Player Matchup

Thor
Thor
CASTRX_00
Thor
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 248L
1,351 Elo+
Solo
Chaac
Chaac
Gazathingkartel
Chaac
Level 128
God Stats
11W - 17L
1,303 SR
Queue Stats
60W - 59L
1,383 Elo+
Solo
Xing Tian
Xing Tian
RoNaS-07
Xing Tian
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 57L
1,083 Elo+
Party 2
Anhur
Anhur
T_BertaN_T
Anhur
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,023 Elo+
Party 2
Scylla
Scylla
UltraMagnus120
Scylla
Level 106
God Stats
2W - 1L
1,567 SR
Queue Stats
95W - 91L
1,432 Elo+
Solo
Team Averages
Level 72
1,474 SR
1,255 Elo+

VS

Team Averages
Level 78
1,430 SR
1,313 Elo+
Merlin
Merlin
AdriSurvey_Corps
Merlin
Level 64
God Stats
2W - 3L
1,634 SR
Queue Stats
183W - 256L
1,297 Elo+
Party 1
Fenrir
Fenrir
Barthoni
Fenrir
Level 106
God Stats
1W - 9L
1,138 SR
Queue Stats
224W - 296L
1,331 Elo+
Party 1
Rama
Rama
Bl4ckC4t666
Rama
Level 43
God Stats
20W - 26L
1,368 SR
Queue Stats
43W - 75L
1,236 Elo+
Solo
Neith
Neith
FraaWz
Neith
Level 107
God Stats
5W - 4L
1,583 SR
Queue Stats
131W - 128L
1,393 Elo+
Solo
Jormungandr
Jormungandr
jsaplgroot
Jormungandr
Level 69
God Stats
40W - 33L
1,429 SR
Queue Stats
134W - 128L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
9 / 3 / 3
8,758
584
9,795
12,628
5,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 1
9,056
604
10,233
14,952
9,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
RoNaS-07
Xing Tian
9
0 / 4 / 2
6,106
407
2,989
12,366
11,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anhur
11
2 / 5 / 1
6,599
440
3,873
10,577
2,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 1 / 5
8,028
535
5,554
8,603
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
7,340
489
3,990
8,916
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Barthoni
Fenrir
13
9 / 2 / 0
8,597
573
5,418
10,345
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 3 / 5
7,522
501
8,404
10,690
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Neith
FraaWz
Neith
11
2 / 4 / 3
7,114
474
8,357
9,671
4,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
jsaplgroot
Jormungandr
12
0 / 4 / 2
7,242
483
7,081
14,693
9,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
19
Kills
14
14
Deaths
20
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Fenrir
Barthoni
Fenrir
9
2
0
4.5
L
3
3
5
1.83
W
Thor
9
3
3
3.5
L
Neith
FraaWz
Neith
2
4
3
0.88
W
4
1
1
4.5
W
Xing Tian
RoNaS-07
Xing Tian
0
4
2
0.25
W
Anhur
2
5
1
0.5
W
4
1
5
6.5
L
Jormungandr
jsaplgroot
Jormungandr
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,444
Damage
33,250
59,126
Taken
54,315
32,297
Mitigated
25,306
11,507
Healing
12,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,990
546
98
1,139
8,916
3,631
608
3,890
5,026
39,813
0
L
Fenrir
Barthoni
Fenrir
5,418
596
0
3,138
10,345
4,061
272
522
9,597
0
42,562
L
8,404
7,565
0
3,763
10,690
3,963
1,727
2,301
8,389
0
43,569
W
Thor
9,795
2,686
0
927
12,628
5,069
0
1,313
11,315
0
59,971
L
Neith
FraaWz
Neith
8,357
3,084
0
2,386
9,671
4,313
633
1,830
7,841
0
57,144
W
10,233
2,958
0
7,195
14,952
9,626
0
6,443
8,509
0
68,073
W
Xing Tian
RoNaS-07
Xing Tian
2,989
297
0
600
12,366
11,835
165
0
12,366
19,261
0
W
Anhur
3,873
1,378
0
605
10,577
2,854
783
0
10,577
0
29,941
W
5,554
962
0
2,180
8,603
2,913
720
3,315
5,288
40,635
0
L
Jormungandr
jsaplgroot
Jormungandr
7,081
3,846
16
1,758
14,693
9,338
0
0
14,693
44,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,547
Gold Earned
37,815
375
Minions Killed
347
0
Camps Cleared
0
1,442,740
Distance Traveled
1,308,325
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,340
489
67
4
0
230,290
5
L
Fenrir
8,597
573
67
4
0
340,281
2
L
Rama
7,522
501
66
4
0
218,887
1
W
Thor
8,758
584
93
6
0
310,498
1
L
Neith
7,114
474
76
5
0
258,329
1
W
Chaac
9,056
604
135
9
0
315,626
0
W
Xing Tian
6,106
407
25
2
0
282,094
0
W
Anhur
6,599
440
54
4
0
289,892
3
W
Scylla
8,028
535
68
5
0
244,630
1
L
Jormungandr
7,242
483
71
5
0
260,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role