Player Matchup

Merlin
Merlin
MyTHblu
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,298 Elo+
Party 3
Ares
Ares
NeaCampbell
Ares
Level 154
God Stats
6W - 2L
1,725 SR
Queue Stats
270W - 258L
1,564 Elo+
Party 1
Hun Batz
Hun Batz
Yagudin7
Hun Batz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,220 Elo+
Party 3
Janus
Janus
arsalan-arian
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 75L
1,378 Elo+
Solo
Hel
Hel
Акретан
Hel
Level 102
God Stats
3W - 0L
1,636 SR
Queue Stats
126W - 102L
1,530 Elo+
Party 1
Team Averages
Level 66
1,572 SR
1,398 Elo+

VS

Team Averages
Level 74
1,575 SR
1,452 Elo+
Chiron
Chiron
 
Chiron
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Adelchan
Bellona
Level 100
God Stats
2W - 1L
1,862 SR
Queue Stats
160W - 160L
1,527 Elo+
Party 4
Zhong Kui
Zhong Kui
Psych0Netero
Zhong Kui
Level 76
God Stats
1W - 4L
1,513 SR
Queue Stats
155W - 165L
1,410 Elo+
Party 2
Yemoja
Yemoja
Serulya123
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 114L
1,379 Elo+
Party 4
Ymir
Ymir
oxmargee
Ymir
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 105L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MyTHblu
Merlin
20
6 / 1 / 8
13,771
689
30,111
16,451
11,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 1 / 11
13,917
696
18,065
33,571
53,675
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Yagudin7
Hun Batz
16
0 / 10 / 10
10,745
537
8,865
23,234
18,237
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
4 / 1 / 11
13,244
662
41,078
17,838
13,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
1 / 1 / 12
11,308
565
10,284
16,504
14,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
3 / 1 / 9
11,666
583
24,105
18,381
9,520
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
Adelchan
Bellona
15
3 / 3 / 7
10,498
525
16,618
18,228
22,020
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Psych0Netero
Zhong Kui
18
4 / 8 / 7
11,462
573
21,872
31,984
24,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
Serulya123
Yemoja
20
2 / 1 / 11
12,382
619
13,522
14,092
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
19
2 / 3 / 8
10,797
540
9,867
33,849
31,876
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
56
16
Kills
14
14
Deaths
16
52
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
1
9
7.5
L
Bellona
Adelchan
Bellona
3
3
7
2.17
W
Merlin
MyTHblu
Merlin
6
1
8
10
W
5
1
11
10.5
L
Zhong Kui
Psych0Netero
Zhong Kui
4
8
7
0.94
L
Yemoja
Serulya123
Yemoja
2
1
11
7.5
W
Hun Batz
Yagudin7
Hun Batz
0
10
10
0.5
W
4
1
11
9.5
L
Ymir
2
3
8
2
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,403
Damage
85,984
107,598
Taken
116,534
111,458
Mitigated
96,574
56,333
Healing
54,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
24,105
9,144
3,439
5,334
18,381
9,520
0
16,003
2,373
0
53,575
L
Bellona
Adelchan
Bellona
16,618
2,351
2,279
3,555
18,228
22,020
0
12,739
5,489
0
24,534
W
Merlin
MyTHblu
Merlin
30,111
2,060
1,544
1,434
16,451
11,743
0
6,325
9,760
73,295
0
W
18,065
441
1,453
3,913
33,571
53,675
1,203
13,085
20,130
20,524
0
L
Zhong Kui
Psych0Netero
Zhong Kui
21,872
1,190
2,210
6,805
31,984
24,776
0
27,650
4,334
46,998
0
L
Yemoja
Serulya123
Yemoja
13,522
1,100
13,430
2,405
14,092
8,382
0
12,973
1,119
34,621
0
W
Hun Batz
Yagudin7
Hun Batz
8,865
993
0
741
23,234
18,237
1,172
13,377
9,733
0
17,676
W
41,078
1,462
2,953
2,308
17,838
13,309
1,168
6,995
10,485
80,720
0
L
Ymir
9,867
0
4,672
10,028
33,849
31,876
0
30,168
3,681
22,910
0
W
10,284
212
30,985
11,002
16,504
14,494
723
5,479
10,850
15,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,985
Gold Earned
56,805
219
Minions Killed
203
0
Camps Cleared
0
1,827,594
Distance Traveled
1,557,168
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,666
583
69
3
0
339,462
0
L
Bellona
10,498
525
16
1
0
256,415
0
W
Merlin
13,771
689
93
5
0
398,707
5
W
Ares
13,917
696
6
0
0
305,967
1
L
Zhong Kui
11,462
573
58
3
0
274,886
0
L
Yemoja
12,382
619
38
2
0
350,872
0
W
Hun Batz
10,745
537
26
1
0
370,704
0
W
Janus
13,244
662
83
4
0
386,293
1
L
Ymir
10,797
540
22
1
0
335,533
1
W
Hel
11,308
565
11
1
0
365,923
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role