Player Matchup

Hercules
Hercules
Demondemocracy2
Hercules
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
113W - 136L
1,454 Elo+
Party 2
The Morrigan
The Morrigan
Nanospliced
The Morrigan
Level 71
God Stats
0W - 1L
1,285 SR
Queue Stats
254W - 247L
1,488 Elo+
Solo
Ne Zha
Ne Zha
Querchi
Ne Zha
Level 89
God Stats
8W - 5L
1,568 SR
Queue Stats
76W - 66L
1,508 Elo+
Solo
Chronos
Chronos
SphericRhyme589
Chronos
Level 142
God Stats
3W - 7L
1,286 SR
Queue Stats
409W - 434L
1,420 Elo+
Solo
Mercury
Mercury
TheoPathitus2
Mercury
Level 90
God Stats
1W - 2L
1,239 SR
Queue Stats
59W - 77L
1,509 Elo+
Party 2
Team Averages
Level 103
1,375 SR
1,476 Elo+

VS

Team Averages
Level 126
1,522 SR
1,475 Elo+
Agni
Agni
 
Agni
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
TeaRexInACup
Pele
Level 148
God Stats
5W - 1L
1,655 SR
Queue Stats
271W - 262L
1,454 Elo+
Solo
Yemoja
Yemoja
VelmaDink
Yemoja
Level 136
God Stats
65W - 95L
1,468 SR
Queue Stats
373W - 368L
1,472 Elo+
Party 1
Terra
Terra
xCimTheBaddiex
Terra
Level 120
God Stats
67W - 61L
1,490 SR
Queue Stats
130W - 127L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 1 / 0
6,131
511
4,680
11,975
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
Nanospliced
The Morrigan
9
0 / 2 / 1
5,472
456
3,680
6,350
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Querchi
Ne Zha
12
1 / 2 / 1
6,736
561
5,431
9,789
4,543
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
0 / 3 / 0
5,529
461
4,460
11,230
3,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
10
0 / 3 / 2
6,053
504
4,026
10,192
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
0 / 0 / 2
7,003
584
5,975
4,874
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
 
Achilles
11
3 / 0 / 0
6,469
539
6,452
8,096
4,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 2
7,788
649
6,851
7,850
3,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
VelmaDink
Yemoja
11
4 / 0 / 2
6,953
579
7,864
7,074
3,792
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 4
6,999
583
5,428
11,020
4,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
11
11
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
0
2
1
W
Achilles
 
Achilles
3
0
0
3
L
Hercules
1
1
0
1
L
The Morrigan
Nanospliced
The Morrigan
0
2
1
0.25
L
Ne Zha
Querchi
Ne Zha
1
2
1
0.75
L
0
3
0
0
W
2
2
2
1.5
L
Mercury
0
3
2
0.33
W
Yemoja
VelmaDink
Yemoja
4
0
2
5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,277
Damage
32,570
49,536
Taken
38,914
21,444
Mitigated
18,216
14,163
Healing
14,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,975
266
0
2,555
4,874
1,963
865
1,449
3,425
60,709
0
W
Achilles
 
Achilles
6,452
2,078
0
1,067
8,096
4,602
0
1,401
6,695
0
44,088
L
Hercules
4,680
1,217
0
3,819
11,975
7,219
0
6,309
5,666
0
24,109
L
The Morrigan
Nanospliced
The Morrigan
3,680
1,287
0
1,700
6,350
2,380
252
2,690
3,660
33,141
816
L
Ne Zha
Querchi
Ne Zha
5,431
992
0
3,988
9,789
4,543
0
199
9,590
0
49,309
L
4,460
2,165
0
4,156
11,230
3,758
0
7,191
4,039
40,614
0
W
6,851
1,362
0
1,496
7,850
3,211
0
0
7,850
0
58,262
L
Mercury
4,026
2,000
0
500
10,192
3,544
0
2,385
7,807
0
46,718
W
Yemoja
VelmaDink
Yemoja
7,864
2,079
2,230
2,064
7,074
3,792
676
1,279
5,795
32,761
0
W
5,428
1,407
1,955
3,158
11,020
4,648
596
3,568
7,452
34,606
2,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,921
Gold Earned
35,212
340
Minions Killed
397
0
Camps Cleared
0
1,209,408
Distance Traveled
1,207,826
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,003
584
109
9
0
232,525
5
W
Achilles
6,469
539
65
5
0
281,816
3
L
Hercules
6,131
511
36
3
0
250,949
0
L
The Morrigan
5,472
456
55
5
0
223,437
2
L
Ne Zha
6,736
561
101
8
0
248,367
6
L
Chronos
5,529
461
71
6
0
199,889
0
W
Pele
7,788
649
113
9
0
243,117
4
L
Mercury
6,053
504
77
6
0
286,766
4
W
Yemoja
6,953
579
44
4
0
217,931
0
W
Terra
6,999
583
66
6
0
232,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role