Player Matchup

Tiamat
Tiamat
CentreLinkk
Tiamat
Level 124
God Stats
14W - 13L
1,531 SR
Queue Stats
230W - 218L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
GuyDeManuel
Sylvanus
Level 160
God Stats
2W - 1L
1,264 SR
Queue Stats
550W - 563L
1,548 Elo+
Solo
Achilles
Achilles
Mizhapx
Achilles
Level 140
God Stats
3W - 2L
1,414 SR
Queue Stats
171W - 175L
1,533 Elo+
Party 2
Loki
Loki
Nayborhood8Times
Loki
Level 128
God Stats
2W - 1L
1,471 SR
Queue Stats
254W - 252L
1,493 Elo+
Solo
Medusa
Medusa
TheSodimmizer
Medusa
Level 89
God Stats
1W - 2L
1,266 SR
Queue Stats
76W - 72L
1,524 Elo+
Solo
Team Averages
Level 128
1,389 SR
1,529 Elo+

VS

Team Averages
Level 111
1,477 SR
1,506 Elo+
Medusa
Medusa
AfricanCaulk
Medusa
Level 156
God Stats
2W - 2L
1,680 SR
Queue Stats
395W - 428L
1,493 Elo+
Party 1
Kuzenbo
Kuzenbo
GiaThirds
Kuzenbo
Level 119
God Stats
16W - 23L
1,481 SR
Queue Stats
133W - 141L
1,526 Elo+
Solo
Shiva
Shiva
OD-Savages_MSBS
Shiva
Level 129
God Stats
0W - 2L
1,293 SR
Queue Stats
363W - 395L
1,500 Elo+
Party 1
Loki
Loki
ReaperWeaper
Loki
Level 104
God Stats
1W - 2L
1,390 SR
Queue Stats
198W - 223L
1,494 Elo+
Party 1
Ra
Ra
xFoxD
Ra
Level 47
God Stats
96W - 104L
1,539 SR
Queue Stats
125W - 137L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
0 / 0 / 6
11,300
753
9,816
9,427
5,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
GuyDeManuel
Sylvanus
19
4 / 1 / 12
11,215
748
14,370
17,645
12,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Mizhapx
Achilles
19
9 / 2 / 9
11,616
774
20,974
17,250
25,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 1 / 3
8,709
581
1,259
1,734
601
Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
7 / 0 / 8
12,399
827
15,332
10,934
5,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
1 / 3 / 0
9,868
658
7,997
11,519
5,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
GiaThirds
Kuzenbo
15
0 / 0 / 2
9,007
600
2,992
6,686
8,175
15
0 / 7 / 2
8,812
587
10,933
23,319
17,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 6 / 2
9,922
661
10,132
18,472
9,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
16
1 / 4 / 1
9,531
635
7,267
12,945
6,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
20
Kills
3
4
Deaths
20
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
0
0.33
W
Tiamat
0
0
6
3
L
Kuzenbo
GiaThirds
Kuzenbo
0
0
2
1
W
Sylvanus
GuyDeManuel
Sylvanus
4
1
12
10
W
Achilles
Mizhapx
Achilles
9
2
9
6.75
W
0
1
3
1.5
L
0
7
2
0.14
L
1
6
2
0.33
W
7
0
8
11
L
Ra
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,751
Damage
39,321
56,990
Taken
72,941
50,431
Mitigated
46,007
21,411
Healing
14,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,997
4,208
0
1,872
11,519
5,416
0
4,520
6,689
0
41,633
W
Tiamat
9,816
374
0
3,076
9,427
5,983
1,086
2,831
6,283
55,495
0
L
Kuzenbo
GiaThirds
Kuzenbo
2,992
1,387
0
432
6,686
8,175
0
3,067
3,101
17,276
0
W
Sylvanus
GuyDeManuel
Sylvanus
14,370
3,470
3,257
9,374
17,645
12,661
1,209
2,278
14,617
34,335
5,180
W
Achilles
Mizhapx
Achilles
20,974
1,949
0
3,654
17,250
25,592
1,300
3,328
13,922
0
37,318
W
1,259
162
0
260
1,734
601
0
336
1,398
0
4,782
L
10,933
1,387
1,690
3,062
23,319
17,079
56
6,348
15,936
0
22,403
L
10,132
1,177
0
2,134
18,472
9,247
0
2,772
15,256
0
45,563
W
15,332
7,128
0
1,790
10,934
5,594
2,582
1,052
9,882
0
66,101
L
Ra
7,267
144
1,371
3,976
12,945
6,090
0
5,170
7,305
31,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,239
Gold Earned
47,140
327
Minions Killed
275
0
Camps Cleared
0
1,343,848
Distance Traveled
1,316,156
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,868
658
89
6
0
313,440
1
W
Tiamat
11,300
753
121
8
0
320,611
1
L
Kuzenbo
9,007
600
27
2
0
174,900
0
W
Sylvanus
11,215
748
47
3
0
275,498
0
W
Achilles
11,616
774
34
2
0
361,866
3
W
Loki
8,709
581
6
0
0
49,674
0
L
Shiva
8,812
587
43
3
0
296,540
1
L
Loki
9,922
661
58
4
0
268,794
0
W
Medusa
12,399
827
119
8
0
336,199
1
L
Ra
9,531
635
58
4
0
262,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role