Player Matchup

Achilles
Achilles
Silver II
AMIRKENPACHI
Achilles
Silver II
Level 54
God Stats
2W - 1L
1,575 SR
Queue Stats
58W - 62L
1,146 MMR
Solo
Thoth
Thoth
Silver I
BonzaTiger
Thoth
Silver I
Level 156
God Stats
14W - 8L
1,539 SR
Queue Stats
174W - 176L
1,083 MMR
Solo
Bellona
Bellona
Silver I
DANCINGxPOTATO
Bellona
Silver I
Level 123
God Stats
21W - 20L
1,573 SR
Queue Stats
130W - 134L
1,320 MMR
Solo
Jormungandr
Jormungandr
Silver V
EeveeGoesRawr
Jormungandr
Silver V
Level 54
God Stats
11W - 12L
1,476 SR
Queue Stats
20W - 28L
1,135 MMR
Solo
Artemis
Artemis
Silver I
shadowrunner00
Artemis
Silver I
Level 105
God Stats
15W - 24L
1,395 SR
Queue Stats
474W - 484L
1,087 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,511 SR
1,154 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,466 SR
1,170 MMR
Hel
Hel
Gold III
 
Hel
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver III
IAmRedi
Atlas
Silver III
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 56L
1,167 MMR
Solo
Sylvanus
Sylvanus
Silver III
VoodooXx
Sylvanus
Silver III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,108 MMR
Solo
Cliodhna
Cliodhna
Silver III
Xitah
Cliodhna
Silver III
Level 87
God Stats
1W - 3L
1,416 SR
Queue Stats
62W - 70L
1,144 MMR
Solo
Hercules
Hercules
Silver III
ZOHAN147
Hercules
Silver III
Level 154
God Stats
0W - 1L
1,416 SR
Queue Stats
209W - 217L
931 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AMIRKENPACHI
Achilles
10
4 / 4 / 2
7,105
508
7,980
11,881
4,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
14
3 / 0 / 4
8,239
589
8,758
7,333
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 1
8,813
630
10,829
11,741
11,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
EeveeGoesRawr
Jormungandr
10
2 / 1 / 7
7,212
515
9,318
10,945
8,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 5 / 5
6,679
477
9,207
11,760
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
TyrAh Muzen CabYu HuangIshtarGeb

VS

Bans
HadesKhepriChang'eGuan YuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
3 / 2 / 2
7,317
523
5,822
9,478
3,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
IAmRedi
Atlas
14
5 / 2 / 4
8,514
608
9,385
10,161
4,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
VoodooXx
Sylvanus
9
2 / 4 / 3
6,497
464
4,327
15,891
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cliodhna
Xitah
Cliodhna
12
1 / 2 / 4
6,907
493
6,037
13,995
5,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
ZOHAN147
Hercules
9
0 / 5 / 4
6,126
438
3,385
14,804
7,247
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
15
Kills
11
12
Deaths
15
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
2
2
2
W
Achilles
AMIRKENPACHI
Achilles
4
4
2
1.25
W
Thoth
3
0
4
5
W
5
2
1
2.75
W
Jormungandr
EeveeGoesRawr
Jormungandr
2
1
7
5.5
L
Atlas
IAmRedi
Atlas
5
2
4
3.5
L
Sylvanus
VoodooXx
Sylvanus
2
4
3
0.88
L
Cliodhna
Xitah
Cliodhna
1
2
4
1.5
L
Hercules
ZOHAN147
Hercules
0
5
4
0.4
W
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,092
Damage
28,956
53,660
Taken
64,329
32,273
Mitigated
33,857
11,662
Healing
20,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,822
288
2,735
4,205
9,478
3,789
642
3,376
5,896
51,970
0
W
Achilles
AMIRKENPACHI
Achilles
7,980
2,675
0
4,330
11,881
4,968
0
1,546
10,295
0
41,603
W
Thoth
8,758
319
0
1,912
7,333
2,878
0
2,913
4,368
68,744
0
W
10,829
2,949
0
1,915
11,741
11,240
0
2,733
8,902
0
65,293
W
Jormungandr
EeveeGoesRawr
Jormungandr
9,318
3,491
0
1,910
10,945
8,958
0
6,066
4,504
27,287
2,096
L
Atlas
IAmRedi
Atlas
9,385
2,807
0
2,904
10,161
4,906
1,200
2,308
7,747
47,970
1,943
L
Sylvanus
VoodooXx
Sylvanus
4,327
1,219
830
3,412
15,891
12,868
0
5,984
9,689
18,853
0
L
Cliodhna
Xitah
Cliodhna
6,037
1,270
0
4,330
13,995
5,047
0
2,248
11,617
0
52,900
L
Hercules
ZOHAN147
Hercules
3,385
1,164
0
1,770
14,804
7,247
0
3,328
11,414
0
27,273
W
9,207
5,759
0
1,595
11,760
4,229
0
5,763
5,579
19
42,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,048
Gold Earned
35,361
444
Minions Killed
337
0
Camps Cleared
0
1,342,044
Distance Traveled
1,340,862
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,317
523
92
7
0
290,089
9
W
Achilles
7,105
508
73
5
0
310,044
5
W
Thoth
8,239
589
122
9
0
265,964
5
W
Bellona
8,813
630
136
10
0
270,174
2
W
Jormungandr
7,212
515
54
4
0
262,899
4
L
Atlas
8,514
608
98
7
0
270,330
2
L
Sylvanus
6,497
464
22
2
0
215,121
6
L
Cliodhna
6,907
493
82
6
0
318,769
2
L
Hercules
6,126
438
43
3
0
246,553
4
W
Artemis
6,679
477
59
4
0
232,963
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role