Player Matchup

Bastet
Bastet
ARenegadeCrow
Bastet
Level 128
God Stats
3W - 2L
1,661 SR
Queue Stats
54W - 32L
1,542 Elo+
Party 1
Chaac
Chaac
Exkalibruh
Chaac
Level 159
God Stats
7W - 3L
1,470 SR
Queue Stats
342W - 211L
1,597 Elo+
Party 1
Shiva
Shiva
PurplePetunia
Shiva
Level 133
God Stats
1W - 2L
1,173 SR
Queue Stats
185W - 156L
1,630 Elo+
Party 1
Cthulhu
Cthulhu
RuckasEBK
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 184L
1,553 Elo+
Party 1
Merlin
Merlin
soggymug
Merlin
Level 28
God Stats
1W - 0L
1,779 SR
Queue Stats
23W - 5L
1,664 Elo+
Party 1
Team Averages
Level 95
1,516 SR
1,597 Elo+

VS

Team Averages
Level 95
1,576 SR
1,411 Elo+
Shiva
Shiva
 
Shiva
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MIJetterKE
Bakasura
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,420 Elo+
Solo
Zeus
Zeus
only1Dekai
Zeus
Level 148
God Stats
5W - 4L
1,684 SR
Queue Stats
229W - 259L
1,450 Elo+
Solo
Ne Zha
Ne Zha
temp-834311
Ne Zha
Level 121
God Stats
13W - 11L
1,695 SR
Queue Stats
410W - 411L
1,456 Elo+
Solo
Geb
Geb
Äkame
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 13
10,743
767
9,390
11,385
4,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
17
2 / 3 / 20
10,480
749
13,446
20,207
23,675
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
3 / 2 / 17
11,262
804
9,619
23,704
23,564
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
RuckasEBK
Cthulhu
16
1 / 3 / 16
9,653
690
9,785
13,887
13,057
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
soggymug
Merlin
20
15 / 1 / 9
12,794
914
23,271
9,189
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
0 / 6 / 6
8,518
608
6,920
17,848
14,814
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
MIJetterKE
Bakasura
16
1 / 3 / 3
8,700
621
9,393
14,804
10,592
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 6 / 3
10,047
718
18,925
12,120
5,047
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
16
4 / 5 / 3
8,921
637
15,854
10,600
5,285
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Geb
Äkame
Geb
13
1 / 7 / 3
8,585
613
7,050
16,835
19,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
29
27
Kills
11
11
Deaths
27
75
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
6
6
0.5
W
6
2
13
6.25
W
Chaac
2
3
20
4
L
Bakasura
MIJetterKE
Bakasura
1
3
3
0.83
W
3
2
17
5.75
W
Cthulhu
RuckasEBK
Cthulhu
1
3
16
3
L
5
6
3
1.08
W
Merlin
soggymug
Merlin
15
1
9
19.5
L
Ne Zha
4
5
3
1.1
L
Geb
Äkame
Geb
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,511
Damage
58,142
78,372
Taken
72,207
69,727
Mitigated
55,557
35,900
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,920
328
1,904
3,379
17,848
14,814
0
8,206
9,642
0
15,790
W
9,390
1,056
2,226
2,868
11,385
4,978
458
2,718
8,597
0
14,634
W
Chaac
13,446
1,503
910
7,531
20,207
23,675
1,969
5,710
13,667
0
29,070
L
Bakasura
MIJetterKE
Bakasura
9,393
4,709
1,843
5,048
14,804
10,592
0
6,054
8,750
0
11,959
W
9,619
2,399
4,231
9,845
23,704
23,564
790
7,330
15,944
0
18,402
W
Cthulhu
RuckasEBK
Cthulhu
9,785
491
921
2,250
13,887
13,057
603
5,513
7,182
23,564
0
L
18,925
1,845
529
497
12,120
5,047
0
6,457
5,663
36,685
0
W
Merlin
soggymug
Merlin
23,271
2,709
2,749
2,369
9,189
4,453
3,868
4,704
4,415
60,566
0
L
Ne Zha
15,854
1,227
1,202
897
10,600
5,285
0
5,361
5,239
0
31,541
L
Geb
Äkame
Geb
7,050
486
4
733
16,835
19,819
0
6,978
9,857
9,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,932
Gold Earned
44,771
158
Minions Killed
127
0
Camps Cleared
0
1,347,510
Distance Traveled
1,264,045
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,518
608
20
1
0
264,587
3
W
Bastet
10,743
767
9
1
0
306,592
1
W
Chaac
10,480
749
22
2
0
231,561
6
L
Bakasura
8,700
621
33
2
0
272,445
5
W
Shiva
11,262
804
24
2
0
270,296
0
W
Cthulhu
9,653
690
20
1
0
262,067
1
L
Zeus
10,047
718
44
3
0
214,436
0
W
Merlin
12,794
914
83
6
0
276,994
3
L
Ne Zha
8,921
637
21
2
0
252,411
1
L
Geb
8,585
613
9
1
0
260,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role