Player Matchup

Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
J34gle
Loki
Level 154
God Stats
2W - 0L
1,498 SR
Queue Stats
98W - 67L
1,605 Elo+
Party 1
Medusa
Medusa
ice_wolf05
Medusa
Level 149
God Stats
1W - 1L
1,486 SR
Queue Stats
138W - 126L
1,562 Elo+
Party 1
Ymir
Ymir
mrwunderthor
Ymir
Level 159
God Stats
5W - 5L
1,480 SR
Queue Stats
405W - 425L
1,531 Elo+
Solo
Raijin
Raijin
roug11
Raijin
Level 132
God Stats
2W - 0L
1,710 SR
Queue Stats
66W - 64L
1,577 Elo+
Solo
Team Averages
Level 151
1,535 SR
1,555 Elo+

VS

Team Averages
Level 127
1,608 SR
1,568 Elo+
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Balwal
Nike
Level 120
God Stats
0W - 1L
1,751 SR
Queue Stats
47W - 32L
1,624 Elo+
Solo
Odin
Odin
BarbarossaX
Odin
Level 68
God Stats
3W - 2L
1,589 SR
Queue Stats
167W - 167L
1,587 Elo+
Solo
Chang'e
Chang'e
DodgeNDive
Chang'e
Level 141
God Stats
0W - 2L
1,273 SR
Queue Stats
153W - 157L
1,563 Elo+
Solo
Zeus
Zeus
beccinet
Zeus
Level 145
God Stats
3W - 2L
1,925 SR
Queue Stats
489W - 469L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 2 / 7
8,057
895
4,083
5,778
2,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
J34gle
Loki
12
2 / 4 / 9
7,847
872
6,052
10,426
9,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
ice_wolf05
Medusa
14
4 / 3 / 6
8,455
939
10,939
9,358
5,108
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
1 / 2 / 8
8,397
933
4,321
10,777
13,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
roug11
Raijin
15
2 / 1 / 7
8,381
931
9,034
7,812
4,023
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 4 / 7
7,055
784
6,048
12,017
13,319
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
Balwal
Nike
6
0 / 0 / 1
5,425
603
498
1,731
1,248
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 2 / 3
7,475
831
6,352
9,187
7,577
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
DodgeNDive
Chang'e
15
1 / 2 / 9
7,460
829
5,140
8,970
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
15
5 / 3 / 3
8,326
925
13,262
7,657
3,702
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
34
11
Kills
11
12
Deaths
11
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
2
7
2.75
L
Geb
 
Geb
1
4
7
1.13
L
Nike
Balwal
Nike
0
0
1
0.5
L
4
2
3
2.75
L
Chang'e
DodgeNDive
Chang'e
1
2
9
2.75
W
Loki
J34gle
Loki
2
4
9
1.63
L
Zeus
5
3
3
2.17
W
Medusa
ice_wolf05
Medusa
4
3
6
2.33
W
1
2
8
2.5
W
Raijin
roug11
Raijin
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,429
Damage
31,300
44,151
Taken
39,562
35,141
Mitigated
30,127
20,697
Healing
15,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,083
297
9,511
2,374
5,778
2,968
852
4,661
1,117
12,591
0
L
Geb
 
Geb
6,048
423
47
494
12,017
13,319
0
5,215
6,802
10,100
0
L
Nike
Balwal
Nike
498
203
37
605
1,731
1,248
0
789
942
0
2,587
L
6,352
864
1,583
1,064
9,187
7,577
0
4,384
4,803
0
13,425
L
Chang'e
DodgeNDive
Chang'e
5,140
542
6,220
3,899
8,970
4,281
46
3,758
5,212
15,757
0
W
Loki
J34gle
Loki
6,052
1,458
921
1,823
10,426
9,208
510
5,117
5,309
66
8,384
L
Zeus
13,262
1,059
574
633
7,657
3,702
90
3,358
4,299
29,402
0
W
Medusa
ice_wolf05
Medusa
10,939
3,526
133
1,738
9,358
5,108
4,381
4,625
4,733
0
23,499
W
4,321
306
534
1,202
10,777
13,834
657
5,039
5,738
8,244
0
W
Raijin
roug11
Raijin
9,034
415
1,023
1,438
7,812
4,023
1,329
5,008
2,804
24,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,137
Gold Earned
35,741
102
Minions Killed
88
0
Camps Cleared
0
783,336
Distance Traveled
710,232
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,057
895
15
2
0
181,879
0
L
Geb
7,055
784
7
1
0
167,651
4
L
Nike
5,425
603
0
0
0
38,158
0
L
Odin
7,475
831
23
3
0
170,301
0
L
Chang'e
7,460
829
28
3
0
176,617
1
W
Loki
7,847
872
4
0
0
150,386
1
L
Zeus
8,326
925
30
3
0
157,505
0
W
Medusa
8,455
939
35
4
0
157,536
1
W
Ymir
8,397
933
7
1
0
127,819
0
W
Raijin
8,381
931
41
5
0
165,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role