Player Matchup

King Arthur
King Arthur
ArGePo
King Arthur
Level 69
God Stats
5W - 1L
1,581 SR
Queue Stats
199W - 63L
1,823 Elo+
Party 2
Thanatos
Thanatos
BunkerYunker
Thanatos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,894 Elo+
Party 2
Raijin
Raijin
minfaxx
Raijin
Level 28
God Stats
12W - 4L
1,686 SR
Queue Stats
164W - 53L
1,766 Elo+
Party 2
Team Averages
Level 34
1,589 SR
1,828 Elo+

VS

Team Averages
Level 54
1,656 SR
1,421 Elo+
Sylvanus
Sylvanus
Nukeay
Sylvanus
Level 103
God Stats
3W - 3L
1,903 SR
Queue Stats
82W - 104L
1,430 Elo+
Party 1
Mulan
Mulan
Rondbalding
Mulan
Level 29
God Stats
4W - 6L
1,445 SR
Queue Stats
81W - 93L
1,436 Elo+
Party 1
Cernunnos
Cernunnos
Wouto1997
Cernunnos
Level 29
God Stats
0W - 3L
1,621 SR
Queue Stats
50W - 79L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArGePo
King Arthur
17
2 / 7 / 10
11,646
647
18,079
20,913
25,207
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
BunkerYunker
Thanatos
19
8 / 5 / 6
13,515
751
21,910
25,032
19,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Raijin
minfaxx
Raijin
18
4 / 3 / 6
12,614
701
16,767
13,680
6,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Nukeay
Sylvanus
17
2 / 5 / 12
12,548
697
13,392
25,361
35,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 3 / 8
12,341
686
21,392
26,576
37,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Wouto1997
Cernunnos
17
6 / 6 / 6
12,054
670
17,165
16,699
8,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
14
Kills
14
15
Deaths
14
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ArGePo
King Arthur
2
7
10
1
W
Thanatos
BunkerYunker
Thanatos
8
5
6
2.2
L
Sylvanus
Nukeay
Sylvanus
2
5
12
1.6
L
6
3
8
3.33
L
Cernunnos
Wouto1997
Cernunnos
6
6
6
1.5
W
Raijin
minfaxx
Raijin
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,756
Damage
51,949
59,625
Taken
68,636
50,777
Mitigated
81,706
19,731
Healing
24,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ArGePo
King Arthur
18,079
1,593
684
1,597
20,913
25,207
0
4,196
16,300
0
38,526
W
Thanatos
BunkerYunker
Thanatos
21,910
6,724
0
15,120
25,032
19,043
1,265
7,087
17,193
0
52,407
L
Sylvanus
Nukeay
Sylvanus
13,392
3,735
6,209
9,894
25,361
35,680
410
8,015
17,346
30,290
0
L
21,392
3,279
0
6,369
26,576
37,206
204
6,358
20,218
235
49,079
L
Cernunnos
Wouto1997
Cernunnos
17,165
7,903
0
1,859
16,699
8,820
1,048
3,131
13,568
0
53,324
W
Raijin
minfaxx
Raijin
16,767
2,183
0
2,330
13,680
6,527
1,046
3,138
10,227
63,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,775
Gold Earned
36,943
212
Minions Killed
156
9
Camps Cleared
6
928,935
Distance Traveled
850,098
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,646
647
47
3
1
294,429
5
W
Thanatos
13,515
751
67
4
6
328,700
6
L
Sylvanus
12,548
697
13
1
0
262,963
2
L
Mulan
12,341
686
60
3
3
319,069
3
L
Cernunnos
12,054
670
83
5
3
268,066
0
W
Raijin
12,614
701
98
5
2
305,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role