Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
Crohazard
Morgan Le Fay
Silver II
Level 128
God Stats
7W - 3L
1,761 SR
Queue Stats
53W - 38L
1,500 MMR
Solo
Horus
Horus
Gold V
JHolmez
Horus
Gold V
Level 158
God Stats
9W - 5L
1,623 SR
Queue Stats
317W - 326L
1,327 MMR
Solo
Merlin
Merlin
Silver II
UFOhh
Merlin
Silver II
Level 123
God Stats
1W - 0L
1,649 SR
Queue Stats
1W - 1L
1,454 MMR
Solo
Awilix
Awilix
Gold V
dbone
Awilix
Gold V
Level 157
God Stats
2W - 0L
1,713 SR
Queue Stats
237W - 236L
1,321 MMR
Solo
Chiron
Chiron
Bronze IV
jeometry
Chiron
Bronze IV
Level 156
God Stats
7W - 2L
1,449 SR
Queue Stats
32W - 25L
1,454 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,639 SR
1,411 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,560 SR
1,411 MMR
Khepri
Khepri
Gold IV
Draxler86
Khepri
Gold IV
Level 160
God Stats
11W - 7L
1,618 SR
Queue Stats
45W - 57L
1,424 MMR
Solo
Cernunnos
Cernunnos
Gold IV
SirGuck
Cernunnos
Gold IV
Level 102
God Stats
3W - 4L
1,721 SR
Queue Stats
35W - 41L
1,442 MMR
Party 1
Achilles
Achilles
Gold V
keegan1234567890
Achilles
Gold V
Level 139
God Stats
0W - 3L
1,115 SR
Queue Stats
199W - 193L
1,318 MMR
Solo
Arachne
Arachne
Gold IV
plantbased
Arachne
Gold IV
Level 156
God Stats
44W - 24L
1,698 SR
Queue Stats
183W - 174L
1,437 MMR
Solo
Scylla
Scylla
Gold IV
sandwichbandit2
Scylla
Gold IV
Level 124
God Stats
2W - 3L
1,648 SR
Queue Stats
113W - 121L
1,433 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Crohazard
Morgan Le Fay
20
6 / 3 / 9
13,763
626
18,486
12,698
6,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
JHolmez
Horus
15
0 / 3 / 12
11,168
508
5,693
22,885
25,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
UFOhh
Merlin
18
1 / 4 / 8
12,467
567
12,596
16,350
7,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Awilix
dbone
Awilix
18
3 / 3 / 4
11,959
544
11,285
18,009
8,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
jeometry
Chiron
20
12 / 2 / 2
14,107
641
25,660
22,462
11,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CabrakanCupidKaliNe Zha

VS

Bans
LancelotShivaThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Draxler86
Khepri
14
0 / 4 / 8
9,516
433
4,965
18,215
21,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
SirGuck
Cernunnos
15
0 / 6 / 3
9,903
450
11,783
16,548
5,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

16
1 / 4 / 2
10,651
484
11,348
28,120
20,605
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arachne
plantbased
Arachne
17
9 / 3 / 3
11,894
541
12,744
22,142
10,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
5 / 5 / 2
11,120
505
10,992
18,031
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
22
Kills
15
15
Deaths
22
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Crohazard
Morgan Le Fay
6
3
9
3.5
L
Khepri
Draxler86
Khepri
0
4
8
1
W
Horus
JHolmez
Horus
0
3
12
2
L
Cernunnos
SirGuck
Cernunnos
0
6
3
0.25
W
Merlin
UFOhh
Merlin
1
4
8
1.25
W
Awilix
dbone
Awilix
3
3
4
1.67
W
Chiron
jeometry
Chiron
12
2
2
6.5
L
1
4
2
0.5
L
Arachne
plantbased
Arachne
9
3
3
3.5
L
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,720
Damage
51,832
92,404
Taken
103,056
59,474
Mitigated
65,767
40,128
Healing
24,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Crohazard
Morgan Le Fay
18,486
1,907
641
3,941
12,698
6,915
1,533
4,084
8,434
123,138
0
L
Khepri
Draxler86
Khepri
4,965
166
637
2,538
18,215
21,784
0
5,079
12,958
24,307
5,819
W
Horus
JHolmez
Horus
5,693
2,228
2,933
8,582
22,885
25,447
112
7,154
15,519
145
24,218
L
Cernunnos
SirGuck
Cernunnos
11,783
5,301
0
2,662
16,548
5,775
240
1,230
15,274
0
77,905
W
Merlin
UFOhh
Merlin
12,596
713
0
5,376
16,350
7,556
2,083
1,175
15,175
107,247
0
W
Awilix
dbone
Awilix
11,285
3,772
0
7,790
18,009
8,548
2,365
3,698
14,125
82
111,413
W
Chiron
jeometry
Chiron
25,660
15,656
501
10,364
22,462
11,008
4,801
3,130
19,262
22
153,863
L
11,348
1,794
0
9,328
28,120
20,605
1,470
11,769
16,237
0
81,991
L
Arachne
plantbased
Arachne
12,744
7,079
0
7,541
22,142
10,830
0
7,573
14,429
0
90,790
L
10,992
847
0
2,019
18,031
6,773
0
5,160
12,587
81,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,464
Gold Earned
53,084
745
Minions Killed
552
0
Camps Cleared
0
2,155,835
Distance Traveled
2,053,128
35
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,763
626
191
9
0
436,759
8
L
Khepri
9,516
433
40
2
0
432,509
8
W
Horus
11,168
508
33
2
0
413,704
9
L
Cernunnos
9,903
450
123
6
0
381,064
5
W
Merlin
12,467
567
179
8
0
402,618
7
W
Awilix
11,959
544
147
7
0
477,047
9
W
Chiron
14,107
641
195
9
0
425,707
2
L
Achilles
10,651
484
129
6
0
413,417
6
L
Arachne
11,894
541
122
6
0
451,210
11
L
Scylla
11,120
505
138
6
0
374,928
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role