Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
PanicBlowfish55
Ne Zha
Level 41
God Stats
3W - 8L
1,709 SR
Queue Stats
314W - 272L
1,592 Elo+
Solo
Sol
Sol
Pølsemanden123
Sol
Level 100
God Stats
13W - 9L
1,545 SR
Queue Stats
451W - 432L
1,531 Elo+
Party 3
Merlin
Merlin
maoyaode
Merlin
Level 26
God Stats
17W - 29L
1,445 SR
Queue Stats
49W - 59L
1,413 Elo+
Party 1
Shiva
Shiva
vfb06
Shiva
Level 47
God Stats
1W - 4L
1,127 SR
Queue Stats
62W - 41L
1,477 Elo+
Party 3
Team Averages
Level 74
1,465 SR
1,503 Elo+

VS

Team Averages
Level 111
1,383 SR
1,480 Elo+
Hercules
Hercules
Dern4444
Hercules
Level 119
God Stats
4W - 2L
1,661 SR
Queue Stats
139W - 122L
1,512 Elo+
Party 2
Ganesha
Ganesha
Lauchii4444
Ganesha
Level 47
God Stats
1W - 0L
1,120 SR
Queue Stats
105W - 97L
1,521 Elo+
Party 2
Pele
Pele
SwearImNotAnElk
Pele
Level 160
God Stats
12W - 9L
1,498 SR
Queue Stats
86W - 97L
1,486 Elo+
Solo
Ra
Ra
Varusen
Ra
Level 107
God Stats
4W - 5L
1,186 SR
Queue Stats
177W - 189L
1,447 Elo+
Party 4
Osiris
Osiris
Warx55
Osiris
Level 122
God Stats
14W - 15L
1,451 SR
Queue Stats
149W - 163L
1,435 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 6 / 2
7,013
438
5,600
13,228
4,819
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 4 / 6
7,658
479
9,948
13,834
5,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 5 / 0
9,286
580
13,898
12,518
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
maoyaode
Merlin
15
3 / 1 / 2
9,079
567
12,725
6,717
2,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
vfb06
Shiva
11
0 / 5 / 2
7,330
458
4,961
14,452
13,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dern4444
Hercules
14
7 / 1 / 1
9,099
569
8,062
13,156
11,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
Lauchii4444
Ganesha
12
0 / 3 / 14
8,245
515
4,391
14,058
15,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
6 / 3 / 5
8,366
523
8,107
17,314
7,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 5
8,456
529
7,145
10,989
4,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
Warx55
Osiris
14
6 / 2 / 4
9,098
569
10,836
15,485
13,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
12
Kills
21
21
Deaths
12
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
6
2
0.17
W
Hercules
Dern4444
Hercules
7
1
1
7.5
W
Ganesha
Lauchii4444
Ganesha
0
3
14
2.33
L
3
4
6
1.5
L
6
5
0
1.2
W
6
3
5
2.83
W
2
3
5
1.5
W
Osiris
Warx55
Osiris
6
2
4
4
L
Merlin
maoyaode
Merlin
3
1
2
4
L
Shiva
vfb06
Shiva
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,132
Damage
38,541
60,749
Taken
71,002
32,136
Mitigated
52,343
13,267
Healing
19,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,600
3,698
0
3,147
13,228
4,819
0
2,281
10,947
0
41,815
W
Hercules
Dern4444
Hercules
8,062
2,370
0
2,576
13,156
11,369
330
6,591
6,565
0
56,820
W
Ganesha
Lauchii4444
Ganesha
4,391
634
0
1,371
14,058
15,025
0
6,773
7,285
22,004
0
L
9,948
3,051
0
1,460
13,834
5,863
0
1,892
11,891
0
53,525
L
13,898
6,101
0
5,499
12,518
5,093
544
1,693
10,444
69,874
11,886
W
8,107
2,574
0
4,950
17,314
7,406
29
2,303
15,011
0
56,876
W
7,145
1,009
1,190
3,470
10,989
4,789
46
5,890
5,099
68,146
0
W
Osiris
Warx55
Osiris
10,836
4,718
0
5,453
15,485
13,754
19
2,822
12,663
0
54,105
L
Merlin
maoyaode
Merlin
12,725
304
0
600
6,717
2,914
0
2,797
3,920
90,032
0
L
Shiva
vfb06
Shiva
4,961
975
0
2,561
14,452
13,447
0
2,873
11,343
0
33,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,366
Gold Earned
43,264
483
Minions Killed
427
0
Camps Cleared
0
1,479,796
Distance Traveled
1,615,338
7
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,013
438
70
4
0
243,614
0
W
Hercules
9,099
569
114
7
0
281,846
2
W
Ganesha
8,245
515
6
0
0
311,431
2
L
Ne Zha
7,658
479
78
5
0
343,089
0
L
Sol
9,286
580
132
8
0
294,099
2
W
Pele
8,366
523
96
6
0
356,742
14
W
Ra
8,456
529
123
8
0
318,755
6
W
Osiris
9,098
569
88
6
0
346,564
7
L
Merlin
9,079
567
155
10
0
292,033
5
L
Shiva
7,330
458
48
3
0
306,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role