Player Matchup

Chaac
Chaac
DumpyDeity
Chaac
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,339 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Etsio11
Ah Muzen Cab
Level 79
God Stats
5W - 3L
1,486 SR
Queue Stats
56W - 55L
1,343 Elo+
Party 2
Cthulhu
Cthulhu
HolyBopis
Cthulhu
Level 17
God Stats
12W - 14L
1,513 SR
Queue Stats
17W - 28L
1,439 Elo+
Party 2
Ra
Ra
JungleFarts
Ra
Level 28
God Stats
3W - 3L
1,445 SR
Queue Stats
53W - 60L
1,367 Elo+
Party 2
Pele
Pele
SmikeNorton
Pele
Level 16
God Stats
3W - 5L
1,493 SR
Queue Stats
10W - 13L
1,366 Elo+
Party 2
Team Averages
Level 35
1,488 SR
1,371 Elo+

VS

Team Averages
Level 57
1,624 SR
1,408 Elo+
Yemoja
Yemoja
BarryAllen52
Yemoja
Level 47
God Stats
3W - 0L
1,625 SR
Queue Stats
71W - 101L
1,368 Elo+
Party 3
Ishtar
Ishtar
DarthLynx420
Ishtar
Level 33
God Stats
8W - 11L
1,460 SR
Queue Stats
76W - 98L
1,439 Elo+
Party 3
Medusa
Medusa
Jakelly
Medusa
Level 115
God Stats
3W - 2L
1,668 SR
Queue Stats
57W - 61L
1,478 Elo+
Party 1
Ymir
Ymir
TheSloth24
Ymir
Level 64
God Stats
9W - 6L
1,464 SR
Queue Stats
176W - 193L
1,384 Elo+
Party 1
Sun Wukong
Sun Wukong
wheresmyxannies
Sun Wukong
Level 28
God Stats
4W - 1L
1,901 SR
Queue Stats
40W - 46L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
1 / 3 / 2
10,402
416
11,921
21,441
20,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
Etsio11
Ah Muzen Cab
17
0 / 3 / 1
10,759
430
14,105
12,959
5,050
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
HolyBopis
Cthulhu
14
0 / 7 / 2
9,713
389
5,181
24,463
21,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 9 / 3
10,180
407
5,011
19,910
6,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 6 / 3
13,941
558
22,721
27,781
13,981
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
1 / 0 / 10
12,356
494
6,276
14,609
18,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
20
6 / 1 / 5
13,816
553
16,355
18,425
9,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Medusa
Jakelly
Medusa
20
15 / 9 / 2
14,328
573
31,577
24,722
11,171
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 2 / 7
12,372
495
13,618
17,876
11,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
wheresmyxannies
Sun Wukong
20
2 / 0 / 2
13,247
530
7,791
14,695
7,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
12
Kills
26
28
Deaths
12
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
0
10
6
W
Ishtar
6
1
5
8.5
L
Chaac
1
3
2
0.67
L
Ah Muzen Cab
Etsio11
Ah Muzen Cab
0
3
1
0.17
L
Cthulhu
HolyBopis
Cthulhu
0
7
2
0.14
W
Medusa
Jakelly
Medusa
15
9
2
1.78
L
2
9
3
0.39
L
9
6
3
1.75
W
2
2
7
2.75
W
Sun Wukong
wheresmyxannies
Sun Wukong
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,939
Damage
75,617
106,554
Taken
90,327
68,817
Mitigated
58,005
26,543
Healing
26,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
6,276
2,419
5,847
2,858
14,609
18,778
600
2,519
11,798
31,443
3,232
W
Ishtar
16,355
11,520
0
4,528
18,425
9,065
1,237
2,131
16,195
0
155,639
L
Chaac
11,921
1,829
0
8,120
21,441
20,976
702
8,779
12,662
0
63,792
L
Ah Muzen Cab
Etsio11
Ah Muzen Cab
14,105
3,661
0
2,671
12,959
5,050
1,020
1,600
11,359
0
109,784
L
Cthulhu
HolyBopis
Cthulhu
5,181
655
754
3,363
24,463
21,865
0
6,001
18,462
26,076
2,566
W
Medusa
Jakelly
Medusa
31,577
15,741
0
3,469
24,722
11,171
1,232
2,106
22,468
0
118,714
L
5,011
1,315
1,692
5,398
19,910
6,945
0
3,356
16,554
75,728
0
L
22,721
4,385
0
4,545
27,781
13,981
0
5,575
22,206
0
132,436
W
13,618
1,865
0
3,338
17,876
11,096
0
2,503
15,182
111,413
0
W
Sun Wukong
wheresmyxannies
Sun Wukong
7,791
819
0
6,138
14,695
7,895
2,906
1,142
12,957
0
88,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,995
Gold Earned
66,119
595
Minions Killed
712
0
Camps Cleared
0
2,353,398
Distance Traveled
2,311,978
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,356
494
52
2
0
432,475
1
W
Ishtar
13,816
553
222
9
0
465,521
3
L
Chaac
10,402
416
89
4
0
481,072
3
L
Ah Muzen Cab
10,759
430
172
7
0
481,595
7
L
Cthulhu
9,713
389
49
2
0
448,588
0
W
Medusa
14,328
573
150
6
0
371,638
1
L
Ra
10,180
407
116
5
0
460,536
13
L
Pele
13,941
558
169
7
0
481,607
2
W
Ymir
12,372
495
145
6
0
505,284
0
W
Sun Wukong
13,247
530
143
6
0
537,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role