Player Matchup

Sobek
Sobek
Comedian81MT
Sobek
Level 29
God Stats
3W - 7L
1,449 SR
Queue Stats
81W - 91L
1,433 Elo+
Party 1
Fenrir
Fenrir
Dragons Shouts
Fenrir
Level 100
God Stats
6W - 4L
1,700 SR
Queue Stats
34W - 32L
1,482 Elo+
Party 4
Hades
Hades
EcesfirO-
Hades
Level 148
God Stats
14W - 9L
1,673 SR
Queue Stats
513W - 458L
1,456 Elo+
Party 1
Mulan
Mulan
HolidayKid8
Mulan
Level 119
God Stats
0W - 3L
1,627 SR
Queue Stats
104W - 120L
1,444 Elo+
Solo
Medusa
Medusa
faivex
Medusa
Level 16
God Stats
3W - 3L
1,409 SR
Queue Stats
3W - 4L
1,372 Elo+
Party 4
Team Averages
Level 82
1,571 SR
1,437 Elo+

VS

Team Averages
Level 112
1,570 SR
1,409 Elo+
Ra
Ra
BoricDragonXVII
Ra
Level 144
God Stats
8W - 7L
1,542 SR
Queue Stats
407W - 431L
1,420 Elo+
Solo
Neith
Neith
Ms Mazukine
Neith
Level 107
God Stats
47W - 61L
1,418 SR
Queue Stats
352W - 444L
1,419 Elo+
Party 2
Arachne
Arachne
Nerotier
Arachne
Level 158
God Stats
8W - 8L
1,637 SR
Queue Stats
350W - 449L
1,418 Elo+
Party 2
Zeus
Zeus
giggletitez69
Zeus
Level 125
God Stats
8W - 2L
1,755 SR
Queue Stats
103W - 110L
1,443 Elo+
Party 3
Chaac
Chaac
goods0upyy
Chaac
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,472
497
3,980
9,758
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 5 / 3
5,412
492
3,565
9,891
3,859
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
EcesfirO-
Hades
11
3 / 1 / 2
6,438
585
5,656
8,024
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 4 / 0
5,614
510
3,794
12,469
6,086
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
faivex
Medusa
7
0 / 1 / 0
4,610
419
1,443
4,698
1,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,962
633
5,342
6,763
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 0 / 0
6,079
553
1,712
3,071
1,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
Nerotier
Arachne
12
5 / 1 / 2
6,921
629
8,081
7,959
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 3 / 1
5,795
527
5,210
5,514
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
10
1 / 1 / 3
5,472
497
7,751
9,151
5,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
6
Kills
13
13
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
1
2
2
1
L
1
5
3
0.5
L
Hades
EcesfirO-
Hades
3
1
2
4
L
1
4
0
0.25
W
2
0
0
2
W
Arachne
Nerotier
Arachne
5
1
2
6
L
Medusa
faivex
Medusa
0
1
0
0
W
2
3
1
0.83
W
Chaac
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,438
Damage
28,096
44,840
Taken
32,458
21,313
Mitigated
14,818
17,865
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,342
567
318
3,361
6,763
3,056
0
0
6,763
47,122
0
L
3,980
79
271
4,921
9,758
5,642
0
1,681
7,702
21,350
0
L
3,565
1,301
0
1,776
9,891
3,859
86
1,146
8,707
0
27,336
L
Hades
EcesfirO-
Hades
5,656
583
211
4,304
8,024
4,528
0
3,486
4,266
44,273
0
L
3,794
587
0
4,225
12,469
6,086
0
4,239
8,230
0
38,207
W
1,712
531
0
1,655
3,071
1,272
416
710
2,361
0
33,610
W
Arachne
Nerotier
Arachne
8,081
6,791
0
1,165
7,959
2,834
13
646
7,313
0
42,374
L
Medusa
faivex
Medusa
1,443
830
0
2,157
4,698
1,198
0
0
4,457
0
19,499
W
5,210
743
0
500
5,514
2,312
0
4,338
1,176
38,925
0
W
Chaac
7,751
1,921
164
6,028
9,151
5,344
0
3,942
5,209
0
34,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
31,229
276
Minions Killed
350
0
Camps Cleared
0
900,226
Distance Traveled
1,015,197
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,962
633
99
9
0
200,717
8
L
Sobek
5,472
497
24
2
0
185,544
0
L
Fenrir
5,412
492
50
5
0
208,351
2
L
Hades
6,438
585
89
8
0
176,005
0
L
Mulan
5,614
510
73
7
0
193,602
0
W
Neith
6,079
553
80
7
0
192,303
0
W
Arachne
6,921
629
70
6
0
243,395
5
L
Medusa
4,610
419
40
4
0
136,724
1
W
Zeus
5,795
527
54
5
0
162,556
0
W
Chaac
5,472
497
47
4
0
216,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role