Player Matchup

Sun Wukong
Sun Wukong
BrokenSand10
Sun Wukong
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,455 Elo+
Solo
Cupid
Cupid
Nefertem15
Cupid
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,388 Elo+
Solo
Odin
Odin
Rogue Shadow367
Odin
Level 142
God Stats
5W - 1L
1,938 SR
Queue Stats
248W - 251L
1,419 Elo+
Solo
Apollo
Apollo
RoiPrince20
Apollo
Level 46
God Stats
4W - 3L
1,645 SR
Queue Stats
115W - 145L
1,411 Elo+
Solo
Hades
Hades
ZoraAzuma
Hades
Level 115
God Stats
1W - 2L
1,417 SR
Queue Stats
243W - 252L
1,463 Elo+
Solo
Team Averages
Level 81
1,600 SR
1,427 Elo+

VS

Team Averages
Level 115
1,592 SR
1,471 Elo+
Sol
Sol
Gidget_Gates
Sol
Level 153
God Stats
2W - 1L
1,771 SR
Queue Stats
105W - 126L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
Pipuverdaderio
Cthulhu
Level 69
God Stats
2W - 1L
1,402 SR
Queue Stats
277W - 257L
1,520 Elo+
Solo
Neith
Neith
darklio20
Neith
Level 101
God Stats
4W - 2L
1,809 SR
Queue Stats
213W - 235L
1,445 Elo+
Solo
Scylla
Scylla
iKiNGBlaze
Scylla
Level 91
God Stats
3W - 0L
1,722 SR
Queue Stats
47W - 56L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
thedeadghost
Baron Samedi
Level 160
God Stats
1W - 1L
1,258 SR
Queue Stats
125W - 141L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BrokenSand10
Sun Wukong
18
1 / 5 / 9
10,673
667
14,531
24,849
25,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cupid
13
2 / 6 / 4
8,905
557
7,809
13,326
6,290
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 5 / 7
10,728
671
14,461
19,962
27,072
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Apollo
18
8 / 8 / 3
11,243
703
17,746
24,021
11,929
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hades
ZoraAzuma
Hades
19
2 / 7 / 9
11,160
698
7,666
30,913
41,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 16
13,049
816
20,109
16,421
11,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

20
4 / 4 / 22
12,736
796
15,320
26,162
43,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
darklio20
Neith
19
6 / 3 / 18
12,156
760
23,323
12,933
9,076
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Scylla
iKiNGBlaze
Scylla
19
7 / 4 / 17
12,269
767
24,916
12,833
6,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
thedeadghost
Baron Samedi
18
5 / 5 / 13
11,219
701
17,550
14,269
10,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
117
16
Kills
31
31
Deaths
17
32
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BrokenSand10
Sun Wukong
1
5
9
1.1
W
9
1
16
17
L
Cupid
2
6
4
0.67
W
4
4
22
3.75
L
3
5
7
1.3
L
Apollo
8
8
3
1.19
L
Hades
ZoraAzuma
Hades
2
7
9
0.93
W
Neith
darklio20
Neith
6
3
18
5
W
Scylla
iKiNGBlaze
Scylla
7
4
17
3.88
W
Baron Samedi
thedeadghost
Baron Samedi
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,213
Damage
101,218
113,071
Taken
82,618
113,045
Mitigated
80,780
38,185
Healing
37,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BrokenSand10
Sun Wukong
14,531
2,146
1,061
7,141
24,849
25,940
36
15,986
8,863
0
37,788
W
20,109
7,910
2,954
7,684
16,421
11,058
5,025
1,583
14,838
42,093
5,026
L
Cupid
7,809
3,478
3,547
2,127
13,326
6,290
0
9,463
3,863
0
18,745
W
15,320
1,126
1,418
4,216
26,162
43,427
56
3,182
22,980
24,040
0
L
14,461
1,610
1,236
2,585
19,962
27,072
0
10,935
9,027
658
28,331
L
Apollo
17,746
12,397
1,106
6,704
24,021
11,929
0
18,219
5,802
0
26,668
L
Hades
ZoraAzuma
Hades
7,666
1,656
4,291
8,387
30,913
41,814
12
20,674
10,239
18,872
0
W
Neith
darklio20
Neith
23,323
6,854
1,517
4,713
12,933
9,076
2,357
872
12,061
0
46,948
W
Scylla
iKiNGBlaze
Scylla
24,916
3,408
1,248
1,883
12,833
6,451
771
713
12,120
45,101
0
W
Baron Samedi
thedeadghost
Baron Samedi
17,550
1,194
7,643
3,781
14,269
10,768
208
1,810
12,459
28,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,709
Gold Earned
61,429
142
Minions Killed
175
0
Camps Cleared
0
1,347,716
Distance Traveled
1,420,903
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,673
667
36
2
0
348,964
1
W
Sol
13,049
816
61
4
0
275,933
0
L
Cupid
8,905
557
25
2
0
207,791
1
W
Cthulhu
12,736
796
18
1
0
324,440
0
L
Odin
10,728
671
32
2
0
289,936
0
L
Apollo
11,243
703
26
2
0
254,778
0
L
Hades
11,160
698
23
1
0
246,247
1
W
Neith
12,156
760
39
2
0
280,582
1
W
Scylla
12,269
767
39
2
0
272,501
0
W
Baron Samedi
11,219
701
18
1
0
267,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role