Player Matchup

Bellona
Bellona
DenkaLousi
Bellona
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 28L
1,507 Elo+
Party 2
Lancelot
Lancelot
IncorrectTarget
Lancelot
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 24L
1,510 Elo+
Party 2
Sun Wukong
Sun Wukong
MaudeZarella
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,511 Elo+
Party 2
Cerberus
Cerberus
Skeekis
Cerberus
Level 88
God Stats
1W - 1L
1,690 SR
Queue Stats
73W - 53L
1,518 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Zaisor
Morgan Le Fay
Level 23
God Stats
1W - 1L
1,792 SR
Queue Stats
40W - 63L
1,368 Elo+
Solo
Team Averages
Level 58
1,596 SR
1,483 Elo+

VS

Team Averages
Level 108
1,453 SR
1,512 Elo+
Nox
Nox
 
Nox
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DEMON_Kuraama
Hou Yi
Level 128
God Stats
8W - 5L
1,663 SR
Queue Stats
315W - 327L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WolFear-6
Ah Muzen Cab
Level 133
God Stats
3W - 1L
1,619 SR
Queue Stats
123W - 105L
1,564 Elo+
Party 1
Zeus
Zeus
byzokers__
Zeus
Level 126
God Stats
3W - 2L
1,146 SR
Queue Stats
129W - 117L
1,532 Elo+
Party 1
Merlin
Merlin
josius_kun
Merlin
Level 29
God Stats
1W - 0L
1,334 SR
Queue Stats
51W - 41L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DenkaLousi
Bellona
18
4 / 6 / 14
11,646
685
7,325
20,555
27,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
20
16 / 5 / 9
14,016
824
21,972
20,723
12,805
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
MaudeZarella
Sun Wukong
16
1 / 9 / 10
10,313
607
2,986
23,200
21,339
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

Cerberus
Skeekis
Cerberus
19
3 / 6 / 19
11,972
704
7,900
26,031
33,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Zaisor
Morgan Le Fay
19
1 / 4 / 15
11,215
660
17,341
16,318
9,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
4 / 4 / 21
12,509
736
17,291
11,332
5,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
14 / 4 / 13
14,165
833
17,049
14,743
8,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
WolFear-6
Ah Muzen Cab
20
6 / 5 / 17
12,451
732
26,359
14,694
7,155
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 6 / 20
11,581
681
14,750
12,849
5,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
josius_kun
Merlin
19
4 / 6 / 19
12,228
719
11,555
10,500
4,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
120
25
Kills
30
30
Deaths
25
67
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
4
21
3.63
W
14
4
13
5.13
L
Bellona
DenkaLousi
Bellona
4
6
14
1.83
L
Lancelot
16
5
9
4.1
L
Sun Wukong
MaudeZarella
Sun Wukong
1
9
10
0.67
L
Cerberus
Skeekis
Cerberus
3
6
19
2.08
W
Ah Muzen Cab
WolFear-6
Ah Muzen Cab
6
5
17
2.9
L
Morgan Le Fay
Zaisor
Morgan Le Fay
1
4
15
2.13
W
2
6
20
2
W
Merlin
josius_kun
Merlin
4
6
19
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,524
Damage
87,004
106,827
Taken
64,118
104,537
Mitigated
30,724
33,694
Healing
17,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
17,291
537
1,292
1,640
11,332
5,389
1,770
5,346
5,986
38,624
0
W
17,049
5,733
950
2,869
14,743
8,428
2,765
6,293
8,450
0
41,614
L
Bellona
DenkaLousi
Bellona
7,325
1,621
3,172
2,374
20,555
27,678
1,663
11,060
9,495
0
15,434
L
Lancelot
21,972
3,945
2,266
5,786
20,723
12,805
3,537
8,272
12,451
0
41,057
L
Sun Wukong
MaudeZarella
Sun Wukong
2,986
626
879
1,972
23,200
21,339
488
10,757
12,443
0
9,331
L
Cerberus
Skeekis
Cerberus
7,900
407
5,065
7,423
26,031
33,252
215
5,880
20,151
23,934
0
W
Ah Muzen Cab
WolFear-6
Ah Muzen Cab
26,359
15,244
1,099
4,444
14,694
7,155
3,068
5,469
9,225
0
47,481
L
Morgan Le Fay
Zaisor
Morgan Le Fay
17,341
1,159
980
3,777
16,318
9,463
2,535
7,627
8,691
41,942
0
W
14,750
842
2,121
1,795
12,849
5,173
688
4,449
8,400
31,142
0
W
Merlin
josius_kun
Merlin
11,555
963
103
810
10,500
4,579
1,391
3,684
6,816
20,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,162
Gold Earned
62,934
179
Minions Killed
175
0
Camps Cleared
0
1,425,496
Distance Traveled
1,497,246
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,509
736
37
2
0
273,358
0
W
Hou Yi
14,165
833
44
3
0
313,377
5
L
Bellona
11,646
685
21
1
0
298,538
0
L
Lancelot
14,016
824
47
3
0
351,106
0
L
Sun Wukong
10,313
607
15
1
0
271,989
0
L
Cerberus
11,972
704
44
3
0
292,496
1
W
Ah Muzen Cab
12,451
732
50
3
0
323,921
0
L
Morgan Le Fay
11,215
660
52
3
0
211,367
1
W
Zeus
11,581
681
30
2
0
302,394
0
W
Merlin
12,228
719
14
1
0
284,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role