Player Matchup

Medusa
Medusa
Alberman17
Medusa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Hektosan
Bacchus
Level 47
God Stats
3W - 1L
1,339 SR
Queue Stats
57W - 74L
1,419 Elo+
Solo
Mercury
Mercury
TyrannicalClown
Mercury
Level 125
God Stats
6W - 6L
1,141 SR
Queue Stats
203W - 211L
1,340 Elo+
Party 3
Artio
Artio
ZaneTheDude
Artio
Level 29
God Stats
8W - 5L
1,500 SR
Queue Stats
225W - 229L
1,340 Elo+
Party 3
Tiamat
Tiamat
alba6102002
Tiamat
Level 88
God Stats
0W - 2L
1,553 SR
Queue Stats
0W - 3L
1,308 Elo+
Party 2
Team Averages
Level 62
1,407 SR
1,381 Elo+

VS

Team Averages
Level 87
1,505 SR
1,456 Elo+
Mulan
Mulan
MonkeyEdibles
Mulan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 43L
1,599 Elo+
Party 1
Hachiman
Hachiman
Niforse
Hachiman
Level 157
God Stats
7W - 11L
1,426 SR
Queue Stats
416W - 412L
1,353 Elo+
Party 1
Ne Zha
Ne Zha
Ruko2235
Ne Zha
Level 68
God Stats
6W - 5L
1,554 SR
Queue Stats
181W - 161L
1,573 Elo+
Party 1
Hades
Hades
Tordom
Hades
Level 77
God Stats
27W - 15L
1,596 SR
Queue Stats
279W - 321L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
WitchLusia
Cthulhu
Level 106
God Stats
3W - 4L
1,451 SR
Queue Stats
333W - 333L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alberman17
Medusa
12
1 / 2 / 1
6,823
487
5,364
7,258
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Hektosan
Bacchus
9
0 / 1 / 1
6,216
444
4,650
10,827
10,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
2 / 4 / 0
6,192
442
5,420
12,996
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 1
6,254
447
3,204
11,664
9,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
11
0 / 3 / 0
6,145
439
2,592
7,676
4,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 7
7,070
505
7,946
9,320
7,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Niforse
Hachiman
12
1 / 2 / 0
6,771
484
4,271
8,253
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Ruko2235
Ne Zha
13
8 / 0 / 3
7,645
546
7,885
8,588
3,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hades
Tordom
Hades
11
1 / 0 / 2
6,362
454
4,346
5,932
4,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
WitchLusia
Cthulhu
13
2 / 1 / 2
7,983
570
8,649
8,016
5,220
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alberman17
Medusa
1
2
1
0.75
L
Bacchus
Hektosan
Bacchus
0
1
1
0.5
W
0
0
7
3.5
W
Hachiman
Niforse
Hachiman
1
2
0
0.5
W
Ne Zha
Ruko2235
Ne Zha
8
0
3
9.5
W
Hades
Tordom
Hades
1
0
2
2
L
2
4
0
0.5
W
Cthulhu
WitchLusia
Cthulhu
2
1
2
3
L
0
2
1
0.25
L
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,230
Damage
33,097
50,421
Taken
40,109
30,557
Mitigated
22,635
10,090
Healing
9,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alberman17
Medusa
5,364
2,398
0
520
7,258
2,454
108
0
7,258
0
53,319
L
Bacchus
Hektosan
Bacchus
4,650
735
0
3,406
10,827
10,774
0
1,117
9,710
15,773
2,746
W
7,946
1,400
0
3,424
9,320
7,207
0
2,598
6,624
0
28,094
W
Hachiman
Niforse
Hachiman
4,271
2,334
0
455
8,253
2,918
0
755
7,498
0
55,945
W
Ne Zha
Ruko2235
Ne Zha
7,885
2,646
0
1,008
8,588
3,170
98
854
7,666
0
53,015
W
Hades
Tordom
Hades
4,346
306
115
1,814
5,932
4,120
0
2,050
3,724
36,381
0
L
5,420
2,378
0
738
12,996
4,210
0
2,020
10,976
0
36,488
W
Cthulhu
WitchLusia
Cthulhu
8,649
868
0
3,011
8,016
5,220
0
2,263
4,812
54,700
0
L
3,204
155
223
4,031
11,664
9,113
0
7,561
4,103
35,346
0
L
Tiamat
2,592
796
0
1,172
7,676
4,006
0
2,297
5,379
34,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,630
Gold Earned
35,831
313
Minions Killed
390
0
Camps Cleared
0
1,355,160
Distance Traveled
1,385,498
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,823
487
90
6
0
267,301
5
L
Bacchus
6,216
444
35
3
0
263,149
5
W
Mulan
7,070
505
35
3
0
269,073
5
W
Hachiman
6,771
484
112
8
0
257,341
0
W
Ne Zha
7,645
546
76
5
0
319,642
3
W
Hades
6,362
454
70
5
0
264,606
0
L
Mercury
6,192
442
59
4
0
306,108
0
W
Cthulhu
7,983
570
97
7
0
274,836
5
L
Artio
6,254
447
57
4
0
270,103
1
L
Tiamat
6,145
439
72
5
0
248,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role