Player Matchup

Janus
Janus
Erebo22
Janus
Level 157
God Stats
11W - 11L
1,533 SR
Queue Stats
119W - 120L
1,529 Elo+
Solo
Lancelot
Lancelot
Slideaction
Lancelot
Level 123
God Stats
8W - 5L
1,590 SR
Queue Stats
83W - 61L
1,551 Elo+
Party 1
Xing Tian
Xing Tian
Yahndo
Xing Tian
Level 88
God Stats
24W - 20L
1,499 SR
Queue Stats
478W - 405L
1,613 Elo+
Party 1
Team Averages
Level 123
1,541 SR
1,564 Elo+

VS

Team Averages
Level 70
1,550 SR
1,491 Elo+
Zeus
Zeus
 
Zeus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
HGKxVïc
Bastet
Level 29
God Stats
3W - 2L
1,651 SR
Queue Stats
8W - 8L
1,487 Elo+
Party 2
Shiva
Shiva
KingDevilBtw
Shiva
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Erebo22
Janus
12
6 / 3 / 8
8,171
817
9,349
8,331
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Slideaction
Lancelot
13
4 / 2 / 10
8,500
850
8,148
8,333
4,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Yahndo
Xing Tian
12
8 / 3 / 7
9,246
925
9,043
13,722
11,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 4 / 2
7,640
764
11,009
8,462
3,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
HGKxVïc
Bastet
10
0 / 7 / 7
7,051
705
4,172
8,969
3,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
5 / 7 / 2
8,466
847
11,000
12,644
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
8
8
Deaths
18
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
2
1
W
Janus
Erebo22
Janus
6
3
8
3.33
L
Bastet
HGKxVïc
Bastet
0
7
7
0.5
L
5
7
2
0.86
W
Lancelot
Slideaction
Lancelot
4
2
10
4.5
W
Xing Tian
Yahndo
Xing Tian
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,540
Damage
26,181
30,386
Taken
30,075
19,946
Mitigated
15,964
6,741
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,009
5,152
0
1,125
8,462
3,615
0
6,146
2,316
30,257
0
W
Janus
Erebo22
Janus
9,349
561
0
1,794
8,331
3,480
233
3,502
4,579
29,025
0
L
Bastet
HGKxVïc
Bastet
4,172
1,356
0
273
8,969
3,917
0
5,713
3,256
0
9,482
L
11,000
2,470
82
1,066
12,644
8,432
0
6,651
5,993
0
18,400
W
Lancelot
Slideaction
Lancelot
8,148
1,667
0
1,097
8,333
4,761
520
2,814
5,403
0
23,303
W
Xing Tian
Yahndo
Xing Tian
9,043
1,374
0
3,850
13,722
11,705
348
5,159
8,128
17,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,917
Gold Earned
23,157
110
Minions Killed
77
6
Camps Cleared
4
562,458
Distance Traveled
477,897
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,640
764
48
5
1
143,811
0
W
Janus
8,171
817
54
5
4
185,509
3
L
Bastet
7,051
705
9
1
1
166,539
2
L
Shiva
8,466
847
20
2
2
167,547
2
W
Lancelot
8,500
850
28
3
2
215,013
2
W
Xing Tian
9,246
925
28
3
0
161,936
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role