Player Matchup

Cerberus
Cerberus
Jitterfingers
Cerberus
Level 8
God Stats
0W - 2L
1,276 SR
Queue Stats
3W - 3L
1,568 Elo+
Party 1
King Arthur
King Arthur
OGErixon
King Arthur
Level 106
God Stats
1W - 2L
1,507 SR
Queue Stats
123W - 99L
1,484 Elo+
Party 1
Bacchus
Bacchus
TBaws
Bacchus
Level 153
God Stats
3W - 2L
1,563 SR
Queue Stats
150W - 108L
1,587 Elo+
Party 1
Team Averages
Level 89
1,449 SR
1,546 Elo+

VS

Team Averages
Level 99
1,584 SR
1,531 Elo+
Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Staratar
Serqet
Level 109
God Stats
3W - 0L
1,674 SR
Queue Stats
89W - 94L
1,550 Elo+
Party 2
Sun Wukong
Sun Wukong
vastkillmebro
Sun Wukong
Level 29
God Stats
6W - 3L
1,579 SR
Queue Stats
13W - 11L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jitterfingers
Cerberus
13
0 / 5 / 3
10,247
603
8,036
22,360
12,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
OGErixon
King Arthur
15
3 / 4 / 2
10,603
624
11,937
23,613
17,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
TBaws
Bacchus
16
2 / 4 / 2
11,026
649
12,736
19,893
20,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
7 / 1 / 6
12,411
730
28,411
11,306
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Serqet
Staratar
Serqet
18
5 / 2 / 8
12,065
710
14,893
17,965
11,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
vastkillmebro
Sun Wukong
17
1 / 2 / 9
12,252
721
14,983
16,575
16,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
13
13
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
1
6
10
L
Cerberus
Jitterfingers
Cerberus
0
5
3
0.3
L
King Arthur
OGErixon
King Arthur
3
4
2
1
W
Serqet
Staratar
Serqet
5
2
8
4.5
L
Bacchus
TBaws
Bacchus
2
4
2
0.75
W
Sun Wukong
vastkillmebro
Sun Wukong
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,709
Damage
58,287
65,866
Taken
45,846
50,606
Mitigated
33,453
11,822
Healing
15,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
28,411
3,528
292
1,895
11,306
5,255
1,004
6,358
4,476
64,301
0
L
Cerberus
Jitterfingers
Cerberus
8,036
672
0
5,941
22,360
12,390
0
9,184
12,451
26,070
0
L
King Arthur
OGErixon
King Arthur
11,937
1,975
0
4,581
23,613
17,655
0
10,538
11,257
0
35,906
W
Serqet
Staratar
Serqet
14,893
2,518
0
7,867
17,965
11,567
741
6,615
10,641
0
55,808
L
Bacchus
TBaws
Bacchus
12,736
1,647
0
1,300
19,893
20,561
0
7,676
10,414
38,488
0
W
Sun Wukong
vastkillmebro
Sun Wukong
14,983
1,917
0
5,050
16,575
16,631
423
7,173
8,330
0
35,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,876
Gold Earned
36,728
182
Minions Killed
213
5
Camps Cleared
11
927,364
Distance Traveled
1,000,045
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,411
730
99
6
4
322,990
0
L
Cerberus
10,247
603
64
4
1
259,981
0
L
King Arthur
10,603
624
53
3
1
337,874
2
W
Serqet
12,065
710
95
6
5
351,575
2
L
Bacchus
11,026
649
65
4
3
329,509
2
W
Sun Wukong
12,252
721
19
1
2
325,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role