Player Matchup

Mulan
Mulan
ClauzZDarKray
Mulan
Level 155
God Stats
11W - 3L
1,856 SR
Queue Stats
202W - 185L
1,517 Elo+
Solo
Ullr
Ullr
Henrique_HS007
Ullr
Level 149
God Stats
69W - 73L
1,491 SR
Queue Stats
519W - 503L
1,509 Elo+
Solo
Ravana
Ravana
IrmaodoArthur
Ravana
Level 157
God Stats
0W - 3L
1,197 SR
Queue Stats
82W - 83L
1,553 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrPeRRyDiSe
Morgan Le Fay
Level 145
God Stats
5W - 7L
1,507 SR
Queue Stats
330W - 331L
1,538 Elo+
Solo
Cthulhu
Cthulhu
iLoTTzz
Cthulhu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 139
1,510 SR
1,524 Elo+

VS

Team Averages
Level 136
1,566 SR
1,444 Elo+
Ne Zha
Ne Zha
Fabriccio_013
Ne Zha
Level 141
God Stats
3W - 1L
1,822 SR
Queue Stats
129W - 159L
1,513 Elo+
Party 1
Neith
Neith
KS_Queirozmattzz
Neith
Level 152
God Stats
6W - 4L
1,494 SR
Queue Stats
42W - 60L
1,370 Elo+
Party 1
Freya
Freya
MeninoRJ
Freya
Level 127
God Stats
4W - 8L
1,141 SR
Queue Stats
225W - 310L
1,364 Elo+
Party 1
Tyr
Tyr
kevinklvmalhador
Tyr
Level 117
God Stats
2W - 1L
1,613 SR
Queue Stats
120W - 183L
1,449 Elo+
Party 1
Kuzenbo
Kuzenbo
rufedermacht
Kuzenbo
Level 145
God Stats
13W - 7L
1,760 SR
Queue Stats
270W - 262L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 4
5,188
519
6,287
11,535
8,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
4 / 3 / 1
5,744
574
4,106
6,845
2,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 3
5,254
525
5,176
7,397
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
MrPeRRyDiSe
Morgan Le Fay
8
0 / 1 / 1
4,914
491
5,568
4,915
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
iLoTTzz
Cthulhu
3
0 / 4 / 0
3,719
372
326
4,882
2,972
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 9
6,160
616
5,251
9,569
3,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 0 / 5
6,379
638
3,478
5,548
2,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Freya
MeninoRJ
Freya
9
2 / 2 / 3
5,501
550
2,262
6,764
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 0 / 4
6,108
611
4,857
6,231
4,422
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kuzenbo
rufedermacht
Kuzenbo
8
2 / 1 / 5
5,558
556
3,492
7,787
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
5
Kills
15
15
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
3
2
9
3.75
L
4
3
1
1.5
L
1
3
3
0.83
W
4
0
5
6.5
W
Freya
MeninoRJ
Freya
2
2
3
1.75
L
Morgan Le Fay
MrPeRRyDiSe
Morgan Le Fay
0
1
1
0.5
L
Cthulhu
iLoTTzz
Cthulhu
0
4
0
0
W
4
0
4
6
W
Kuzenbo
rufedermacht
Kuzenbo
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,463
Damage
19,340
35,574
Taken
35,899
18,914
Mitigated
20,806
8,247
Healing
13,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,287
1,146
0
4,555
11,535
8,341
0
2,308
9,227
307
21,557
W
5,251
2,025
0
4,836
9,569
3,796
286
702
8,867
0
31,252
L
4,106
1,164
0
41
6,845
2,965
0
1,687
5,158
0
41,722
L
5,176
2,034
0
3,055
7,397
2,874
0
1,048
6,349
0
29,403
W
3,478
1,093
0
2,217
5,548
2,742
0
2,770
2,778
0
44,980
W
Freya
MeninoRJ
Freya
2,262
534
0
3,107
6,764
2,106
312
745
6,019
29,355
0
L
Morgan Le Fay
MrPeRRyDiSe
Morgan Le Fay
5,568
541
0
596
4,915
1,762
0
591
4,324
34,884
0
L
Cthulhu
iLoTTzz
Cthulhu
326
167
0
0
4,882
2,972
0
120
4,762
2,709
0
W
4,857
714
0
1,743
6,231
4,422
317
678
5,553
0
34,802
W
Kuzenbo
rufedermacht
Kuzenbo
3,492
2,042
0
1,798
7,787
7,740
0
1,306
6,481
14,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,819
Gold Earned
29,706
225
Minions Killed
269
0
Camps Cleared
0
968,180
Distance Traveled
1,078,767
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,188
519
27
3
0
199,453
3
W
Ne Zha
6,160
616
54
5
0
235,082
3
L
Ullr
5,744
574
76
8
0
183,365
2
L
Ravana
5,254
525
56
6
0
194,461
2
W
Neith
6,379
638
80
8
0
201,974
2
W
Freya
5,501
550
53
5
0
187,912
2
L
Morgan Le Fay
4,914
491
64
6
0
198,889
4
L
Cthulhu
3,719
372
2
0
0
192,012
1
W
Tyr
6,108
611
66
7
0
234,029
4
W
Kuzenbo
5,558
556
16
2
0
219,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role