Player Matchup

Achilles
Achilles
COREY NEO
Achilles
Level 121
God Stats
21W - 20L
1,450 SR
Queue Stats
66W - 89L
1,416 Elo+
Party 1
Ao Kuang
Ao Kuang
RossJ_UK
Ao Kuang
Level 85
God Stats
2W - 5L
1,500 SR
Queue Stats
191W - 187L
1,558 Elo+
Solo
Fenrir
Fenrir
YODA JAWWZ
Fenrir
Level 83
God Stats
6W - 8L
1,300 SR
Queue Stats
17W - 20L
1,358 Elo+
Party 1
Team Averages
Level 96
1,416 SR
1,444 Elo+

VS

Team Averages
Level 143
1,501 SR
1,406 Elo+
Geb
Geb
Michael_Bundy010
Geb
Level 139
God Stats
0W - 1L
1,641 SR
Queue Stats
1W - 4L
1,224 Elo+
Solo
Skadi
Skadi
UnFamousz666
Skadi
Level 142
God Stats
42W - 32L
1,311 SR
Queue Stats
248W - 318L
1,362 Elo+
Solo
Janus
Janus
zIVIAjesticz
Janus
Level 148
God Stats
5W - 5L
1,552 SR
Queue Stats
373W - 264L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
COREY NEO
Achilles
15
2 / 2 / 6
9,770
651
5,820
14,062
14,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
RossJ_UK
Ao Kuang
17
7 / 0 / 5
11,075
738
14,060
15,515
14,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
YODA JAWWZ
Fenrir
16
5 / 2 / 8
10,547
703
11,792
13,869
7,370
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 2
8,617
574
5,956
14,559
8,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 6 / 1
9,285
619
8,638
12,483
5,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 2
10,663
711
15,297
9,415
4,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
14
Kills
4
4
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
COREY NEO
Achilles
2
2
6
2.5
L
0
5
2
0.2
W
Ao Kuang
RossJ_UK
Ao Kuang
7
0
5
9.5
L
2
6
1
0.42
W
Fenrir
YODA JAWWZ
Fenrir
5
2
8
4.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,672
Damage
29,891
43,446
Taken
36,457
35,957
Mitigated
17,410
12,528
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
COREY NEO
Achilles
5,820
850
0
1,884
14,062
14,220
0
5,750
7,754
0
20,220
L
5,956
700
0
3,404
14,559
8,208
131
5,121
9,150
11,803
0
W
Ao Kuang
RossJ_UK
Ao Kuang
14,060
2,101
0
7,363
15,515
14,367
0
7,877
6,765
56,883
0
L
8,638
4,306
0
0
12,483
5,054
0
4,609
7,572
0
27,923
W
Fenrir
YODA JAWWZ
Fenrir
11,792
2,160
468
2,813
13,869
7,370
0
6,307
7,082
0
24,468
L
15,297
1,049
0
686
9,415
4,148
0
4,643
4,728
58,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,392
Gold Earned
28,565
170
Minions Killed
156
11
Camps Cleared
4
890,013
Distance Traveled
812,729
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,770
651
43
3
1
290,450
0
L
Geb
8,617
574
4
0
0
267,225
0
W
Ao Kuang
11,075
738
98
7
9
316,610
4
L
Skadi
9,285
619
50
3
0
247,966
2
W
Fenrir
10,547
703
29
2
1
282,953
0
L
Janus
10,663
711
102
7
4
297,538
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role