Player Matchup

Chaac
Chaac
Aceasin
Chaac
Level 108
God Stats
1W - 1L
1,684 SR
Queue Stats
2W - 5L
1,320 Elo+
Solo
Mercury
Mercury
DocPain3
Mercury
Level 49
God Stats
0W - 4L
1,484 SR
Queue Stats
130W - 164L
1,363 Elo+
Party 1
Neith
Neith
Raychill
Neith
Level 124
God Stats
14W - 19L
1,463 SR
Queue Stats
204W - 290L
1,388 Elo+
Party 3
Jormungandr
Jormungandr
WingofEscaflown
Jormungandr
Level 141
God Stats
0W - 2L
1,460 SR
Queue Stats
178W - 219L
1,411 Elo+
Party 1
Nu Wa
Nu Wa
thenwaccnt
Nu Wa
Level 67
God Stats
26W - 20L
1,648 SR
Queue Stats
305W - 394L
1,426 Elo+
Party 3
Team Averages
Level 98
1,548 SR
1,381 Elo+

VS

Team Averages
Level 43
1,577 SR
1,515 Elo+
Skadi
Skadi
ALEXBRONCO777
Skadi
Level 69
God Stats
3W - 0L
1,826 SR
Queue Stats
88W - 66L
1,570 Elo+
Party 2
Anubis
Anubis
Kevinf12613
Anubis
Level 99
God Stats
19W - 11L
1,560 SR
Queue Stats
186W - 182L
1,409 Elo+
Solo
Cabrakan
Cabrakan
f33tSm3ll3R
Cabrakan
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 13L
1,559 Elo+
Party 2
Horus
Horus
hugefarts2009
Horus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,511 Elo+
Party 2
Bakasura
Bakasura
vodkadestroyer21
Bakasura
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
13W - 11L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aceasin
Chaac
14
0 / 4 / 2
9,306
443
11,245
17,550
15,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
DocPain3
Mercury
14
1 / 8 / 1
8,879
423
8,182
19,404
8,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Raychill
Neith
15
0 / 2 / 1
9,429
449
6,553
8,820
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
WingofEscaflown
Jormungandr
13
1 / 7 / 0
8,936
426
5,958
25,802
20,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
16
1 / 6 / 1
9,921
472
11,114
11,817
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 1
12,903
614
9,627
12,578
5,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
18
7 / 1 / 8
12,211
581
15,273
14,593
7,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
f33tSm3ll3R
Cabrakan
20
6 / 1 / 6
13,643
650
14,053
14,888
12,904
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
2 / 0 / 11
11,138
530
8,022
13,612
12,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
7 / 2 / 7
12,466
594
12,139
21,507
11,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
3
Kills
27
27
Deaths
4
5
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
Chaac
Aceasin
Chaac
0
4
2
0.25
L
Mercury
DocPain3
Mercury
1
8
1
0.19
W
Anubis
7
1
8
11
L
Neith
Raychill
Neith
0
2
1
0.25
L
Jormungandr
WingofEscaflown
Jormungandr
1
7
0
0.14
W
Cabrakan
f33tSm3ll3R
Cabrakan
6
1
6
9
W
2
0
11
7.5
L
Nu Wa
1
6
1
0.25
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,052
Damage
59,114
83,393
Taken
77,178
52,252
Mitigated
49,760
10,701
Healing
37,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,627
3,982
0
5,163
12,578
5,103
3,280
4,439
8,139
0
134,900
L
Chaac
Aceasin
Chaac
11,245
1,046
0
5,200
17,550
15,736
0
9,543
7,297
0
75,326
L
Mercury
DocPain3
Mercury
8,182
5,289
0
590
19,404
8,094
0
6,411
12,538
0
70,943
W
Anubis
15,273
959
0
10,028
14,593
7,865
2,338
7,681
6,912
109,123
0
L
Neith
Raychill
Neith
6,553
1,936
0
2,904
8,820
4,143
1,358
1,292
7,528
0
75,486
L
Jormungandr
WingofEscaflown
Jormungandr
5,958
1,539
0
1,176
25,802
20,773
220
8,117
16,875
42,007
0
W
Cabrakan
f33tSm3ll3R
Cabrakan
14,053
2,234
0
8,911
14,888
12,904
162
1,749
13,139
126,541
0
W
8,022
2,714
2,346
6,778
13,612
12,529
392
2,642
10,970
620
42,537
L
Nu Wa
11,114
2,916
0
831
11,817
3,506
1,351
4,947
6,726
81,075
0
W
12,139
8,287
0
4,135
21,507
11,359
0
2,918
18,589
32
100,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,471
Gold Earned
62,361
554
Minions Killed
834
0
Camps Cleared
0
1,858,358
Distance Traveled
2,005,554
33
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,903
614
218
10
0
395,047
4
L
Chaac
9,306
443
141
7
0
403,403
4
L
Mercury
8,879
423
102
5
0
375,645
4
W
Anubis
12,211
581
161
8
0
363,168
1
L
Neith
9,429
449
132
6
0
399,744
8
L
Jormungandr
8,936
426
51
2
0
370,898
14
W
Cabrakan
13,643
650
227
11
0
362,718
7
W
Horus
11,138
530
57
3
0
427,955
9
L
Nu Wa
9,921
472
128
6
0
308,668
3
W
Bakasura
12,466
594
171
8
0
456,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role