Player Matchup

Mulan
Mulan
Gold III
Ginger_Viking23
Mulan
Gold III
Level 126
God Stats
4W - 2L
1,589 SR
Queue Stats
14W - 18L
1,694 MMR
Solo
Nemesis
Nemesis
Platinum V
Seoanebarber
Nemesis
Platinum V
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 68L
1,822 MMR
Party 1
Janus
Janus
Diamond I
Vubiix
Janus
Diamond I
Level 160
God Stats
8W - 8L
1,608 SR
Queue Stats
362W - 357L
2,426 MMR
Solo
Sobek
Sobek
Gold III
mugui100
Sobek
Gold III
Level 159
God Stats
5W - 11L
1,606 SR
Queue Stats
175W - 183L
1,543 MMR
Party 1
Ullr
Ullr
Diamond IV
zJusTxCrePzeN
Ullr
Diamond IV
Level 129
God Stats
17W - 21L
1,566 SR
Queue Stats
201W - 200L
2,108 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,574 SR
1,919 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,508 SR
1,837 MMR
Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond II
GGeniius
Chiron
Diamond II
Level 155
God Stats
2W - 5L
1,448 SR
Queue Stats
135W - 131L
2,146 MMR
Solo
Scylla
Scylla
Platinum III
IN5TINCT2025
Scylla
Platinum III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 112L
1,880 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
Vectorcs4
Baron Samedi
Platinum II
Level 68
God Stats
8W - 9L
1,495 SR
Queue Stats
161W - 142L
1,603 MMR
Solo
Chaac
Chaac
Diamond V
nowensio
Chaac
Diamond V
Level 119
God Stats
41W - 32L
1,599 SR
Queue Stats
291W - 286L
2,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 8 / 1
12,825
475
13,470
20,211
20,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Seoanebarber
Nemesis
17
0 / 8 / 3
10,774
399
8,654
28,909
13,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Vubiix
Janus
20
3 / 9 / 3
13,301
493
18,628
18,848
8,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
mugui100
Sobek
13
0 / 5 / 0
9,532
353
7,235
31,402
36,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
0 / 1 / 6
13,416
497
20,724
24,211
11,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
SusanoKaliGebLoki

VS

Bans
CabrakanKing ArthurHorusNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
11 / 2 / 10
15,803
585
28,880
36,948
21,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chiron
GGeniius
Chiron
20
6 / 1 / 2
16,469
610
18,905
21,536
10,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
20
4 / 2 / 9
14,818
549
17,585
16,036
7,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Vectorcs4
Baron Samedi
18
1 / 2 / 15
14,088
522
10,085
23,983
36,961
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
nowensio
Chaac
20
8 / 0 / 11
16,027
594
21,520
38,713
40,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
7
Kills
30
31
Deaths
7
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
2
10
8
W
Chiron
GGeniius
Chiron
6
1
2
7
L
4
8
1
0.56
W
Scylla
4
2
9
4.25
L
Nemesis
Seoanebarber
Nemesis
0
8
3
0.19
W
Baron Samedi
Vectorcs4
Baron Samedi
1
2
15
4.25
L
Janus
Vubiix
Janus
3
9
3
0.5
L
Sobek
mugui100
Sobek
0
5
0
0
W
Chaac
nowensio
Chaac
8
0
11
13.5
L
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,711
Damage
96,975
123,581
Taken
137,216
90,199
Mitigated
117,249
15,035
Healing
74,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
28,880
19,853
0
23,290
36,948
21,457
4,214
6,819
29,969
0
168,626
W
Chiron
GGeniius
Chiron
18,905
8,809
1,278
9,688
21,536
10,347
10,005
4,001
17,535
0
164,040
L
13,470
1,014
0
2,758
20,211
20,313
0
4,109
16,102
314
76,168
W
Scylla
17,585
1,950
0
5,068
16,036
7,693
4,119
5,618
10,418
135,392
0
L
Nemesis
Seoanebarber
Nemesis
8,654
2,103
0
3,123
28,909
13,326
0
5,595
23,314
15
90,655
W
Baron Samedi
Vectorcs4
Baron Samedi
10,085
1,115
5,312
9,826
23,983
36,961
483
7,403
16,580
43,550
0
L
Janus
Vubiix
Janus
18,628
649
0
705
18,848
8,404
0
5,584
13,264
112,493
0
L
Sobek
mugui100
Sobek
7,235
682
0
6,016
31,402
36,908
0
9,574
21,828
34,470
0
W
Chaac
nowensio
Chaac
21,520
2,774
0
19,586
38,713
40,791
3,280
7,147
31,566
0
128,339
L
20,724
7,694
0
2,433
24,211
11,248
2,800
3,480
20,731
0
147,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,848
Gold Earned
77,205
753
Minions Killed
790
0
Camps Cleared
0
2,481,151
Distance Traveled
2,704,954
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,803
585
151
6
0
612,726
5
W
Chiron
16,469
610
216
8
0
497,458
9
L
Mulan
12,825
475
154
6
0
480,641
3
W
Scylla
14,818
549
183
7
0
504,248
9
L
Nemesis
10,774
399
150
6
0
519,764
1
W
Baron Samedi
14,088
522
53
2
0
509,668
1
L
Janus
13,301
493
160
6
0
486,523
5
L
Sobek
9,532
353
48
2
0
475,747
8
W
Chaac
16,027
594
187
7
0
580,854
7
L
Ullr
13,416
497
241
9
0
518,476
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role