Player Matchup

Bakasura
Bakasura
Bob447133
Bakasura
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 35L
1,252 Elo+
Solo
Heimdallr
Heimdallr
G0LD L3AD3R
Heimdallr
Level 123
God Stats
2W - 2L
1,644 SR
Queue Stats
181W - 142L
1,513 Elo+
Solo
Bacchus
Bacchus
cerealtekilla99
Bacchus
Level 48
God Stats
0W - 2L
1,601 SR
Queue Stats
57W - 69L
1,324 Elo+
Solo
Ymir
Ymir
coolestlemur720
Ymir
Level 89
God Stats
2W - 3L
1,657 SR
Queue Stats
109W - 123L
1,417 Elo+
Solo
Sylvanus
Sylvanus
lexcamp
Sylvanus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 94L
1,400 Elo+
Solo
Team Averages
Level 83
1,580 SR
1,381 Elo+

VS

Team Averages
Level 90
1,497 SR
1,385 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
CarlStacks
Amaterasu
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,184 Elo+
Solo
Chang'e
Chang'e
DemonHowler
Chang'e
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 40L
1,349 Elo+
Solo
Zeus
Zeus
nXT x Exclusive
Zeus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,455 Elo+
Solo
Cthulhu
Cthulhu
surehotnative
Cthulhu
Level 160
God Stats
7W - 5L
1,483 SR
Queue Stats
1,437W - 1,533L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bob447133
Bakasura
11
0 / 1 / 2
6,779
616
584
10,617
9,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
G0LD L3AD3R
Heimdallr
13
0 / 4 / 1
6,759
614
15,820
13,679
7,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 2 / 1
7,649
695
12,507
13,375
11,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 4 / 3
7,192
654
5,969
20,354
21,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
lexcamp
Sylvanus
14
2 / 4 / 3
7,375
670
7,204
18,275
18,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
6 / 0 / 8
9,530
866
20,968
8,385
4,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
CarlStacks
Amaterasu
14
1 / 1 / 13
8,922
811
5,223
16,768
14,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
DemonHowler
Chang'e
14
2 / 2 / 10
9,026
821
10,051
13,956
8,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 0 / 9
9,420
856
23,888
5,887
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
14
1 / 3 / 10
8,346
759
10,183
17,519
17,587
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
65
6
Kills
15
15
Deaths
6
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
6
0
8
10
L
Bakasura
Bob447133
Bakasura
0
1
2
1
W
Amaterasu
CarlStacks
Amaterasu
1
1
13
7.5
W
Chang'e
DemonHowler
Chang'e
2
2
10
3.5
L
Heimdallr
G0LD L3AD3R
Heimdallr
0
4
1
0.13
L
3
2
1
1.75
L
1
4
3
0.63
L
Sylvanus
lexcamp
Sylvanus
2
4
3
0.88
W
5
0
9
9.5
W
Cthulhu
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,084
Damage
70,313
76,300
Taken
62,515
68,770
Mitigated
48,305
29,985
Healing
35,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
20,968
7,023
179
2,775
8,385
4,426
2,221
3,322
5,063
0
38,464
L
Bakasura
Bob447133
Bakasura
584
322
1,912
2,528
10,617
9,985
0
5,084
5,533
0
1,312
W
Amaterasu
CarlStacks
Amaterasu
5,223
1,476
2,131
7,369
16,768
14,539
337
5,339
11,419
0
8,444
W
Chang'e
DemonHowler
Chang'e
10,051
1,099
8,319
7,197
13,956
8,925
1,879
7,101
6,855
17,089
0
L
Heimdallr
G0LD L3AD3R
Heimdallr
15,820
8,229
558
1,704
13,679
7,689
0
7,167
6,512
0
31,425
L
12,507
399
2,775
1,894
13,375
11,716
0
7,592
5,783
21,197
0
L
5,969
225
831
1,077
20,354
21,120
0
12,662
7,692
14,042
0
L
Sylvanus
lexcamp
Sylvanus
7,204
3,435
9,721
6,985
18,275
18,260
0
11,617
6,658
12,511
0
W
23,888
2,720
651
970
5,887
2,828
1,040
1,289
4,598
42,411
0
W
Cthulhu
10,183
396
1,615
4,546
17,519
17,587
126
8,629
8,890
19,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,754
Gold Earned
45,244
82
Minions Killed
154
0
Camps Cleared
0
921,389
Distance Traveled
1,135,947
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,530
866
46
4
0
243,517
1
L
Bakasura
6,779
616
12
1
0
162,683
1
W
Amaterasu
8,922
811
9
1
0
254,228
0
W
Chang'e
9,026
821
21
2
0
222,560
2
L
Heimdallr
6,759
614
30
3
0
163,448
0
L
Bacchus
7,649
695
19
2
0
218,933
1
L
Ymir
7,192
654
13
1
0
205,187
0
L
Sylvanus
7,375
670
8
1
0
171,138
0
W
Zeus
9,420
856
46
4
0
204,924
0
W
Cthulhu
8,346
759
32
3
0
210,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role