Player Matchup

Tyr
Tyr
 
Tyr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Boombastig_95er
Kumbhakarna
Level 82
God Stats
1W - 0L
1,620 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 2
Tiamat
Tiamat
TheOy10
Tiamat
Level 149
God Stats
1W - 0L
1,705 SR
Queue Stats
26W - 11L
1,843 Elo+
Party 2
Team Averages
Level 115
1,608 SR
1,583 Elo+

VS

Team Averages
Level 92
1,661 SR
1,478 Elo+
Ymir
Ymir
alvarot_21
Ymir
Level 66
God Stats
0W - 1L
1,724 SR
Queue Stats
121W - 98L
1,539 Elo+
Party 1
Achilles
Achilles
aus68aba
Achilles
Level 101
God Stats
1W - 1L
1,886 SR
Queue Stats
122W - 92L
1,561 Elo+
Party 1
Hera
Hera
l_Carter-jr_l
Hera
Level 109
God Stats
3W - 1L
1,374 SR
Queue Stats
7W - 15L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
19
5 / 1 / 5
13,608
680
14,084
23,700
27,215
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kumbhakarna
Boombastig_95er
Kumbhakarna
17
2 / 2 / 8
13,708
685
5,678
21,082
25,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
TheOy10
Tiamat
20
7 / 1 / 7
14,324
716
41,370
16,141
16,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 3
12,527
626
6,958
23,499
38,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Achilles
aus68aba
Achilles
16
3 / 3 / 0
11,549
577
24,070
30,533
40,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 8 / 2
11,572
579
13,352
17,299
8,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
14
Kills
4
4
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
1
5
7.5
W
Kumbhakarna
Boombastig_95er
Kumbhakarna
2
2
8
3
W
Tiamat
TheOy10
Tiamat
7
1
7
10.5
L
0
3
3
0.5
L
Achilles
aus68aba
Achilles
3
3
0
1
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,132
Damage
44,380
60,923
Taken
71,331
69,184
Mitigated
88,233
19,148
Healing
7,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
14,084
2,496
0
8,202
23,700
27,215
1,466
6,632
17,068
160
44,980
W
Kumbhakarna
Boombastig_95er
Kumbhakarna
5,678
772
863
5,030
21,082
25,205
0
8,440
12,642
23,880
0
W
Tiamat
TheOy10
Tiamat
41,370
2,575
301
4,752
16,141
16,764
1,464
5,967
10,174
111,937
0
L
6,958
1,091
0
3,517
23,499
38,774
197
14,742
8,757
19,222
0
L
Achilles
aus68aba
Achilles
24,070
4,394
0
1,954
30,533
40,563
0
19,907
10,626
0
50,286
L
13,352
3,235
0
1,750
17,299
8,896
15
12,921
4,378
65,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,640
Gold Earned
35,648
236
Minions Killed
182
10
Camps Cleared
6
1,184,516
Distance Traveled
1,022,580
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
13,608
680
59
3
1
434,673
5
W
Kumbhakarna
13,708
685
39
2
0
359,027
5
W
Tiamat
14,324
716
138
7
9
390,816
3
L
Ymir
12,527
626
28
1
2
344,941
3
L
Achilles
11,549
577
62
3
2
385,642
3
L
Hera
11,572
579
92
5
2
291,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role