Player Matchup

Chiron
Chiron
Silver III
InvincibleKulo
Chiron
Silver III
Level 156
God Stats
5W - 6L
1,406 SR
Queue Stats
78W - 66L
1,432 MMR
Solo
Ravana
Ravana
Bronze IV
RainDeathOP
Ravana
Bronze IV
Level 63
God Stats
0W - 1L
1,392 SR
Queue Stats
3W - 10L
1,400 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Sugoma7407
Guan Yu
Gold IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 127L
1,389 MMR
Solo
Sylvanus
Sylvanus
Gold IV
The TBONE Jones
Sylvanus
Gold IV
Level 129
God Stats
4W - 3L
1,373 SR
Queue Stats
149W - 161L
1,526 MMR
Solo
Anubis
Anubis
Gold V
blackman45896
Anubis
Gold V
Level 156
God Stats
6W - 4L
1,938 SR
Queue Stats
136W - 136L
1,381 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,522 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,519 SR
1,426 MMR
Susano
Susano
Gold II
Ladiesssss
Susano
Gold II
Level 118
God Stats
8W - 9L
1,499 SR
Queue Stats
180W - 197L
1,442 MMR
Solo
Skadi
Skadi
Bronze III
Mr FredWrecks42
Skadi
Bronze III
Level 83
God Stats
2W - 6L
1,432 SR
Queue Stats
6W - 18L
1,342 MMR
Solo
Amaterasu
Amaterasu
Silver I
StarchyLight20
Amaterasu
Silver I
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,482 MMR
Solo
Bacchus
Bacchus
Gold IV
guitarsobelisk
Bacchus
Gold IV
Level 160
God Stats
41W - 30L
1,600 SR
Queue Stats
99W - 104L
1,367 MMR
Solo
Janus
Janus
Gold III
iCloudsx__
Janus
Gold III
Level 151
God Stats
20W - 21L
1,566 SR
Queue Stats
226W - 216L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
9,720
442
13,308
17,804
7,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
17
1 / 3 / 4
10,733
488
5,454
12,433
6,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
Sugoma7407
Guan Yu
17
2 / 3 / 3
10,665
485
10,454
19,383
19,472
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
2 / 3 / 6
9,042
411
10,040
20,184
11,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
10 / 6 / 3
12,222
556
20,823
23,860
14,104
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ne ZhaAtlasCernunnosKing Arthur

VS

Bans
ShivaKaliArtioAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Ladiesssss
Susano
19
2 / 5 / 9
11,924
542
12,115
19,215
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
7 / 5 / 3
11,476
522
15,114
16,314
5,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
StarchyLight20
Amaterasu
20
3 / 1 / 4
13,242
602
12,785
20,733
18,278
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 2 / 11
11,688
531
9,898
24,530
36,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Janus
18
5 / 4 / 7
12,676
576
17,752
15,529
5,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
53
17
Kills
19
19
Deaths
17
23
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
4
7
1.38
W
Susano
Ladiesssss
Susano
2
5
9
1.3
W
7
5
3
1.7
L
Ravana
1
3
4
1
W
Amaterasu
StarchyLight20
Amaterasu
3
1
4
5
L
Guan Yu
Sugoma7407
Guan Yu
2
3
3
1.17
L
Sylvanus
2
3
6
1.67
L
10
6
3
1.92
W
2
2
11
3.75
W
Janus
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,079
Damage
67,664
93,664
Taken
96,321
58,565
Mitigated
72,887
33,752
Healing
29,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,308
6,963
1,153
3,125
17,804
7,085
2,674
7,019
10,785
0
73,431
W
Susano
Ladiesssss
Susano
12,115
1,386
0
7,076
19,215
7,322
0
7,339
11,876
0
102,129
W
15,114
6,945
397
2,801
16,314
5,695
1,749
5,748
10,566
0
68,972
L
Ravana
5,454
1,427
0
5,084
12,433
6,015
0
2,462
9,971
0
94,889
W
Amaterasu
StarchyLight20
Amaterasu
12,785
5,916
0
10,003
20,733
18,278
3,966
2,481
18,252
0
119,275
L
Guan Yu
Sugoma7407
Guan Yu
10,454
1,991
193
3,267
19,383
19,472
870
2,828
16,555
0
63,448
L
Sylvanus
10,040
3,572
4,260
7,614
20,184
11,889
947
8,188
11,996
34,764
10,850
L
20,823
340
0
9,056
23,860
14,104
1,191
7,300
16,560
98,311
0
W
9,898
373
856
6,902
24,530
36,200
573
6,977
17,553
36,271
3,867
W
Janus
17,752
679
0
1,403
15,529
5,392
1,371
7,979
7,550
98,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,382
Gold Earned
61,006
588
Minions Killed
641
0
Camps Cleared
0
1,907,796
Distance Traveled
2,145,739
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,720
442
100
5
0
389,414
3
W
Susano
11,924
542
140
6
0
465,717
3
W
Skadi
11,476
522
101
5
0
373,674
3
L
Ravana
10,733
488
138
6
0
398,733
0
W
Amaterasu
13,242
602
210
10
0
447,046
3
L
Guan Yu
10,665
485
134
6
0
387,589
2
L
Sylvanus
9,042
411
58
3
0
383,856
4
L
Anubis
12,222
556
158
7
0
348,204
4
W
Bacchus
11,688
531
43
2
0
410,602
6
W
Janus
12,676
576
147
7
0
448,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role