Player Matchup

Thor
Thor
AmatsukamiRonin
Thor
Level 64
God Stats
1W - 0L
1,535 SR
Queue Stats
58W - 38L
1,662 Elo+
Solo
Pele
Pele
SHADOWHUNTER2337
Pele
Level 149
God Stats
1W - 3L
1,715 SR
Queue Stats
30W - 25L
1,634 Elo+
Solo
Ishtar
Ishtar
WeaponEy3z
Ishtar
Level 160
God Stats
3W - 3L
1,485 SR
Queue Stats
206W - 183L
1,640 Elo+
Solo
Xing Tian
Xing Tian
ll-HeArTIEsS-lI
Xing Tian
Level 160
God Stats
1W - 2L
1,396 SR
Queue Stats
405W - 367L
1,608 Elo+
Solo
Bellona
Bellona
oO Dab Wizrd Oo
Bellona
Level 126
God Stats
25W - 13L
1,620 SR
Queue Stats
735W - 724L
1,654 Elo+
Solo
Team Averages
Level 132
1,550 SR
1,640 Elo+

VS

Team Averages
Level 143
1,586 SR
1,607 Elo+
Ishtar
Ishtar
BrAyAn17280
Ishtar
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,647 Elo+
Party 1
Awilix
Awilix
GodLikeCyan
Awilix
Level 124
God Stats
8W - 11L
1,613 SR
Queue Stats
607W - 560L
1,601 Elo+
Solo
Horus
Horus
Jeff-Enveneom
Horus
Level 154
God Stats
29W - 22L
1,642 SR
Queue Stats
401W - 360L
1,590 Elo+
Solo
Hades
Hades
LOLTHEMANBEAST
Hades
Level 153
God Stats
11W - 7L
1,676 SR
Queue Stats
674W - 628L
1,590 Elo+
Solo
Eset
Eset
lolasoxdd14
Eset
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 46L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
5,528
503
2,776
8,308
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
6 / 0 / 1
6,729
612
6,298
7,324
2,544
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ishtar
WeaponEy3z
Ishtar
11
3 / 0 / 3
6,315
574
6,455
3,890
1,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
ll-HeArTIEsS-lI
Xing Tian
9
0 / 0 / 6
6,175
561
5,220
9,890
7,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 1 / 0
6,274
570
6,177
7,451
7,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
0 / 4 / 0
4,977
452
2,933
7,227
2,260
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
7
0 / 4 / 2
4,722
429
3,996
8,957
2,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 1
5,219
474
1,721
8,722
4,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 1 / 0
6,439
585
3,128
8,462
5,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 2 / 1
5,651
514
4,133
5,409
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
2
3
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Ishtar
0
4
0
0
L
Awilix
0
4
2
0.25
L
1
1
1
1.5
L
1
1
0
1
W
6
0
1
6.5
W
Ishtar
WeaponEy3z
Ishtar
3
0
3
4.5
W
Xing Tian
ll-HeArTIEsS-lI
Xing Tian
0
0
6
3
L
0
2
1
0.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,926
Damage
15,911
36,863
Taken
38,777
20,855
Mitigated
16,483
9,571
Healing
15,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,776
847
0
766
8,308
2,586
0
1,008
7,300
0
24,654
L
Ishtar
2,933
1,646
0
1,468
7,227
2,260
0
740
6,487
0
29,943
L
Awilix
3,996
1,130
0
2,245
8,957
2,844
0
839
8,118
0
21,129
L
1,721
961
1,736
4,253
8,722
4,648
0
1,833
6,889
0
8,742
L
3,128
663
34
5,127
8,462
5,073
0
0
8,462
45,076
0
W
6,298
1,257
0
1,326
7,324
2,544
0
2,403
4,921
0
43,015
W
Ishtar
WeaponEy3z
Ishtar
6,455
3,740
0
1,721
3,890
1,202
891
0
3,890
0
44,238
W
Xing Tian
ll-HeArTIEsS-lI
Xing Tian
5,220
373
0
3,630
9,890
7,421
9
1,333
8,557
17,745
5,568
L
4,133
300
119
240
5,409
1,658
0
896
4,513
49,290
0
W
6,177
3,084
0
2,128
7,451
7,102
0
2,661
4,790
0
43,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,021
Gold Earned
27,008
318
Minions Killed
282
0
Camps Cleared
0
1,103,625
Distance Traveled
1,035,518
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,528
503
52
5
0
234,935
5
L
Ishtar
4,977
452
55
5
0
180,854
3
L
Awilix
4,722
429
50
5
0
235,415
4
L
Horus
5,219
474
8
1
0
213,028
5
L
Hades
6,439
585
90
8
0
188,746
2
W
Pele
6,729
612
78
7
0
237,346
3
W
Ishtar
6,315
574
85
8
0
202,243
2
W
Xing Tian
6,175
561
21
2
0
226,551
5
L
Eset
5,651
514
79
7
0
217,475
3
W
Bellona
6,274
570
82
7
0
202,550
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role