Player Matchup

Baba Yaga
Baba Yaga
SDuke
Baba Yaga
Level 64
God Stats
5W - 4L
1,567 SR
Queue Stats
49W - 78L
1,326 Elo+
Party 1
Izanami
Izanami
Vasilevsk91
Izanami
Level 63
God Stats
15W - 12L
1,568 SR
Queue Stats
164W - 177L
1,422 Elo+
Solo
Olorun
Olorun
dolivol
Olorun
Level 87
God Stats
9W - 3L
1,699 SR
Queue Stats
175W - 187L
1,381 Elo+
Party 1
Ymir
Ymir
hosge
Ymir
Level 149
God Stats
17W - 16L
1,502 SR
Queue Stats
512W - 517L
1,523 Elo+
Solo
Set
Set
kvariys
Set
Level 84
God Stats
1W - 3L
1,176 SR
Queue Stats
122W - 141L
1,387 Elo+
Party 1
Team Averages
Level 89
1,502 SR
1,408 Elo+

VS

Team Averages
Level 111
1,528 SR
1,413 Elo+
Achilles
Achilles
DraculaTheMighty
Achilles
Level 124
God Stats
6W - 14L
1,362 SR
Queue Stats
281W - 285L
1,445 Elo+
Solo
Cupid
Cupid
GGoBlin21Noob
Cupid
Level 122
God Stats
21W - 28L
1,494 SR
Queue Stats
447W - 460L
1,427 Elo+
Solo
Sol
Sol
Vaujors
Sol
Level 58
God Stats
8W - 5L
1,617 SR
Queue Stats
80W - 90L
1,441 Elo+
Solo
Bacchus
Bacchus
Vorthon
Bacchus
Level 148
God Stats
5W - 5L
1,551 SR
Queue Stats
117W - 109L
1,401 Elo+
Solo
Tsukuyomi
Tsukuyomi
dkBloodstaffdk
Tsukuyomi
Level 105
God Stats
5W - 2L
1,617 SR
Queue Stats
28W - 45L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
SDuke
Baba Yaga
15
0 / 7 / 9
10,259
466
9,485
15,939
7,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Vasilevsk91
Izanami
18
5 / 5 / 10
12,189
554
15,876
19,570
9,188
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
dolivol
Olorun
18
6 / 5 / 6
12,708
578
14,149
20,917
11,643
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
hosge
Ymir
19
9 / 2 / 9
13,759
625
12,209
24,264
24,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Set
16
3 / 7 / 7
11,185
508
11,991
22,985
12,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
5,958
271
1,352
2,523
1,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
8 / 5 / 3
10,247
466
16,497
16,299
6,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
17
9 / 7 / 2
11,121
506
24,024
28,133
14,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Vorthon
Bacchus
15
3 / 5 / 8
10,039
456
13,301
20,306
24,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
dkBloodstaffdk
Tsukuyomi
16
4 / 4 / 3
10,240
465
20,692
18,962
9,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
23
Kills
24
26
Deaths
23
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
8
5
3
1.9
W
Baba Yaga
SDuke
Baba Yaga
0
7
9
0.64
W
Izanami
Vasilevsk91
Izanami
5
5
10
2
L
Sol
9
7
2
1.43
L
Bacchus
Vorthon
Bacchus
3
5
8
1.4
L
Tsukuyomi
dkBloodstaffdk
Tsukuyomi
4
4
3
1.38
W
Olorun
dolivol
Olorun
6
5
6
1.8
W
Ymir
hosge
Ymir
9
2
9
6.75
W
Set
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,710
Damage
75,866
103,675
Taken
86,223
65,426
Mitigated
55,730
27,739
Healing
29,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,352
824
0
475
2,523
1,395
0
1,159
1,364
0
4,118
L
16,497
9,079
1,289
5,700
16,299
6,219
308
4,079
12,134
0
77,940
W
Baba Yaga
SDuke
Baba Yaga
9,485
846
142
3,079
15,939
7,876
2,610
7,038
8,901
52,501
0
W
Izanami
Vasilevsk91
Izanami
15,876
11,239
0
5,865
19,570
9,188
6,817
4,581
14,989
0
94,685
L
Sol
24,024
7,989
224
14,383
28,133
14,113
3,114
13,557
14,102
83,507
8,895
L
Bacchus
Vorthon
Bacchus
13,301
2,480
0
1,631
20,306
24,473
114
8,381
11,810
34,430
5,606
L
Tsukuyomi
dkBloodstaffdk
Tsukuyomi
20,692
3,854
0
5,331
18,962
9,530
0
7,560
11,244
0
82,398
W
Olorun
dolivol
Olorun
14,149
7,576
2,147
9,120
20,917
11,643
5,013
7,646
13,271
77,325
0
W
Ymir
hosge
Ymir
12,209
2,409
973
4,737
24,264
24,029
59
7,735
16,529
68,871
1,291
W
Set
11,991
5,649
0
1,676
22,985
12,690
2,266
7,429
15,556
0
77,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,100
Gold Earned
47,605
570
Minions Killed
398
0
Camps Cleared
0
1,908,601
Distance Traveled
1,573,280
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,958
271
8
0
0
35,246
0
L
Cupid
10,247
466
108
5
0
380,084
5
W
Baba Yaga
10,259
466
105
5
0
391,744
0
W
Izanami
12,189
554
148
7
0
406,042
7
L
Sol
11,121
506
130
6
0
317,327
0
L
Bacchus
10,039
456
34
2
0
405,758
5
L
Tsukuyomi
10,240
465
118
5
0
434,865
0
W
Olorun
12,708
578
111
5
0
355,624
0
W
Ymir
13,759
625
88
4
0
360,189
3
W
Set
11,185
508
118
5
0
395,002
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role