Player Matchup

Zeus
Zeus
Gold III
I Osxma I
Zeus
Gold III
Level 106
God Stats
2W - 0L
1,857 SR
Queue Stats
188W - 185L
1,409 MMR
Solo
Mercury
Mercury
Gold IV
JaeKAllDay
Mercury
Gold IV
Level 147
God Stats
6W - 4L
1,682 SR
Queue Stats
190W - 211L
1,347 MMR
Solo
Jormungandr
Jormungandr
Gold IV
TuTioPacoBB
Jormungandr
Gold IV
Level 129
God Stats
1W - 2L
1,294 SR
Queue Stats
133W - 129L
1,411 MMR
Solo
Yemoja
Yemoja
Silver III
Wantsomefoohy
Yemoja
Silver III
Level 124
God Stats
10W - 12L
1,447 SR
Queue Stats
95W - 113L
1,215 MMR
Party 1
Izanami
Izanami
Silver II
inD_Paint
Izanami
Silver II
Level 123
God Stats
30W - 33L
1,574 SR
Queue Stats
44W - 53L
1,497 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,571 SR
1,376 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 78
1,446 SR
1,381 MMR
Chaac
Chaac
Silver II
CHABBTI
Chaac
Silver II
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,344 MMR
Solo
Janus
Janus
Gold V
HemLowkz702
Janus
Gold V
Level 87
God Stats
0W - 1L
1,415 SR
Queue Stats
22W - 28L
1,339 MMR
Party 2
Arachne
Arachne
Gold IV
NieR llSoul
Arachne
Gold IV
Level 109
God Stats
0W - 2L
1,345 SR
Queue Stats
25W - 28L
1,478 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Phaq_theElf
Danzaburou
Bronze III
Level 65
God Stats
2W - 3L
1,429 SR
Queue Stats
5W - 10L
1,403 MMR
Solo
Ymir
Ymir
Bronze V
Soup Can Colin
Ymir
Bronze V
Level 83
God Stats
0W - 2L
1,540 SR
Queue Stats
6W - 24L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
13 / 0 / 1
11,603
611
13,825
7,067
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
JaeKAllDay
Mercury
16
4 / 2 / 12
10,330
544
7,043
14,234
6,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
TuTioPacoBB
Jormungandr
18
4 / 0 / 5
11,711
616
13,245
10,334
10,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 1 / 11
9,798
516
4,973
10,309
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Izanami
inD_Paint
Izanami
15
1 / 2 / 10
9,738
513
8,846
13,944
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AtlasAh Muzen CabKing ArthurGilgamesh

VS

Bans
KaliYu HuangThanatosHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CHABBTI
Chaac
14
0 / 3 / 2
8,139
428
5,321
14,327
8,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 5 / 0
8,522
449
6,640
12,836
5,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
NieR llSoul
Arachne
14
2 / 4 / 1
8,856
466
5,565
14,422
6,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Phaq_theElf
Danzaburou
10
1 / 5 / 1
6,914
364
5,796
11,104
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
1 / 6 / 0
7,197
379
3,851
18,009
12,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
23
Kills
4
5
Deaths
23
39
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
CHABBTI
Chaac
0
3
2
0.33
L
0
5
0
0
W
Zeus
13
0
1
13.5
W
Mercury
JaeKAllDay
Mercury
4
2
12
5
L
Arachne
NieR llSoul
Arachne
2
4
1
0.63
L
Danzaburou
Phaq_theElf
Danzaburou
1
5
1
0.3
L
1
6
0
0.17
W
Jormungandr
TuTioPacoBB
Jormungandr
4
0
5
6.5
W
1
1
11
6.5
W
Izanami
inD_Paint
Izanami
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,932
Damage
27,173
55,888
Taken
70,698
33,493
Mitigated
35,942
14,561
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
CHABBTI
Chaac
5,321
1,257
0
2,385
14,327
8,455
0
8,767
5,560
0
45,444
L
6,640
118
0
2,210
12,836
5,148
0
6,585
6,251
75,277
0
W
Zeus
13,825
3,339
0
1,269
7,067
2,962
1,783
2,482
4,413
94,800
0
W
Mercury
JaeKAllDay
Mercury
7,043
2,793
0
888
14,234
6,103
216
505
13,673
0
83,434
L
Arachne
NieR llSoul
Arachne
5,565
3,807
0
1,739
14,422
6,355
0
4,360
10,062
0
76,644
L
Danzaburou
Phaq_theElf
Danzaburou
5,796
2,351
0
2,075
11,104
3,782
0
2,602
8,502
0
34,744
L
3,851
502
206
2,613
18,009
12,202
0
8,673
9,336
29,272
0
W
Jormungandr
TuTioPacoBB
Jormungandr
13,245
3,459
0
2,170
10,334
10,211
1,365
700
9,594
95,805
0
W
4,973
1,112
1,947
3,091
10,309
9,108
726
4,008
6,193
21,792
4,221
W
Izanami
inD_Paint
Izanami
8,846
6,619
0
5,196
13,944
5,109
2,512
2,603
11,261
0
75,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,180
Gold Earned
39,628
585
Minions Killed
431
0
Camps Cleared
0
1,840,816
Distance Traveled
1,689,623
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,139
428
83
4
0
362,929
1
L
Janus
8,522
449
141
7
0
327,900
4
W
Zeus
11,603
611
151
8
0
371,177
4
W
Mercury
10,330
544
109
6
0
396,808
5
L
Arachne
8,856
466
118
6
0
404,505
5
L
Danzaburou
6,914
364
47
2
0
262,226
1
L
Ymir
7,197
379
42
2
0
332,063
1
W
Jormungandr
11,711
616
178
9
0
371,941
7
W
Yemoja
9,798
516
29
2
0
349,471
9
W
Izanami
9,738
513
118
6
0
351,419
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role