Player Matchup

Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dreifer
Sun Wukong
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 47L
1,491 Elo+
Solo
Lancelot
Lancelot
Nirvanous
Lancelot
Level 160
God Stats
1W - 2L
1,467 SR
Queue Stats
85W - 89L
1,498 Elo+
Solo
The Morrigan
The Morrigan
gatmcm
The Morrigan
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 49L
1,529 Elo+
Solo
Ah Puch
Ah Puch
xXnico97
Ah Puch
Level 104
God Stats
17W - 11L
1,524 SR
Queue Stats
714W - 666L
1,516 Elo+
Solo
Team Averages
Level 133
1,498 SR
1,507 Elo+

VS

Team Averages
Level 132
1,493 SR
1,541 Elo+
Anhur
Anhur
 
Anhur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Maylawl
Heimdallr
Level 128
God Stats
6W - 11L
1,412 SR
Queue Stats
543W - 545L
1,586 Elo+
Solo
Susano
Susano
Mr Gunner HD
Susano
Level 125
God Stats
4W - 5L
1,546 SR
Queue Stats
204W - 198L
1,611 Elo+
Solo
He Bo
He Bo
adranoo
He Bo
Level 144
God Stats
0W - 1L
1,207 SR
Queue Stats
47W - 48L
1,447 Elo+
Solo
Vamana
Vamana
jesushdz
Vamana
Level 109
God Stats
1W - 1L
1,800 SR
Queue Stats
123W - 118L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
4 / 2 / 14
12,646
790
17,516
17,166
10,432
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Dreifer
Sun Wukong
17
0 / 4 / 14
11,071
692
11,018
24,250
34,046
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lancelot
Nirvanous
Lancelot
17
7 / 7 / 10
11,344
709
17,156
22,103
26,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
gatmcm
The Morrigan
20
8 / 7 / 8
12,933
808
11,262
11,194
6,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
xXnico97
Ah Puch
20
8 / 2 / 14
12,834
802
18,774
13,417
7,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
7 / 5 / 10
12,167
760
12,898
17,237
8,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
Maylawl
Heimdallr
17
1 / 2 / 14
11,007
688
10,180
6,470
3,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Susano
18
3 / 8 / 11
11,125
695
15,522
18,901
9,440
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
adranoo
He Bo
19
8 / 6 / 4
11,500
719
12,378
15,722
7,593
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Vamana
jesushdz
Vamana
19
3 / 6 / 15
11,185
699
12,700
26,419
27,398
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
76
27
Kills
22
22
Deaths
27
60
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
2
14
5.5
L
Anhur
 
Anhur
7
5
10
2.4
W
Sun Wukong
Dreifer
Sun Wukong
0
4
14
1.75
L
Heimdallr
Maylawl
Heimdallr
1
2
14
4
L
Susano
3
8
11
1.06
W
Lancelot
Nirvanous
Lancelot
7
7
10
1.71
L
He Bo
adranoo
He Bo
8
6
4
1.67
W
The Morrigan
gatmcm
The Morrigan
8
7
8
1.71
L
Vamana
jesushdz
Vamana
3
6
15
1.75
W
Ah Puch
xXnico97
Ah Puch
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,726
Damage
63,678
88,130
Taken
84,749
85,133
Mitigated
56,213
24,717
Healing
27,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
17,516
8,177
1,535
2,811
17,166
10,432
3,641
1,667
15,499
0
43,816
L
Anhur
 
Anhur
12,898
5,004
662
3,572
17,237
8,531
895
7,476
9,627
0
39,875
W
Sun Wukong
Dreifer
Sun Wukong
11,018
1,457
3,714
6,357
24,250
34,046
1,131
3,529
20,721
0
29,403
L
Heimdallr
Maylawl
Heimdallr
10,180
2,057
1,013
1,311
6,470
3,251
1,242
1,938
4,480
0
22,490
L
Susano
15,522
1,318
1,447
3,700
18,901
9,440
522
4,939
13,814
0
37,297
W
Lancelot
Nirvanous
Lancelot
17,156
2,273
1,538
2,552
22,103
26,848
80
4,222
17,881
378
21,417
L
He Bo
adranoo
He Bo
12,378
824
985
4,261
15,722
7,593
1,208
5,343
10,231
18,684
0
W
The Morrigan
gatmcm
The Morrigan
11,262
2,765
0
735
11,194
6,057
1,072
1,802
9,190
26,214
2,428
L
Vamana
jesushdz
Vamana
12,700
6,008
897
9,210
26,419
27,398
432
8,290
17,664
0
28,748
W
Ah Puch
xXnico97
Ah Puch
18,774
1,080
1,731
3,744
13,417
7,750
2,187
982
12,435
38,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,828
Gold Earned
56,984
177
Minions Killed
172
0
Camps Cleared
0
1,396,879
Distance Traveled
1,266,843
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,646
790
51
3
0
308,885
2
L
Anhur
12,167
760
75
5
0
233,389
2
W
Sun Wukong
11,071
692
22
1
0
280,905
0
L
Heimdallr
11,007
688
22
1
0
217,455
0
L
Susano
11,125
695
31
2
0
271,267
0
W
Lancelot
11,344
709
13
1
0
274,272
0
L
He Bo
11,500
719
21
1
0
260,901
0
W
The Morrigan
12,933
808
45
3
0
245,995
0
L
Vamana
11,185
699
23
1
0
283,831
5
W
Ah Puch
12,834
802
46
3
0
286,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role