Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ChameiNoGrau
Medusa
Level 151
God Stats
0W - 1L
1,282 SR
Queue Stats
33W - 34L
1,516 Elo+
Solo
Artemis
Artemis
Exarchopoulos
Artemis
Level 149
God Stats
9W - 6L
1,733 SR
Queue Stats
309W - 265L
1,596 Elo+
Solo
Kukulkan
Kukulkan
Gorbim
Kukulkan
Level 108
God Stats
2W - 6L
1,241 SR
Queue Stats
286W - 271L
1,545 Elo+
Solo
Team Averages
Level 140
1,451 SR
1,532 Elo+

VS

Team Averages
Level 134
1,478 SR
1,553 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AlfaceAzul
Neith
Level 157
God Stats
1W - 0L
1,416 SR
Queue Stats
110W - 79L
1,539 Elo+
Party 1
Chronos
Chronos
BYIkos
Chronos
Level 149
God Stats
2W - 2L
1,436 SR
Queue Stats
332W - 167L
1,569 Elo+
Party 2
Amaterasu
Amaterasu
Drikaa
Amaterasu
Level 152
God Stats
1W - 1L
1,521 SR
Queue Stats
40W - 30L
1,529 Elo+
Party 1
Susano
Susano
MаxVerstаppen
Susano
Level 56
God Stats
6W - 2L
1,516 SR
Queue Stats
257W - 80L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 0 / 0
8,274
591
7,314
11,235
10,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
 
Fenrir
10
4 / 3 / 2
6,663
476
5,862
11,081
8,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
9
0 / 6 / 0
5,783
413
3,937
10,042
4,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
13
3 / 1 / 3
7,904
565
10,923
9,763
3,733
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Gorbim
Kukulkan
11
0 / 7 / 2
6,835
488
4,205
8,414
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 2 / 4
7,035
503
4,558
9,243
7,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
13
0 / 3 / 2
7,518
537
5,688
9,313
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
BYIkos
Chronos
12
3 / 1 / 5
7,813
558
5,705
7,875
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Amaterasu
Drikaa
Amaterasu
12
1 / 3 / 3
7,381
527
6,919
15,308
9,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
9 / 1 / 4
8,350
596
9,409
9,670
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
17
17
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
0
0
3
L
Fenrir
 
Fenrir
4
3
2
1.67
W
Baron Samedi
 
Baron Samedi
4
2
4
3
W
Neith
0
3
2
0.33
W
Chronos
BYIkos
Chronos
3
1
5
5.5
L
Medusa
0
6
0
0
W
Amaterasu
Drikaa
Amaterasu
1
3
3
0.83
L
Artemis
3
1
3
4.5
L
Kukulkan
Gorbim
Kukulkan
0
7
2
0.14
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,241
Damage
32,279
50,535
Taken
51,409
30,478
Mitigated
27,968
12,121
Healing
17,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,314
1,319
0
6,333
11,235
10,113
0
814
10,421
0
70,234
L
Fenrir
 
Fenrir
5,862
1,512
254
1,824
11,081
8,605
0
3,944
7,137
53
25,303
W
Baron Samedi
 
Baron Samedi
4,558
528
921
2,552
9,243
7,100
374
1,109
7,669
26,415
0
W
Neith
5,688
2,381
0
3,671
9,313
4,582
308
0
8,756
0
61,906
W
Chronos
BYIkos
Chronos
5,705
2,030
0
1,791
7,875
3,155
503
1,524
6,302
52,497
0
L
Medusa
3,937
1,629
0
1,055
10,042
4,401
109
1,172
8,870
0
37,049
W
Amaterasu
Drikaa
Amaterasu
6,919
3,003
0
5,239
15,308
9,213
642
492
14,816
0
52,649
L
Artemis
10,923
4,441
0
2,193
9,763
3,733
0
1,684
8,079
0
58,665
L
Kukulkan
Gorbim
Kukulkan
4,205
414
0
462
8,414
3,626
0
2,649
5,765
47,509
0
W
9,409
2,291
0
3,700
9,670
3,918
0
1,133
8,452
0
48,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,459
Gold Earned
38,097
420
Minions Killed
406
0
Camps Cleared
0
1,343,007
Distance Traveled
1,418,574
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,274
591
140
10
0
303,795
5
L
Fenrir
6,663
476
34
2
0
282,309
2
W
Baron Samedi
7,035
503
22
2
0
285,620
3
W
Neith
7,518
537
115
8
0
240,955
3
W
Chronos
7,813
558
100
7
0
289,476
3
L
Medusa
5,783
413
59
4
0
245,599
3
W
Amaterasu
7,381
527
90
6
0
285,907
4
L
Artemis
7,904
565
92
7
0
261,005
4
L
Kukulkan
6,835
488
95
7
0
250,299
7
W
Susano
8,350
596
79
6
0
316,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role