3,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
4
4
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Blo0dS0ul
Cerberus
0
3
0
0
L
Guan Yu
Kaiixa
Guan Yu
3
1
1
3.5
W
Arachne
2
2
3
1.75
L
0
2
0
0
L
0
2
1
0.25
L
Mercury
THADD3U2
Mercury
1
2
3
1.25
W
4
0
0
4
W
Hou Yi
ThePraxis
Hou Yi
1
0
4
3
W
Zhong Kui
Thtdude1234
Zhong Kui
3
0
0
3
W
King Arthur
lookitup
King Arthur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,209
Damage
17,754
36,287
Taken
37,575
18,758
Mitigated
17,169
13,067
Healing
10,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Blo0dS0ul
Cerberus
1,435
17
0
1,581
7,906
3,972
0
1,630
6,276
10,413
0
L
Guan Yu
Kaiixa
Guan Yu
7,182
963
50
1,633
6,521
5,664
0
1,769
4,752
0
46,624
W
Arachne
4,577
3,202
0
2,614
9,944
3,883
0
155
9,582
0
38,976
L
1,947
1,565
0
2,308
6,963
2,021
0
1,446
5,517
0
40,988
L
2,804
1,237
0
500
5,364
2,006
0
3,419
1,945
39,382
0
L
Mercury
THADD3U2
Mercury
4,386
1,758
0
4,873
10,821
3,506
0
2,276
8,545
0
30,395
W
4,108
211
0
2,376
6,419
4,733
0
1,760
4,659
17,216
10,644
W
Hou Yi
ThePraxis
Hou Yi
6,874
3,254
0
2,421
5,148
2,113
0
587
4,561
0
59,592
W
Zhong Kui
Thtdude1234
Zhong Kui
7,190
211
0
2,887
5,843
4,353
0
1,737
4,017
54,616
0
W
King Arthur
lookitup
King Arthur
1,460
117
0
2,769
8,933
3,676
37
0
8,557
0
35,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,646
Gold Earned
29,119
380
Minions Killed
340
0
Camps Cleared
0
1,120,543
Distance Traveled
1,097,434
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,134
428
21
2
0
225,822
0
L
Guan Yu
7,092
591
98
8
0
241,964
4
W
Arachne
6,200
517
66
6
0
240,327
0
L
Rama
5,345
445
91
8
0
200,539
2
L
Hera
5,814
485
68
6
0
175,505
3
L
Mercury
5,734
478
62
5
0
253,604
2
W
Ares
7,018
585
49
4
0
229,090
1
W
Hou Yi
6,174
515
85
7
0
207,003
3
W
Zhong Kui
6,999
583
100
8
0
227,307
2
W
King Arthur
6,255
521
80
7
0
216,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role