Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Frandle60225km
Neith
Level 109
God Stats
1W - 3L
1,207 SR
Queue Stats
45W - 41L
1,462 Elo+
Party 2
Nox
Nox
JennyBaby10
Nox
Level 40
God Stats
11W - 15L
1,387 SR
Queue Stats
19W - 38L
1,340 Elo+
Solo
Cu Chulainn
Cu Chulainn
SHIONv
Cu Chulainn
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,374 Elo+
Party 2
Hercules
Hercules
pannaktta5
Hercules
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,489 Elo+
Party 2
Team Averages
Level 74
1,419 SR
1,433 Elo+

VS

Team Averages
Level 64
1,507 SR
1,363 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
GuestHomeAcc
Zeus
Level 47
God Stats
3W - 1L
1,534 SR
Queue Stats
74W - 66L
1,518 Elo+
Party 1
Geb
Geb
PapiChi--
Geb
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 38L
1,177 Elo+
Party 3
Set
Set
Vaporz-GG
Set
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 131L
1,329 Elo+
Party 3
Medusa
Medusa
shlidankus
Medusa
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 185L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
2 / 3 / 4
7,163
448
6,758
15,266
9,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 2
7,667
479
5,391
7,403
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

12
2 / 7 / 1
7,360
460
4,530
10,686
4,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cu Chulainn
SHIONv
Cu Chulainn
12
3 / 4 / 0
7,702
481
7,671
16,304
7,586
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
pannaktta5
Hercules
12
1 / 1 / 7
7,702
481
5,174
15,793
13,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
5 / 0 / 3
9,131
571
12,651
8,537
4,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
9 / 0 / 3
9,265
579
17,003
10,005
3,832
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 6
7,546
472
6,301
10,927
5,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 4
7,680
480
3,340
14,063
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
shlidankus
Medusa
14
0 / 3 / 3
8,051
503
3,204
8,972
3,519
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
9
Kills
16
16
Deaths
9
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
2
3
4
1.33
W
Morgan Le Fay
 
Morgan Le Fay
5
0
3
6.5
L
1
1
2
2
W
9
0
3
10.5
L
2
7
1
0.36
W
1
2
6
2
L
Cu Chulainn
SHIONv
Cu Chulainn
3
4
0
0.75
W
1
4
4
0.75
L
Hercules
pannaktta5
Hercules
1
1
7
4.5
W
Medusa
shlidankus
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
42,499
65,452
Taken
52,504
38,718
Mitigated
24,121
16,200
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
6,758
1,061
0
3,921
15,266
9,251
0
6,272
8,994
42,768
0
W
Morgan Le Fay
 
Morgan Le Fay
12,651
1,328
0
3,237
8,537
4,822
1,499
1,093
7,444
65,487
0
L
5,391
1,203
0
2,857
7,403
3,539
90
2,684
4,719
0
60,369
W
17,003
1,977
0
2,994
10,005
3,832
616
3,905
6,100
68,916
1,502
L
4,530
103
0
250
10,686
4,908
0
7,301
3,385
38,779
0
W
6,301
508
412
3,449
10,927
5,797
0
3,090
7,837
26,702
0
L
Cu Chulainn
SHIONv
Cu Chulainn
7,671
1,281
0
3,102
16,304
7,586
0
10,062
6,242
31
52,226
W
3,340
852
0
2,386
14,063
6,151
0
2,678
11,385
0
59,113
L
Hercules
pannaktta5
Hercules
5,174
1,928
0
6,070
15,793
13,434
0
9,210
6,583
0
27,380
W
Medusa
shlidankus
Medusa
3,204
1,092
0
2,365
8,972
3,519
0
553
8,419
0
65,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,594
Gold Earned
41,673
382
Minions Killed
460
0
Camps Cleared
0
1,586,713
Distance Traveled
1,509,217
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,163
448
71
4
0
324,486
1
W
Morgan Le Fay
9,131
571
111
7
0
311,321
6
L
Neith
7,667
479
98
6
0
289,177
3
W
Zeus
9,265
579
108
7
0
294,591
2
L
Nox
7,360
460
81
5
0
294,801
0
W
Geb
7,546
472
41
3
0
338,004
0
L
Cu Chulainn
7,702
481
92
6
0
329,718
6
W
Set
7,680
480
93
6
0
323,263
0
L
Hercules
7,702
481
40
3
0
348,531
3
W
Medusa
8,051
503
107
7
0
242,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role