Player Matchup

Bacchus
Bacchus
DrHek
Bacchus
Level 123
God Stats
23W - 14L
1,631 SR
Queue Stats
146W - 143L
1,658 Elo+
Solo
Freya
Freya
IchZerlegeDich
Freya
Level 38
God Stats
1W - 1L
1,582 SR
Queue Stats
24W - 19L
1,719 Elo+
Solo
Hou Yi
Hou Yi
mixmaster12
Hou Yi
Level 100
God Stats
3W - 1L
1,745 SR
Queue Stats
131W - 159L
1,469 Elo+
Solo
Team Averages
Level 87
1,653 SR
1,615 Elo+

VS

Team Averages
Level 129
1,512 SR
1,622 Elo+
Kuzenbo
Kuzenbo
Bryam69
Kuzenbo
Level 113
God Stats
2W - 1L
1,622 SR
Queue Stats
290W - 202L
1,656 Elo+
Party 1
Danzaburou
Danzaburou
Deytex
Danzaburou
Level 153
God Stats
9W - 10L
1,664 SR
Queue Stats
366W - 302L
1,686 Elo+
Party 1
Sol
Sol
Козлиk
Sol
Level 122
God Stats
0W - 1L
1,249 SR
Queue Stats
436W - 493L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrHek
Bacchus
13
2 / 1 / 13
8,590
859
6,836
9,574
10,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 2 / 10
9,194
919
16,473
11,909
5,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
13
8 / 2 / 8
8,986
899
11,032
8,551
3,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bryam69
Kuzenbo
10
2 / 5 / 2
7,345
735
7,311
15,618
23,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Deytex
Danzaburou
11
3 / 7 / 1
8,284
828
6,812
12,349
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 3
6,616
662
7,465
9,498
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
17
Kills
5
5
Deaths
17
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Bryam69
Kuzenbo
2
5
2
0.6
L
Danzaburou
Deytex
Danzaburou
3
7
1
0.5
W
Bacchus
DrHek
Bacchus
2
1
13
8.5
W
7
2
10
6
W
Hou Yi
8
2
8
6
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,341
Damage
21,588
30,034
Taken
37,465
18,855
Mitigated
33,278
12,712
Healing
4,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Bryam69
Kuzenbo
7,311
2,506
0
1,154
15,618
23,043
0
9,743
5,394
13,118
0
L
Danzaburou
Deytex
Danzaburou
6,812
2,840
0
1,566
12,349
6,021
0
6,773
5,358
0
21,641
W
Bacchus
DrHek
Bacchus
6,836
1,151
1,037
3,626
9,574
10,022
424
3,266
6,051
16,892
0
W
16,473
5,127
0
6,027
11,909
5,225
809
5,745
5,837
42,940
0
W
Hou Yi
11,032
6,632
0
2,022
8,551
3,608
1,508
4,388
3,784
0
34,346
L
7,465
2,701
0
2,228
9,498
4,214
0
5,936
3,310
21,948
2,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,770
Gold Earned
22,245
151
Minions Killed
90
9
Camps Cleared
0
568,125
Distance Traveled
523,677
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,345
735
12
1
0
186,695
2
L
Danzaburou
8,284
828
42
4
0
173,636
3
W
Bacchus
8,590
859
29
3
0
217,667
4
W
Freya
9,194
919
77
8
7
187,184
3
W
Hou Yi
8,986
899
45
5
2
163,274
1
L
Sol
6,616
662
36
4
0
163,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role