Player Matchup

Izanami
Izanami
 
Izanami
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Luis_Raziel
Anubis
Level 105
God Stats
1W - 1L
1,153 SR
Queue Stats
28W - 29L
1,438 Elo+
Party 1
Cthulhu
Cthulhu
TafariRasta13
Cthulhu
Level 66
God Stats
4W - 1L
1,686 SR
Queue Stats
98W - 102L
1,364 Elo+
Solo
Sun Wukong
Sun Wukong
arzellpaul
Sun Wukong
Level 82
God Stats
2W - 3L
1,500 SR
Queue Stats
437W - 440L
1,467 Elo+
Solo
Da Ji
Da Ji
fullgore_
Da Ji
Level 135
God Stats
1W - 2L
1,247 SR
Queue Stats
44W - 61L
1,389 Elo+
Party 1
Team Averages
Level 107
1,417 SR
1,432 Elo+

VS

Team Averages
Level 83
1,519 SR
1,435 Elo+
Susano
Susano
DG Wash
Susano
Level 99
God Stats
1W - 2L
1,780 SR
Queue Stats
29W - 36L
1,481 Elo+
Solo
Gilgamesh
Gilgamesh
EV_FIGU
Gilgamesh
Level 45
God Stats
0W - 1L
1,311 SR
Queue Stats
10W - 17L
1,357 Elo+
Solo
Atlas
Atlas
U_iriamu_uchiha
Atlas
Level 85
God Stats
31W - 19L
1,570 SR
Queue Stats
94W - 96L
1,417 Elo+
Solo
Heimdallr
Heimdallr
Xanddymar
Heimdallr
Level 122
God Stats
17W - 25L
1,399 SR
Queue Stats
605W - 635L
1,455 Elo+
Solo
Ganesha
Ganesha
mm_villain
Ganesha
Level 65
God Stats
124W - 107L
1,538 SR
Queue Stats
717W - 774L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
3 / 1 / 10
10,993
1,099
14,607
7,729
4,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
16
2 / 0 / 10
9,895
990
8,563
7,532
3,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
16
3 / 2 / 8
10,156
1,016
10,900
20,969
15,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sun Wukong
arzellpaul
Sun Wukong
16
5 / 0 / 9
10,795
1,080
12,346
13,861
11,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
fullgore_
Da Ji
16
5 / 2 / 7
10,709
1,071
9,357
9,340
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

248

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DG Wash
Susano
15
1 / 8 / 3
9,740
974
13,511
17,619
6,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
EV_FIGU
Gilgamesh
15
1 / 3 / 3
10,137
1,014
9,524
15,490
11,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 3 / 2
9,863
986
14,636
13,900
11,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Xanddymar
Heimdallr
15
1 / 3 / 2
9,550
955
12,363
11,138
4,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
mm_villain
Ganesha
16
0 / 1 / 4
9,427
943
5,004
5,893
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
18
Kills
5
5
Deaths
18
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
1
10
8
L
Susano
DG Wash
Susano
1
8
3
0.31
L
Gilgamesh
EV_FIGU
Gilgamesh
1
3
3
0.83
W
Anubis
2
0
10
7
W
Cthulhu
3
2
8
3.5
L
2
3
2
1
L
Heimdallr
Xanddymar
Heimdallr
1
3
2
0.67
W
Sun Wukong
arzellpaul
Sun Wukong
5
0
9
9.5
W
Da Ji
fullgore_
Da Ji
5
2
7
4.25
L
Ganesha
mm_villain
Ganesha
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,773
Damage
55,038
59,431
Taken
64,040
40,010
Mitigated
38,003
14,865
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,607
11,173
27
1,431
7,729
4,653
0
1,684
6,045
0
50,582
L
Susano
DG Wash
Susano
13,511
3,391
85
890
17,619
6,706
0
6,133
11,355
0
25,340
L
Gilgamesh
EV_FIGU
Gilgamesh
9,524
2,573
1,880
1,918
15,490
11,115
0
4,487
10,562
0
17,534
W
Anubis
8,563
958
0
2,269
7,532
3,811
0
2,258
5,274
23,314
0
W
Cthulhu
10,900
1,027
1,760
7,085
20,969
15,878
0
9,733
11,236
22,364
0
L
14,636
8,636
0
210
13,900
11,338
0
4,037
9,628
29,762
0
L
Heimdallr
Xanddymar
Heimdallr
12,363
5,751
0
853
11,138
4,623
0
2,763
7,090
0
37,508
W
Sun Wukong
arzellpaul
Sun Wukong
12,346
2,916
0
2,189
13,861
11,174
0
3,533
10,328
0
21,665
W
Da Ji
fullgore_
Da Ji
9,357
1,964
0
104
9,340
4,494
0
2,432
6,908
0
10,464
L
Ganesha
mm_villain
Ganesha
5,004
46
0
0
5,893
4,221
0
942
4,804
29,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,548
Gold Earned
48,717
178
Minions Killed
177
8
Camps Cleared
5
1,009,364
Distance Traveled
907,648
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,993
1,099
74
7
3
176,655
0
L
Susano
9,740
974
38
4
2
160,351
0
L
Gilgamesh
10,137
1,014
13
1
0
207,319
1
W
Anubis
9,895
990
33
3
1
173,967
0
W
Cthulhu
10,156
1,016
35
4
0
200,653
1
L
Atlas
9,863
986
36
4
1
169,712
0
L
Heimdallr
9,550
955
89
9
2
164,347
0
W
Sun Wukong
10,795
1,080
33
3
2
246,307
0
W
Da Ji
10,709
1,071
3
0
2
211,782
0
L
Ganesha
9,427
943
1
0
0
205,919
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role