Player Matchup

Vulcan
Vulcan
Redforman7878
Vulcan
Level 48
God Stats
5W - 4L
1,704 SR
Queue Stats
22W - 14L
1,571 Elo+
Party 2
Achilles
Achilles
TheCreamMachine
Achilles
Level 155
God Stats
0W - 2L
1,848 SR
Queue Stats
59W - 51L
1,588 Elo+
Party 2
Fenrir
Fenrir
billyballz69
Fenrir
Level 124
God Stats
5W - 7L
1,681 SR
Queue Stats
68W - 78L
1,509 Elo+
Party 2
Team Averages
Level 109
1,744 SR
1,556 Elo+

VS

Team Averages
Level 101
1,516 SR
1,530 Elo+
Hercules
Hercules
I Pacmann I
Hercules
Level 159
God Stats
5W - 0L
1,772 SR
Queue Stats
57W - 47L
1,556 Elo+
Party 1
Yemoja
Yemoja
Ibuckrook
Yemoja
Level 34
God Stats
1W - 2L
1,232 SR
Queue Stats
64W - 75L
1,490 Elo+
Party 1
Chronos
Chronos
ViperVenom300
Chronos
Level 110
God Stats
55W - 43L
1,544 SR
Queue Stats
194W - 199L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 4
11,345
597
16,470
18,182
9,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
3 / 3 / 2
10,936
576
11,176
23,807
35,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
14
1 / 4 / 4
10,346
545
11,778
22,668
21,549
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I Pacmann I
Hercules
18
9 / 0 / 4
14,258
750
21,531
27,058
37,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Ibuckrook
Yemoja
15
1 / 6 / 6
12,518
659
7,291
20,498
20,670
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
18
3 / 1 / 9
12,901
679
21,513
16,180
8,850
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
13
13
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
I Pacmann I
Hercules
9
0
4
11
W
Yemoja
Ibuckrook
Yemoja
1
6
6
0.67
L
2
6
4
0.67
L
Achilles
3
3
2
1.33
W
Chronos
3
1
9
7.5
L
Fenrir
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,424
Damage
50,335
64,657
Taken
63,736
65,949
Mitigated
67,085
5,742
Healing
20,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
I Pacmann I
Hercules
21,531
5,113
1,061
8,713
27,058
37,565
432
8,189
17,681
0
56,788
W
Yemoja
Ibuckrook
Yemoja
7,291
959
3,525
2,925
20,498
20,670
318
5,415
14,507
29,921
0
L
16,470
8,099
0
0
18,182
9,381
0
9,065
9,117
51,368
0
L
Achilles
11,176
3,235
0
4,621
23,807
35,019
0
9,519
14,288
0
36,865
W
Chronos
21,513
6,520
0
4,549
16,180
8,850
1,652
4,156
12,024
68,961
0
L
Fenrir
11,778
2,016
0
1,121
22,668
21,549
0
10,330
12,338
0
30,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,627
Gold Earned
39,677
136
Minions Killed
203
3
Camps Cleared
10
1,040,201
Distance Traveled
989,308
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,258
750
62
3
4
372,316
4
W
Yemoja
12,518
659
42
2
2
264,998
2
L
Vulcan
11,345
597
72
4
0
321,297
1
L
Achilles
10,936
576
30
2
0
357,454
8
W
Chronos
12,901
679
99
5
4
351,994
3
L
Fenrir
10,346
545
34
2
3
361,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role