Player Matchup

Neith
Neith
 
Neith
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AllowableZeus44
Sun Wukong
Level 86
God Stats
50W - 55L
1,558 SR
Queue Stats
104W - 118L
1,486 Elo+
Solo
Janus
Janus
Narbapple
Janus
Level 114
God Stats
1W - 4L
1,468 SR
Queue Stats
26W - 34L
1,493 Elo+
Solo
Tsukuyomi
Tsukuyomi
brupta
Tsukuyomi
Level 147
God Stats
10W - 14L
1,666 SR
Queue Stats
261W - 266L
1,591 Elo+
Solo
Chang'e
Chang'e
jguillermo008
Chang'e
Level 128
God Stats
1W - 4L
1,472 SR
Queue Stats
6W - 12L
1,350 Elo+
Solo
Team Averages
Level 123
1,533 SR
1,484 Elo+

VS

Team Averages
Level 133
1,609 SR
1,508 Elo+
Cliodhna
Cliodhna
BrawlerCorps_001
Cliodhna
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 131L
1,408 Elo+
Solo
Baba Yaga
Baba Yaga
BrightMage
Baba Yaga
Level 135
God Stats
7W - 5L
1,500 SR
Queue Stats
9W - 12L
1,442 Elo+
Solo
Izanami
Izanami
Elstred
Izanami
Level 160
God Stats
9W - 8L
1,597 SR
Queue Stats
813W - 744L
1,594 Elo+
Solo
Sylvanus
Sylvanus
Holzinature17
Sylvanus
Level 160
God Stats
8W - 9L
1,741 SR
Queue Stats
188W - 188L
1,591 Elo+
Solo
Terra
Terra
polishplaya101
Terra
Level 103
God Stats
1W - 0L
1,708 SR
Queue Stats
230W - 219L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 1 / 8
9,325
717
12,923
10,680
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
AllowableZeus44
Sun Wukong
16
4 / 5 / 4
9,805
754
9,504
17,402
14,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Narbapple
Janus
16
3 / 3 / 3
9,389
722
11,402
13,032
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
brupta
Tsukuyomi
17
2 / 1 / 7
10,264
790
10,663
12,612
6,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
16
2 / 6 / 5
9,083
699
10,298
15,266
6,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 6
9,207
708
5,038
14,837
6,844
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baba Yaga
BrightMage
Baba Yaga
15
0 / 1 / 4
8,817
678
9,888
9,489
4,503
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Elstred
Izanami
20
10 / 2 / 3
11,701
900
18,553
12,768
7,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
Holzinature17
Sylvanus
17
5 / 0 / 4
9,868
759
13,935
12,484
8,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 2 / 9
9,728
748
6,231
19,827
21,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
42
12
Kills
16
16
Deaths
12
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
8
5
L
Sun Wukong
AllowableZeus44
Sun Wukong
4
5
4
1.2
W
1
7
6
0.57
W
Baba Yaga
BrightMage
Baba Yaga
0
1
4
2
W
Izanami
Elstred
Izanami
10
2
3
5.75
W
Sylvanus
Holzinature17
Sylvanus
5
0
4
7
L
Janus
Narbapple
Janus
3
3
3
1.5
L
Tsukuyomi
brupta
Tsukuyomi
2
1
7
5.5
L
Chang'e
2
6
5
0.75
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,790
Damage
53,645
68,992
Taken
69,405
38,471
Mitigated
49,006
14,883
Healing
22,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,923
3,351
0
2,819
10,680
4,925
1,234
5,693
4,987
0
36,096
L
Sun Wukong
AllowableZeus44
Sun Wukong
9,504
2,337
0
4,172
17,402
14,259
57
5,847
11,555
0
28,032
W
5,038
215
0
515
14,837
6,844
1,213
5,913
8,924
0
23,529
W
Baba Yaga
BrightMage
Baba Yaga
9,888
142
0
2,012
9,489
4,503
463
5,432
4,057
27,430
0
W
Izanami
Elstred
Izanami
18,553
12,460
0
1,553
12,768
7,612
861
3,254
9,514
0
72,920
W
Sylvanus
Holzinature17
Sylvanus
13,935
3,894
5,136
6,825
12,484
8,937
326
3,328
9,156
29,632
4,194
L
Janus
Narbapple
Janus
11,402
493
0
637
13,032
6,008
0
5,019
8,013
35,518
0
L
Tsukuyomi
brupta
Tsukuyomi
10,663
2,429
0
1,790
12,612
6,833
48
5,145
7,467
0
47,566
L
Chang'e
10,298
703
2,233
3,232
15,266
6,446
0
7,213
8,053
31,878
0
W
6,231
535
2,675
3,978
19,827
21,110
0
3,773
16,054
23,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,866
Gold Earned
49,321
296
Minions Killed
278
0
Camps Cleared
0
1,348,639
Distance Traveled
1,334,196
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,325
717
66
5
0
262,724
0
L
Sun Wukong
9,805
754
54
4
0
265,696
3
W
Cliodhna
9,207
708
36
3
0
250,697
1
W
Baba Yaga
8,817
678
35
3
0
269,841
0
W
Izanami
11,701
900
125
10
0
275,059
2
W
Sylvanus
9,868
759
52
4
0
256,713
9
L
Janus
9,389
722
49
4
0
270,993
0
L
Tsukuyomi
10,264
790
83
6
0
308,339
1
L
Chang'e
9,083
699
44
3
0
240,887
0
W
Terra
9,728
748
30
2
0
281,886
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role