Player Matchup

Thor
Thor
Caarano
Thor
Level 152
God Stats
1W - 3L
1,647 SR
Queue Stats
160W - 157L
1,434 Elo+
Solo
Ganesha
Ganesha
EkToPlasm
Ganesha
Level 141
God Stats
7W - 7L
1,520 SR
Queue Stats
266W - 255L
1,519 Elo+
Party 1
Anubis
Anubis
IsoJaviSo
Anubis
Level 48
God Stats
2W - 2L
1,477 SR
Queue Stats
259W - 264L
1,499 Elo+
Party 1
Terra
Terra
KÁLYMA
Terra
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 62L
1,468 Elo+
Solo
Achilles
Achilles
ДогонЮ
Achilles
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,428 Elo+
Solo
Team Averages
Level 102
1,529 SR
1,469 Elo+

VS

Team Averages
Level 103
1,580 SR
1,484 Elo+
Cthulhu
Cthulhu
BlackShadow740
Cthulhu
Level 103
God Stats
8W - 6L
1,603 SR
Queue Stats
286W - 269L
1,501 Elo+
Party 2
Merlin
Merlin
Godsmist21
Merlin
Level 141
God Stats
2W - 1L
1,463 SR
Queue Stats
220W - 224L
1,447 Elo+
Solo
Da Ji
Da Ji
Vindanae
Da Ji
Level 100
God Stats
7W - 3L
1,703 SR
Queue Stats
208W - 215L
1,450 Elo+
Solo
Nu Wa
Nu Wa
WhiteShadow730
Nu Wa
Level 128
God Stats
17W - 10L
1,630 SR
Queue Stats
481W - 457L
1,551 Elo+
Party 2
Sylvanus
Sylvanus
tindal_99
Sylvanus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Caarano
Thor
19
9 / 8 / 7
11,931
852
19,174
20,157
11,492
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
EkToPlasm
Ganesha
15
0 / 5 / 10
9,472
677
7,059
20,485
26,826
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
IsoJaviSo
Anubis
16
3 / 7 / 6
9,814
701
12,429
18,094
10,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
KÁLYMA
Terra
17
3 / 4 / 7
9,623
687
4,298
21,554
23,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
ДогонЮ
Achilles
17
3 / 6 / 8
10,433
745
12,505
20,418
24,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 14
11,775
841
18,178
23,532
32,370
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Godsmist21
Merlin
16
3 / 4 / 14
10,135
724
12,838
10,344
4,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Da Ji
Vindanae
Da Ji
19
8 / 6 / 14
11,978
856
20,918
18,198
11,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 2 / 22
10,907
779
23,612
8,215
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
tindal_99
Sylvanus
19
9 / 2 / 16
12,068
862
10,926
18,393
20,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
110
18
Kills
30
30
Deaths
18
38
Assists
80
Player
Kills
Deaths
Assists
KDA
W
8
4
14
3.75
L
Thor
Caarano
Thor
9
8
7
1.56
L
Ganesha
EkToPlasm
Ganesha
0
5
10
1
W
Merlin
Godsmist21
Merlin
3
4
14
2.5
L
Anubis
IsoJaviSo
Anubis
3
7
6
0.86
L
Terra
KÁLYMA
Terra
3
4
7
1.63
W
Da Ji
Vindanae
Da Ji
8
6
14
2.5
W
2
2
22
6.5
W
Sylvanus
tindal_99
Sylvanus
9
2
16
8.5
L
Achilles
ДогонЮ
Achilles
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,465
Damage
86,472
100,708
Taken
78,682
96,537
Mitigated
71,989
36,441
Healing
29,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,178
1,120
2,509
3,629
23,532
32,370
356
7,255
15,970
33,583
0
L
Thor
Caarano
Thor
19,174
4,535
573
1,821
20,157
11,492
0
13,173
6,425
0
33,781
L
Ganesha
EkToPlasm
Ganesha
7,059
268
2,092
4,657
20,485
26,826
0
10,391
9,186
19,018
0
W
Merlin
Godsmist21
Merlin
12,838
354
302
581
10,344
4,347
1,701
2,300
8,044
29,471
0
L
Anubis
IsoJaviSo
Anubis
12,429
730
731
3,331
18,094
10,037
1,235
11,207
6,174
31,306
0
L
Terra
KÁLYMA
Terra
4,298
998
9,905
7,568
21,554
23,512
1,091
15,297
5,458
13,823
0
W
Da Ji
Vindanae
Da Ji
20,918
4,415
2,109
4,044
18,198
11,631
1,338
5,200
12,680
0
31,207
W
23,612
5,957
1,212
790
8,215
3,270
3,758
2,132
5,942
43,823
0
W
Sylvanus
tindal_99
Sylvanus
10,926
1,271
6,321
7,605
18,393
20,371
28
6,899
10,857
14,650
0
L
Achilles
ДогонЮ
Achilles
12,505
2,970
1,102
4,661
20,418
24,670
380
11,584
7,911
0
28,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,273
Gold Earned
56,863
145
Minions Killed
149
0
Camps Cleared
0
1,143,924
Distance Traveled
1,236,439
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,775
841
44
3
0
233,933
0
L
Thor
11,931
852
22
2
0
206,999
0
L
Ganesha
9,472
677
3
0
0
256,961
0
W
Merlin
10,135
724
22
2
0
250,401
1
L
Anubis
9,814
701
63
5
0
210,232
1
L
Terra
9,623
687
18
1
0
234,602
0
W
Da Ji
11,978
856
15
1
0
269,925
2
W
Nu Wa
10,907
779
60
4
0
249,928
0
W
Sylvanus
12,068
862
8
1
0
232,252
0
L
Achilles
10,433
745
39
3
0
235,130
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role