Player Matchup

Guan Yu
Guan Yu
FeudalFirewater
Guan Yu
Level 89
God Stats
41W - 39L
1,603 SR
Queue Stats
355W - 375L
1,673 Elo+
Solo
Ne Zha
Ne Zha
Jaylud
Ne Zha
Level 148
God Stats
0W - 1L
1,309 SR
Queue Stats
14W - 10L
1,643 Elo+
Solo
Janus
Janus
nmnoni
Janus
Level 144
God Stats
8W - 10L
1,332 SR
Queue Stats
67W - 88L
1,547 Elo+
Solo
Team Averages
Level 127
1,415 SR
1,621 Elo+

VS

Team Averages
Level 111
1,432 SR
1,544 Elo+
Thoth
Thoth
 
Thoth
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BofaDeezInYaFace
Medusa
Level 121
God Stats
1W - 6L
1,285 SR
Queue Stats
166W - 150L
1,645 Elo+
Solo
Ne Zha
Ne Zha
JumperDunk
Ne Zha
Level 145
God Stats
17W - 17L
1,511 SR
Queue Stats
343W - 427L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 6
12,362
727
9,573
25,023
35,074
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Ne Zha
Jaylud
Ne Zha
17
4 / 3 / 7
11,425
672
13,075
24,837
21,044
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
nmnoni
Janus
17
3 / 4 / 7
11,393
670
17,442
14,830
7,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
5 / 0 / 6
12,732
749
23,347
10,719
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
6 / 6 / 2
12,843
755
15,229
17,896
6,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
JumperDunk
Ne Zha
14
0 / 5 / 5
10,033
590
10,123
18,660
15,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
11
Kills
11
11
Deaths
11
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
5
0
6
8
W
6
6
2
1.17
L
4
4
6
1.75
L
Ne Zha
Jaylud
Ne Zha
4
3
7
2.5
W
Ne Zha
JumperDunk
Ne Zha
0
5
5
0.5
L
Janus
nmnoni
Janus
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
48,699
64,690
Taken
47,275
63,434
Mitigated
26,690
24,259
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
23,347
793
0
3,947
10,719
3,827
1,048
4,027
6,494
64,092
0
W
15,229
6,679
0
1,070
17,896
6,922
1,924
5,853
11,785
0
50,192
L
9,573
1,990
4,055
8,960
25,023
35,074
0
7,438
17,585
0
30,504
L
Ne Zha
Jaylud
Ne Zha
13,075
2,300
663
8,661
24,837
21,044
1,052
8,597
16,240
0
51,556
W
Ne Zha
JumperDunk
Ne Zha
10,123
1,321
0
2,305
18,660
15,941
368
6,928
11,326
0
26,934
L
Janus
nmnoni
Janus
17,442
650
0
1,920
14,830
7,316
132
7,716
7,114
59,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,180
Gold Earned
35,608
213
Minions Killed
203
10
Camps Cleared
4
963,839
Distance Traveled
968,473
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,732
749
74
4
2
351,647
2
W
Medusa
12,843
755
109
6
2
316,472
5
L
Guan Yu
12,362
727
30
2
0
339,764
3
L
Ne Zha
11,425
672
57
3
5
305,827
6
W
Ne Zha
10,033
590
20
1
0
300,354
2
L
Janus
11,393
670
126
7
5
318,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role