Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BigGreen21
Zeus
Level 156
God Stats
9W - 6L
1,617 SR
Queue Stats
536W - 566L
1,557 Elo+
Party 1
Anubis
Anubis
JIbbzy
Anubis
Level 145
God Stats
8W - 4L
1,469 SR
Queue Stats
269W - 267L
1,543 Elo+
Party 1
Athena
Athena
yundrod
Athena
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,415 Elo+
Solo
Team Averages
Level 140
1,517 SR
1,503 Elo+

VS

Team Averages
Level 129
1,500 SR
1,506 Elo+
Sol
Sol
GaneshXQcc
Sol
Level 126
God Stats
1W - 3L
1,491 SR
Queue Stats
179W - 146L
1,564 Elo+
Party 2
Olorun
Olorun
NaxScarecrow
Olorun
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,440 Elo+
Solo
Athena
Athena
P0PPYZZ
Athena
Level 149
God Stats
9W - 4L
1,531 SR
Queue Stats
262W - 232L
1,528 Elo+
Party 2
Sun Wukong
Sun Wukong
SIllypeach
Sun Wukong
Level 159
God Stats
8W - 10L
1,477 SR
Queue Stats
1,060W - 1,058L
1,566 Elo+
Solo
Mercury
Mercury
Siegbrecht
Mercury
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 68L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
20
14 / 3 / 14
14,035
826
23,588
15,582
9,825
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
 
Baron Samedi
18
4 / 5 / 14
11,612
683
19,805
17,877
11,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
11 / 5 / 15
13,120
772
28,473
13,750
8,027
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
JIbbzy
Anubis
20
5 / 4 / 27
13,530
796
17,047
12,469
8,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
yundrod
Athena
19
3 / 5 / 27
12,429
731
9,947
32,594
52,217
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 8
12,946
762
20,618
18,083
9,123
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
17
3 / 9 / 9
10,279
605
9,375
21,668
10,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
P0PPYZZ
Athena
17
2 / 6 / 11
9,857
580
10,805
25,302
38,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
SIllypeach
Sun Wukong
19
6 / 7 / 7
11,458
674
17,523
27,658
28,385
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Siegbrecht
Mercury
18
2 / 9 / 12
10,787
635
8,097
18,753
9,522
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
68
37
Kills
21
22
Deaths
37
97
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
14
3
14
7
W
Baron Samedi
 
Baron Samedi
4
5
14
2.2
W
11
5
15
3.7
L
8
6
8
2
W
Anubis
JIbbzy
Anubis
5
4
27
4.63
L
Olorun
3
9
9
0.83
L
Athena
P0PPYZZ
Athena
2
6
11
1.25
L
Sun Wukong
SIllypeach
Sun Wukong
6
7
7
1.36
L
Mercury
Siegbrecht
Mercury
2
9
12
0.89
W
Athena
yundrod
Athena
3
5
27
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,860
Damage
66,418
92,272
Taken
111,464
89,778
Mitigated
96,084
32,346
Healing
37,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
23,588
3,821
2,006
4,066
15,582
9,825
1,306
8,542
7,040
23
42,814
W
Baron Samedi
 
Baron Samedi
19,805
565
5,661
6,020
17,877
11,449
1,204
7,737
10,140
36,362
0
W
28,473
3,710
1,937
1,136
13,750
8,027
4,380
5,736
8,014
54,287
0
L
20,618
7,006
1,469
6,167
18,083
9,123
140
12,364
5,719
41,511
0
W
Anubis
JIbbzy
Anubis
17,047
389
905
1,973
12,469
8,260
3,268
4,851
7,618
50,128
0
L
Olorun
9,375
3,962
4,360
5,000
21,668
10,667
143
17,105
4,563
20,481
0
L
Athena
P0PPYZZ
Athena
10,805
2,127
661
4,309
25,302
38,387
14
14,705
10,597
19,484
0
L
Sun Wukong
SIllypeach
Sun Wukong
17,523
2,794
2,735
8,752
27,658
28,385
22
18,162
9,496
0
30,367
L
Mercury
Siegbrecht
Mercury
8,097
3,156
1,407
2,511
18,753
9,522
101
12,959
5,794
0
24,623
W
Athena
yundrod
Athena
9,947
1,888
1,306
7,336
32,594
52,217
360
13,932
18,662
15,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,726
Gold Earned
55,327
200
Minions Killed
160
0
Camps Cleared
0
1,372,087
Distance Traveled
1,354,849
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,035
826
31
2
0
267,806
3
W
Baron Samedi
11,612
683
35
2
0
251,965
3
W
Zeus
13,120
772
61
4
0
258,380
3
L
Sol
12,946
762
52
3
0
280,857
0
W
Anubis
13,530
796
62
4
0
256,796
4
L
Olorun
10,279
605
27
2
0
227,184
0
L
Athena
9,857
580
20
1
0
253,652
1
L
Sun Wukong
11,458
674
28
2
0
283,650
5
L
Mercury
10,787
635
33
2
0
309,506
1
W
Athena
12,429
731
11
1
0
337,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role