Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
RIPMyMain
Cerberus
Level 40
God Stats
17W - 15L
1,560 SR
Queue Stats
199W - 163L
1,514 Elo+
Solo
Medusa
Medusa
xAndrès
Medusa
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 7L
1,715 Elo+
Party 2
Team Averages
Level 114
1,520 SR
1,576 Elo+

VS

Team Averages
Level 60
1,335 SR
1,398 Elo+
Jing Wei
Jing Wei
DisplacerKitty
Jing Wei
Level 66
God Stats
0W - 3L
1,129 SR
Queue Stats
28W - 27L
1,542 Elo+
Party 1
Ao Kuang
Ao Kuang
Hodysseus
Ao Kuang
Level 105
God Stats
25W - 26L
1,598 SR
Queue Stats
115W - 199L
1,345 Elo+
Party 1
Gilgamesh
Gilgamesh
Verasul
Gilgamesh
Level 10
God Stats
1W - 2L
1,278 SR
Queue Stats
1W - 2L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
9 / 2 / 7
9,214
838
10,768
8,132
3,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
RIPMyMain
Cerberus
12
2 / 0 / 12
8,678
789
8,334
11,850
11,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
xAndrès
Medusa
14
6 / 1 / 10
9,168
833
13,317
9,491
4,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
1 / 4 / 1
7,145
650
7,204
11,608
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Hodysseus
Ao Kuang
10
0 / 7 / 1
6,195
563
7,455
14,736
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Verasul
Gilgamesh
11
2 / 6 / 1
7,617
692
8,841
11,974
9,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
3
3
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
2
7
6.25
L
Jing Wei
1
4
1
0.38
L
Ao Kuang
Hodysseus
Ao Kuang
0
7
1
0.07
W
Cerberus
RIPMyMain
Cerberus
2
0
12
8
L
Gilgamesh
Verasul
Gilgamesh
2
6
1
0.42
W
Medusa
xAndrès
Medusa
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,419
Damage
23,500
29,473
Taken
38,318
19,468
Mitigated
19,217
8,618
Healing
5,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,768
708
0
1,257
8,132
3,575
618
1,957
5,886
26,410
0
L
Jing Wei
7,204
5,334
0
1,752
11,608
4,009
0
6,701
4,907
0
33,024
L
Ao Kuang
Hodysseus
Ao Kuang
7,455
2,388
0
2,827
14,736
5,549
0
7,970
6,766
16,606
0
W
Cerberus
RIPMyMain
Cerberus
8,334
479
0
5,425
11,850
11,153
341
3,711
7,982
18,753
0
L
Gilgamesh
Verasul
Gilgamesh
8,841
1,849
0
492
11,974
9,659
0
5,001
6,973
0
14,160
W
Medusa
xAndrès
Medusa
13,317
6,850
0
1,936
9,491
4,740
1,459
1,894
7,315
0
44,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,060
Gold Earned
20,957
136
Minions Killed
83
4
Camps Cleared
5
654,421
Distance Traveled
546,991
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,214
838
46
4
0
213,937
3
L
Jing Wei
7,145
650
54
5
3
177,089
1
L
Ao Kuang
6,195
563
22
2
2
196,780
1
W
Cerberus
8,678
789
22
2
0
214,889
0
L
Gilgamesh
7,617
692
7
1
0
173,122
0
W
Medusa
9,168
833
68
6
4
225,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role